Code Talker Deck #763979 — Yu-Gi-Oh! OCG

51 Main, 19 Extra, incl. Achichi @Ignister x3, Mulcharmy Fuwalos x3, Pikari @Ignister x3. Created Oct 12, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
39± 8/ 100
Power Score
Structural 54
Reliability 38
Going First 55
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 68
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Control, Midrange
  • Format: ocg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-summon Ignister and Cyberse Link monsters (Firewall Dragon Singularity, Light Dragon @Ignister, Allied Code Talker @Ignister) to reach high-ATK boards, backed by Mathmech and Code Talker support; Fusion/Synchro/XYZ follow-ups (Earth Golem @Ignister, Firewall Saber Dragon, Primathmech Alembertian) after the Link base is established
  • Turn 1 (going first): Search and summon Ignister monsters with A.I. Connect, Cynet Mining and Ignister A.I.Land, then extend into Link-2 to Link-5 monsters while holding Ash Blossom and Droll as protection
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Maxx C, Red Reboot, Solemn Judgment) to stop the opponent's first summon, then rebuild the Ignister engine from the GY with Backup and Wizard @Ignister
  • Recovery: Recover through Cynet Mining, Backup @Ignister and Doshin @Ignister searches, and GY revival of Cyberse monsters, but only if the Link base survives
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored as a system: its searchers (13 searcher-text cards, P(at least one in a 5-card opening hand) about 0.79) and its multi-copy Ignister starters give a plausible route into the Link base, which is the engine's real conversion step. Interaction is the strongest part of the list, with 9 hand traps, 15 negation-text cards and 0.71 odds of at least one hand trap in a going-second 6-card hand, so it earns points for going second. Output, though, is capped by the 51-card main with 27 singleton slots and only 4 percent exact archetype purity, which hurts consistency and brick rate. The Extra Deck overflow (19 cards against a 15 maximum) and the Forbidden Link Decoder make the list illegal, so the Final Contextual score takes a banlist and legality modifier and is labelled theoretical and structural only. Popularity did not earn points: archetype usage data shows only partial core coverage (4 of 9 core cards present), and the score comes from the deck's consistency, interaction and ceiling, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5 cards) about 0.79 and 3-copy starters at about 0.27 each; 2-card Ignister bootstrap unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 27 singleton main slots, 9 hand traps and 14 tech cards compete with the engine; brick rate estimated from composition, not from data (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling is the Link-6 Firewall Dragon Singularity and Link-5 Allied Code Talker lines, read from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 42 Median output is not measured (combos_evidence has 0 boards); estimated lower than the ceiling because of brick risk (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Droll, Red Reboot and Solemn plus Ignister re-route options allow partial recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Searchers and Mulcharmy draw effects replenish resources; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 74 15 negation-text cards, Crossout Designator, Solemn Judgment and Cynet Conflict give layered interaction; the strength is from card text (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap odds are about 0.71 for at least one trap in a 6-card hand, so the deck challenges an established board (Inferred)
D9 Offensive Pressure & Closing Power 62 Link-6 Firewall Dragon Singularity (3500 ATK) and Light Dragon @Ignister (2300 ATK) can close games; the outcome is not measured (Inferred)
D10 Main Deck Efficiency & Flexibility 40 51 main cards, 36 distinct, 4.3 percent exact archetype purity, and 6 Mathmech and PSY-Frame pieces off-plan; compactness is poor (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 19 Extra Deck cards exceed the OCG limit of 15 and include a Forbidden card, so the Extra slot is over-committed (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck is present (side_count 0), so post-side adaptability cannot be assessed and scores at a floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unknown, so this is Provisional
D14 Pilotability & Error Tolerance 40 Three-Link and multi-step Ignister chains with many decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Combo profile only; secondary strategies noted in identity, not blended. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist and legality exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal-deck cap applied via modifier. 0.80*54 + 0.20*38 = 50.8; -12 = 38.8, rounded to 39

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searchers (13) and multi-copy Ignister starters give a reliable first step
  • Strong layered interaction: 9 hand traps and 15 negation-text cards
  • Link-based endboard with high-ATK closers (Firewall Dragon Singularity 3500)
  • Good going-second hand-trap coverage (about 0.71 for at least one trap in 6 cards)

Weaknesses

  • Illegal list: Forbidden Link Decoder and 19 Extra Deck cards (limit 15)
  • Low archetype purity (4.3 percent exact name) and 27 singleton slots reduce consistency
  • No Side Deck, so no post-side adaptability
  • No recorded combos, so the median and ceiling are unmeasured
  • Heavy Extra Deck spread means cards like Earth Golem and Synchro pieces can be dead in some hands

Critical choke points

  • Link Decoder is Forbidden: it cannot be played in OCG, so the deck is illegal as built
  • The Link base must be established before the Link-5 and Link-6 payoffs can be summoned
  • Hand-trap density depends on Ignister starters being live in the same hand
Priority Remove Add Reason
1 Link Decoder (Forbidden in OCG) Required to make the list legal; a Forbidden card cannot be run
2 4 Extra Deck cards (lowest-impact of the 19, e.g. Cyberse Desavewurm or Firewall Saber Dragon) Brings the Extra Deck from 19 to 15, the OCG maximum, after Link Decoder is removed; choose the cards that are least often summoned
3 Off-plan tech slots (e.g. Mathmech Subtraction) Additional Ignister starters or a Side Deck of 15 Improves starter consistency and gives the deck a post-side plan

Evidence & confidence

  • Verified: Link Decoder is Forbidden and run once (legal_copies 0); Extra Deck has 19 cards against a 15 maximum; Main Deck has 51 cards, within the 40 to 60 range; Limited and Semi-Limited copy counts are all within limits; Searcher, hand-trap and negation text counts from the composition
  • Inferred: Opening-hand odds (hypergeometric) for starters, searchers and hand traps; Interaction quality read from card text; Ceiling read from Link-5 and Link-6 card text; Going-first and going-second split from hand-trap odds
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second and matchup results are unknown No Side Deck; post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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