Phantom Beast (Chimera) Deck #764040 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Gazelle the King of Mythical Claws x3, Nightmare Apprentice x3. Created Oct 12, 2026 by YGO Mod.
Deck Phantom Beast (Chimera) OCG
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (40)
- Big-Winged Berfomet x1
- Cornfield Coatl x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Elzette, Azamina of the White Forest x1
- Evil HERO Adusted Gold x1
- Evil HERO Sinister Necrom x1
- Fabled Lurrie x1
- Fiendsmith Engraver x1
- Fleeting Phantom Mask Master x1
- Gazelle the King of Mythical Claws x3
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mirror Swordknight x1
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Nightmare Apprentice x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Chimera Fusion x3
- Crossout Designator x1
- Deception of the Sinful Spoils x1
- Fiendsmith's Tract x1
- Pot of Prosperity x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Moa Regina x1
- Azamina Mu Rcielago x1
- Berfomet the Mythical King of Phantom Beasts x1
- Chimera the King of Phantom Beasts x1
- Fiendsmith's Lacrima x1
- Guardian Chimera x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- S:P Little Knight x1
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Chimera-line Fusion boards (Chimera the King of Phantom Beasts, Berfomet, Guardian Chimera) enabled by Chimera Fusion and Gazelle/Nightmare Apprentice searches; Azamina and Fiendsmith Fusion/Link pressure, plus Galaxy-Eyes and Chaos Angel extra-deck bodies
- Turn 1 (going first): Open Gazelle or Nightmare Apprentice, search Chimera Fusion, Fusion Summon a Chimera boss, and protect with Ash Blossom and Effect Veiler in hand
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird and Maxx "C" to stop the opponent's board, then rebuild through Chimera Fusion from the GY
- Recovery: Recycle Chimera Fusion from the GY when Berfomet or Chimera the King is on the field, then reuse Gazelle and Nightmare Apprentice as searchers
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck can reliably reach its Chimera engine on a good opening: Gazelle, Nightmare Apprentice and Chimera Fusion each sit at 3 copies, and the hypergeometric estimate of at least one starter in a 5-card opening hand is about 0.34 per card (Inferred), which is a modest rather than dependable open. Its interaction package (Ash Blossom x2, Effect Veiler x3, Droll & Lock Bird, Maxx "C", Ghost Belle, Ghost Ogre, Crossout Designator) is dense and layered, which is why the end-board and going-second scores sit above the engine scores. The score comes from consistency, interaction and closing power on the list as built, not from averaging the individual card scores or from the archetype's popularity, which earned no points because the usage statistics only confirm that the list is accessible. Two Forbidden cards (Azamina Ilia Silvia and D/D/D Wave High King Caesar) make the list illegal, so the score is capped low and is theoretical or structural only. There is no Side Deck and no recorded boards, so the combo ceiling, floor and post-side scores are inferred from text.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of Gazelle, Nightmare Apprentice or Chimera Fusion in a 5-card opening) ≈ 0.34 each; the archetype core group reaches 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Spread across many singletons (23 of 29 distinct main cards) plus several non-engine hand traps and tech cards that can brick a hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards; ceiling is read from card text (Chimera Fusion into Chimera the King or Berfomet) and is not observed (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output is unknown and only inferred from the single guide snippet (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two independent starters (Gazelle, Nightmare Apprentice) and several hand traps give some route redundancy, but it is limited by the single Chimera Fusion access point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Chimera Fusion and the Gazelle and Apprentice searches recover resources from the GY and Deck, but there is no measured resource signature (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom x2, Effect Veiler x3, Droll & Lock Bird, Maxx "C", Ghost Belle and Ghost Ogre give layered negation and hand traps (Verified card text; Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap coverage is strong (P ≥1 hand trap in a 6-card hand ≈ 0.85), but there is no going-second combo split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck carries Chimera the King (2100 ATK), Berfomet (2400), Guardian Chimera (3300), Galaxy-Eyes Photon Lord (2500) and Chaos Angel (3500) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main cards with 23 singletons, but 55 of 58 main copies are off the exact archetype name, so the engine coherence is uneven (Verified composition; Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots split into 7 Fusion, 5 Link, 2 XYZ and 1 Synchro, so most bodies are not tied to the Chimera engine (Verified composition) |
| D12 | Side Deck Adaptability | 10 | The deck runs no Side Deck (side_count 0), so there is no post-side plan to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three archetype engines (Chimera, Fiendsmith, Azamina) plus Sinful Spoils and Evil HERO lines create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange profile, with the Toolbox profile not blended in because the secondary role is minor. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-10); no_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); the Illegal-deck cap is applied through the banlist and no-side modifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: Ash Blossom x2, Effect Veiler x3, Droll & Lock Bird, Maxx "C" and Ghost Belle cover several stages of the opponent's turn
- Strong Extra Deck bodies: Guardian Chimera (3300), Chaos Angel (3500) and Chimera the King (2100 ATK, 2 Fusion access routes)
- Three-copy starters (Gazelle, Nightmare Apprentice, Chimera Fusion) give the engine a stable core
Weaknesses
- Illegal list: two Forbidden cards must be removed before any competitive reading applies
- No Side Deck, so the deck cannot adjust across games
- Multi-archetype build (Chimera, Fiendsmith, Azamina, Evil HERO) with 55 of 58 main copies off the exact archetype name reduces engine coherence
- Long lines through Fusion, Link and Synchro material create many decision points
Critical choke points
- Chimera Fusion is the single Fusion access point for the Chimera engine
- Opening with a non-starter hand after the removed Forbidden cards would have no backup route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Azamina Ilia Silvia | A legal Azamina Fusion monster that is not Forbidden, or a non-Forbidden Fusion body | Removes the Forbidden card so the deck becomes legal |
| 2 | D/D/D Wave High King Caesar | A legal Extra Deck body that fits the Chimera engine, such as Chimera the Illusion Beast | Removes the second Forbidden card so the deck becomes legal |
| 3 | Off-archetype tech cards (for example Cornfield Coatl or Mirror Swordknight) | A Side Deck of 15 cards | Adds post-side adaptability and recovers the best-of-3 role the deck currently lacks |
Evidence & confidence
- Verified: Legality: two Forbidden cards (Azamina Ilia Silvia, D/D/D Wave High King Caesar); 40 Main, 15 Extra, 0 Side; Card stats and text for the listed cards; Usage stats: Gazelle, Chimera Fusion and Nightmare Apprentice are archetype-core cards
- Inferred: Starter hypergeometric odds (0.34 at least one of the 3-copy starters in 5 cards); Going-second hand-trap coverage (≈0.85 with a 6-card hand); Interaction density and end-board quality read from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be evaluated
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