Phantom Beast (Chimera) Deck #764040 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Gazelle the King of Mythical Claws x3, Nightmare Apprentice x3. Created Oct 12, 2026 by YGO Mod.

Deck Phantom Beast (Chimera) OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
31± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Chimera-line Fusion boards (Chimera the King of Phantom Beasts, Berfomet, Guardian Chimera) enabled by Chimera Fusion and Gazelle/Nightmare Apprentice searches; Azamina and Fiendsmith Fusion/Link pressure, plus Galaxy-Eyes and Chaos Angel extra-deck bodies
  • Turn 1 (going first): Open Gazelle or Nightmare Apprentice, search Chimera Fusion, Fusion Summon a Chimera boss, and protect with Ash Blossom and Effect Veiler in hand
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll & Lock Bird and Maxx "C" to stop the opponent's board, then rebuild through Chimera Fusion from the GY
  • Recovery: Recycle Chimera Fusion from the GY when Berfomet or Chimera the King is on the field, then reuse Gazelle and Nightmare Apprentice as searchers
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck can reliably reach its Chimera engine on a good opening: Gazelle, Nightmare Apprentice and Chimera Fusion each sit at 3 copies, and the hypergeometric estimate of at least one starter in a 5-card opening hand is about 0.34 per card (Inferred), which is a modest rather than dependable open. Its interaction package (Ash Blossom x2, Effect Veiler x3, Droll & Lock Bird, Maxx "C", Ghost Belle, Ghost Ogre, Crossout Designator) is dense and layered, which is why the end-board and going-second scores sit above the engine scores. The score comes from consistency, interaction and closing power on the list as built, not from averaging the individual card scores or from the archetype's popularity, which earned no points because the usage statistics only confirm that the list is accessible. Two Forbidden cards (Azamina Ilia Silvia and D/D/D Wave High King Caesar) make the list illegal, so the score is capped low and is theoretical or structural only. There is no Side Deck and no recorded boards, so the combo ceiling, floor and post-side scores are inferred from text.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of Gazelle, Nightmare Apprentice or Chimera Fusion in a 5-card opening) ≈ 0.34 each; the archetype core group reaches 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Spread across many singletons (23 of 29 distinct main cards) plus several non-engine hand traps and tech cards that can brick a hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is read from card text (Chimera Fusion into Chimera the King or Berfomet) and is not observed (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output is unknown and only inferred from the single guide snippet (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent starters (Gazelle, Nightmare Apprentice) and several hand traps give some route redundancy, but it is limited by the single Chimera Fusion access point (Inferred)
D6 Resource Economy, Recovery & Grind 45 Chimera Fusion and the Gazelle and Apprentice searches recover resources from the GY and Deck, but there is no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom x2, Effect Veiler x3, Droll & Lock Bird, Maxx "C", Ghost Belle and Ghost Ogre give layered negation and hand traps (Verified card text; Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage is strong (P ≥1 hand trap in a 6-card hand ≈ 0.85), but there is no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck carries Chimera the King (2100 ATK), Berfomet (2400), Guardian Chimera (3300), Galaxy-Eyes Photon Lord (2500) and Chaos Angel (3500) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 23 singletons, but 55 of 58 main copies are off the exact archetype name, so the engine coherence is uneven (Verified composition; Inferred quality)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots split into 7 Fusion, 5 Link, 2 XYZ and 1 Synchro, so most bodies are not tied to the Chimera engine (Verified composition)
D12 Side Deck Adaptability 10 The deck runs no Side Deck (side_count 0), so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Three archetype engines (Chimera, Fiendsmith, Azamina) plus Sinful Spoils and Evil HERO lines create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange profile, with the Toolbox profile not blended in because the secondary role is minor. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-10); no_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); the Illegal-deck cap is applied through the banlist and no-side modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: Ash Blossom x2, Effect Veiler x3, Droll & Lock Bird, Maxx "C" and Ghost Belle cover several stages of the opponent's turn
  • Strong Extra Deck bodies: Guardian Chimera (3300), Chaos Angel (3500) and Chimera the King (2100 ATK, 2 Fusion access routes)
  • Three-copy starters (Gazelle, Nightmare Apprentice, Chimera Fusion) give the engine a stable core

Weaknesses

  • Illegal list: two Forbidden cards must be removed before any competitive reading applies
  • No Side Deck, so the deck cannot adjust across games
  • Multi-archetype build (Chimera, Fiendsmith, Azamina, Evil HERO) with 55 of 58 main copies off the exact archetype name reduces engine coherence
  • Long lines through Fusion, Link and Synchro material create many decision points

Critical choke points

  • Chimera Fusion is the single Fusion access point for the Chimera engine
  • Opening with a non-starter hand after the removed Forbidden cards would have no backup route
Priority Remove Add Reason
1 Azamina Ilia Silvia A legal Azamina Fusion monster that is not Forbidden, or a non-Forbidden Fusion body Removes the Forbidden card so the deck becomes legal
2 D/D/D Wave High King Caesar A legal Extra Deck body that fits the Chimera engine, such as Chimera the Illusion Beast Removes the second Forbidden card so the deck becomes legal
3 Off-archetype tech cards (for example Cornfield Coatl or Mirror Swordknight) A Side Deck of 15 cards Adds post-side adaptability and recovers the best-of-3 role the deck currently lacks

Evidence & confidence

  • Verified: Legality: two Forbidden cards (Azamina Ilia Silvia, D/D/D Wave High King Caesar); 40 Main, 15 Extra, 0 Side; Card stats and text for the listed cards; Usage stats: Gazelle, Chimera Fusion and Nightmare Apprentice are archetype-core cards
  • Inferred: Starter hypergeometric odds (0.34 at least one of the 3-copy starters in 5 cards); Going-second hand-trap coverage (≈0.85 with a 6-card hand); Interaction density and end-board quality read from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be evaluated

More OCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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