Gimmick Puppet Deck #763933 — Yu-Gi-Oh! OCG

55 Main, 16 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Gimmick Puppet Scissor Arms x3. Created Oct 12, 2026 by YGO Mod.

Deck Gimmick Puppet OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
18± 8/ 100
Power Score
Structural 52
Reliability 35
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 18/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Gimmick Puppet Xyz boss plays (Number 88: Gimmick Puppet of Leo destiny-counter win, Number C88, Chaos Angel, Number C15) backed by Puppet recursion from the Graveyard; Chaos / Rank-Up-Magic Xyz escalation through Argent Chaos Force and Fantasix/Fanatix Machinix
  • Turn 1 (going first): Normal Summon a Puppet starter (Scissor Arms, Little Soldiers, Humpty Dumpty or Rouge Doll), search or Special Summon a second Puppet, and reach a 3-material Xyz boss; the plan depends on Extra Deck pieces that the deck cannot reliably assemble, so it is Inferred only.
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll & Lock Bird and Red Reboot for interaction, then convert the surviving Puppet resources into an Xyz boss on the next turn; hand-trap coverage is the strongest going-second tool here.
  • Recovery: Recur Dreary Doll, Bisque Doll and Terror Baby from the Graveyard through banish costs, and rebuild the Xyz boss from the Extra Deck.
  • After siding: No side deck is registered in the export, so there is no post-side plan; the list cannot adapt between games.

Why it scores here

This list is scored as a theoretical system only, because the legality check fails: it runs two copies of a Forbidden Xyz monster and one Forbidden spell, two copies of a Limited Number C40, and a 16-card Extra Deck against a 15-card OCG maximum. The core Gimmick Puppet engine is consistent on paper, since the archetype core group is almost always present in an opening hand (about 0.99 for the hypergeometric estimate, Inferred), and Puppet monsters recur from the Graveyard. Its boss density is high: Number 88, the C-series and Chaos Angel all have strong closing text. The deck reaches only a low, unverified Final score because it is illegal, and its popularity or archetype usage did not earn points. The score was built from the system's consistency, interaction and closing structure, not by averaging card scores, and no combo boards were supplied to confirm conversion.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(core group in opening hand) ≈ 0.99 for 33 archetype copies; starter reliability depends on Extra Deck pieces the list cannot assemble consistently (Inferred)
D2 Opening-Hand Quality & Brick Management 52 14 singleton slots, 9 three-copy slots, and several non-starter tech cards (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling from Puppet Xyz boss text (Number 88, C88, Chaos Angel); no recorded boards exist (Inferred semantic read)
D4 Combo Floor & Median Output 45 No combo boards, so the median is unknown and only structural reasoning is available (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Recursion and multiple hand traps give some redundancy, but a single Extra Deck boss is a choke point (Inferred)
D6 Resource Economy, Recovery & Grind 45 Graveyard recursion through banish costs supports rebuilds; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom x2, Maxx C, Droll & Lock Bird, Red Reboot and Infinite Impermanence give layered negation (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps are present, but no board-breaker density data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000+ ATK Puppet and C-series Xyz bosses with direct-damage or destiny-counter win text (Verified text)
D10 Main Deck Efficiency & Flexibility 48 55 Main Deck cards with 15 tech-tagged slots and 27 Level-0 spells lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards exceed the OCG limit of 15, and two Forbidden or Limited Xyz pieces are illegal to run (Verified)
D12 Side Deck Adaptability 35 The export registers zero Side Deck cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Xyz and Rank-Up chains with several decision points raise pilot demand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-6); Dependence on one Extra-Deck card (-3); Extra Deck over limit (-3). Final formula: Illegal cap applied: the normal Final formula (0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*52 + 0.20*35 - 12 ≈ 37) is NOT used; the deck is capped at 18 as a theoretical, structural-only read, and Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Gimmick Puppet core with high probability of a starter in hand
  • Layered hand-trap and negation coverage (Ash Blossom x2, Maxx C, Droll & Lock Bird, Red Reboot, Infinite Impermanence)
  • Multiple closing Xyz bosses with strong ATK and direct-damage or win text

Weaknesses

  • Illegal list: Forbidden and Limited copy violations plus an over-size Extra Deck
  • No Side Deck, so no adaptation between games
  • Heavy dependence on Extra Deck pieces that the deck cannot consistently assemble

Critical choke points

  • A single Number 88 or C88 in the Extra Deck is the main win path, and losing it to one interruption ends the plan
  • Forbidden and Limited copies must be reduced before any real play is possible
Priority Remove Add Reason
1 2x CXyz Gimmick Puppet Fanatix Machinix and 1x Triple Tactics Talent Legal Puppet Xyz or Puppet support (Number C40 reduced to 1 copy) Clears the Forbidden and over-limit violations so the deck can receive a normal evaluation.
2 1x Extra Deck card (to reach 15) Nothing; the list needs one Extra Deck slot removed Brings the Extra Deck to the OCG maximum of 15.
3 Several tech cards A 15-card Side Deck A side deck would give post-side adaptation, which the current list lacks.

Evidence & confidence

  • Verified: Forbidden status of CXyz Gimmick Puppet Fanatix Machinix and Triple Tactics Talent; Limited status of Number C40 and other listed Limited cards; Extra Deck count of 16 exceeds the OCG maximum of 15; Card text for the Puppet Xyz bosses and hand traps
  • Inferred: Core-group opening-hand probability ≈ 0.99; Engine consistency and brick risk; Interaction quality from hand-trap text; Going-first and going-second estimates
  • Provisional: Meta Power (null); Matchup and format fit (no dated meta sample)
  • Data gaps: No combo boards supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck No Side Deck is registered, so post-side strength cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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