Temple of the Kings Deck #763986 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
46± 6/ 100
Power Score
Structural 55
Reliability 48
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.8
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz pressure from Level 4 bodies (Argostars Glorious Adra, The Man with the Mark, Apophis Trap-as-monster) into Rank 4-7 Extra Deck Xyz monsters, closed by Jizukiru and other high-ATK Extra bodies; Trap-zone control: Apophis negations and Verdict of Anubis / Special Hurricane protecting the board
  • Turn 1 (going first): Treasures of the Kings or Argostars - Giantslaying search, set Apophis traps and Temple, Normal Summon Adra or Apophis the Serpent as Level 4, then Xyz Summon from the Extra Deck
  • Turn 2 (going second): Hold Verdict of Anubis, Special Hurricane and Apophis traps to answer the opponent's first board, then rebuild through searchers into an Xyz
  • Recovery: Argostars - Home Stadium and Divine Serpent Apophis recover traps and searchers from the GY; Treasures and Temple refill the Spell/Trap zone
  • After siding: None: the deck runs no Side Deck, so no post-side adaptation is available

Why it scores here

The deck is legal at 40/15/0 with no copy-limit violations, so it earns a normal contextual score. Its consistency is driven by 15 searcher-text cards (about 0.92 probability of at least one in a 5-card opening hand, Inferred) and by Treasures of the Kings and Argostars - Giantslaying, which give it a T1 path to a live engine. Interaction is the clearest strength, with 10 negate-text and 18 removal-text cards, mostly Apophis negations, Verdict of Anubis and Special Hurricane. The main deck is weakened by archetype spread: exact-name purity is only 12.7%, with Argostars, Apophis, Kaiju, Utopia, Heroic, Time Thief and generic Xyz cards competing for slots, and several Extra Deck Xyz (Wollow, Full Armored Crystalzero, the Utopia line) need Level 6 or specific Xyz materials the 9-monster main deck barely supplies. No combos, guides, tournament link or side deck were supplied, so the score comes from structure and card text alone and is not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in opening 5) ~0.92; Treasures and Argostars searchers give a T1 engine; Temple of the Kings single copy at 0.125 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 Spells and 15 Traps with many set-and-wait cards and no hand traps; monsters only 9 in main, so a monster-light hand often bricks (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text as Level 4 Xyz chains plus Apophis trap-monsters and high-ATK Extra closers (Inferred)
D4 Combo Floor & Median Output 45 No combo median or distribution supplied; floor assumed lower because the engine needs several specific pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple Level 4 bodies and recursion from Swift Capane, Slayer Eteo and Home Stadium give alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 15 searcher-text cards and GY recursion through Divine Serpent and Home Stadium give strong resource regeneration (Inferred)
D7 End-Board & Interaction Quality 68 10 negate-text and 18 removal-text cards across Apophis, Verdict, Special Hurricane and Kaiju; multiple layered negates (Observed flags + Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Special Hurricane and Verdict give going-second board answers, but only 6 cards in hand and no hand traps limit it (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck closers at 2800-3300 ATK (Jizukiru, Dark Knight Lancer, TY-PHON, Divine Serpent) are present but conditionally summoned (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 48 Only 9 main monsters and 31 level-0 spells/traps; exact-name purity 12.7%, with many one-copy support cards diluting the core (Verified composition + Inferred)
D11 Extra Deck Efficiency & Coverage 42 14 distinct Extra cards with several weak or conditional fits (Wollow, Crystalzero, Utopia-line three cards, AA-ZEUS, Time Thief) (Verified list + Inferred)
D12 Side Deck Adaptability 15 0 Side Deck cards: no post-side plan at all, which caps this score in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame; neutral placeholder excluded from the Midrange-weighted structural score (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine decision tree with Xyz material choices, trap-timing and Level 4 gating; high pilot skill required (Inferred)

How the score was computed

Strategy profile: Midrange weights; D13 dropped and remaining weights renormalized over 95 (meta-neutral). Structural ≈ 54.8, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No post-side plan (-3); Engine conflicts / low archetype purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural meta-neutral, D13 dropped, 0.80*54.8 + 0.20*48 - 7 = 46.4)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal, complete 40/15/0 list with no copy-limit or banlist issues
  • Searcher density (15 cards) gives high P(engine live) and sustained resource regeneration
  • Layered negation and removal (Apophis x3 negate traps, Verdict, Special Hurricane) gives strong end-board interaction
  • Multiple Extra Deck closers at 2800-3300 ATK for offensive conversion

Weaknesses

  • Exact archetype purity 12.7%: several engines (Utopia, Heroic, Time Thief, Kaiju, Armored Xyz) compete for slots
  • Low monster count (9) in the main deck for an Xyz-heavy Extra Deck
  • Several Extra Deck Xyz need Level 6 or specific material the main deck barely supplies (Wollow, Full Armored Crystalzero)
  • No Side Deck: no post-side adaptation
  • Many one-copy support traps and spells dilute the opening-hand functional rate

Critical choke points

  • Level 4 monster supply: most Xyz summons depend on Adra (x3), The Man with the Mark (x1) or Apophis the Serpent set via Treasures
  • Treasures of the Kings and the searchers as the T1 starters; loss of Treasures removes the setup
  • Single-copy Temple of the Kings gates Apophis Fusion and Merciless Scorpion lines
Priority Remove Add Reason
1 Wollow, Founder of the Drudge Dragons (or Full Armored Crystalzero Lancer) Consolidate Extra Deck to Xyz lines the main deck can summon reliably (Level 4 and Level 5 materials) Those Extra cards need Level 6 materials that the main deck supplies only as Merciless Scorpion, so they are often dead.
2 One or two one-copy off-core traps or spells Add a Side Deck (even 3-5 cards) for best-of-3 adaptation The list has no Side Deck, so D12 is the weakest structural dimension.
3 Off-core Kaiju or Utopia support cards Additional Temple of the Kings / Apophis core copies Exact-name purity is 12.7%; higher core density should raise D1 and D10 consistency.

Evidence & confidence

  • Verified: Legal status, 40/15/0 sizes, no violations, BanList used; Card counts and types (16 Spell, 15 Trap, 9 monster main; 14 distinct Xyz/Fusion Extra); Exact-name archetype purity 12.7% and archetype spread; Zero side deck cards; Searcher-text 15, negate-text 10, removal-text 18 counts
  • Observed: Usage stats: 7 of 12 core cards present (58.3%)
  • Inferred: Opening-hand starter probability ~0.92 (hypergeometric); Engine accessibility, brick risk and Level 4 material supply from card text; Interaction density and closing power from text and stats; Going-first/second split from structure, not from data
  • Provisional: Meta Power (null); Matchup coverage (D13 excluded from structural); Tournament Reliability weighting
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample No guides for archetype (guides_evidence total 0) No Side Deck: post-side performance unmeasurable

More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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