Constellar Deck #763872 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Tellarknight Cygnian x3. Created Oct 12, 2026 by YGO Mod.

Deck Constellar OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 63
Reliability 50
Going First 64
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 65
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Xyz Summon a large LIGHT/DARK Xyz (Ptolemy, Masquerade, Delteros, Number C104) from the Extra Deck and attack or destroy through the opponent's board.; Constellar/Tellarknight searchers and Caduceus-style recursion to rebuild the Xyz board over several turns.
  • Turn 1 (going first): Normal Summon a Constellar or Tellarknight starter (Castor, Cygnian, Lyran, Caduceus) to search a second engine piece, then Stellarnova Bonds or a Tellarknight Xyz to reach a 2500+ ATK Xyz.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle or Droll in hand to answer the opponent's first activation, then use the surviving engine pieces to Xyz on the next turn.
  • Recovery: Rebuild from the GY and banishment using Tellarknight Constellar Caduceus, Umbral Horror recursion and Stellarnova Bonds' search.
  • After siding: Not applicable as built: the list runs zero Side Deck cards, so there is no post-side plan.

Why it scores here

The deck's Structural score comes from the system as a whole: the Constellar/Tellarknight searchers give a 97.7% chance of at least one core-archetype card in the opening 5, and the Extra Deck of 14 distinct Xyz monsters gives broad coverage of end-board options. Interaction is the second strength, with 9 hand traps, 16 negation-text cards and 20 removal-text cards, which supports a 67.7% chance of at least one hand trap in a going-second 6-card hand. The weak points are the 25.7% exact-archetype purity, a wide spread across unrelated sub-archetypes, and the complete absence of a side deck, which together lower main-deck efficiency and post-side adaptability. Popularity did not earn points: Constellar is a core archetype in the usage stats, but that only confirms the list is real. Scores were not averaged from individual card values. Because the list breaks OCG copy limits (Seventh Tachyon, Ash Blossom, Droll, and two Forbidden cards), the Final score is capped and the evaluation is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core-archetype card in 5) = 0.977, but only a 0.25 chance of any single 3-copy starter such as Castor or Lyran; the bootstrap relies on Stellarnova Bonds and Cygnian searches (Inferred).
D2 Opening-Hand Quality & Brick Management 58 Hand traps and Droll are dead without an opponent action, and 16 non-engine tech cards add some brick risk; the copy histogram is mixed (Inferred).
D3 Combo Conversion & Ceiling 66 Caduceus, Delteros, Ptolemy and Masquerade lines can reach 2500+ ATK end boards, with a text-only ceiling and no recorded boards (Inferred).
D4 Combo Floor & Median Output 48 No parseable combos or observed boards exist, so the median is an inferred floor from text alone (Inferred).
D5 Interruption Resilience & Route Redundancy 68 Nine hand traps (three Ash Blossom, two Ghost Ogre, two Ghost Belle, two Droll) and Stellarnova and Cygnian recursion give several independent answers (Inferred).
D6 Resource Economy, Recovery & Grind 60 Umbral Horror and Seventh recursion plus Caduceus searches regenerate resources, but no resource signature is recorded (Inferred).
D7 End-Board & Interaction Quality 74 Interaction density is high: 16 negation-text cards, 9 hand traps and 20 removal-text cards, with the Limited copies capping its power (Verified card text / Inferred quality).
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage is 67.7% with at least one in 6 cards, and Delteros and Ptolemy can break an established board (Inferred).
D9 Offensive Pressure & Closing Power 70 Xyz end boards reach 2700 to 3000 ATK (Number C104 at 3000) with Ptolemy, Masquerade and Delteros options (Verified stat / Inferred).
D10 Main Deck Efficiency & Flexibility 50 55 main cards, 31 distinct, with only 25.7% exact-archetype purity and many off-archetype generics such as Harpie, Mask and Solemn (Verified composition / Inferred).
D11 Extra Deck Efficiency & Coverage 72 14 distinct Xyz monsters in 15 slots cover several sub-archetypes and summon routes (Verified composition).
D12 Side Deck Adaptability 15 Zero Side Deck cards, so there is no post-side adaptation (Verified composition).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so format fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains with transfer effects and many decision points need a skilled pilot (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-6); No side deck (-4). Final formula: Unrounded: 0.80*Structural(62.8) + 0.20*TournamentReliability(50) + modifiers(-10) = 50.2; Illegal cap applied, so the reported score is 30 (theoretical / structural-only, not a normal Final).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core-archetype access is near-certain in the opening hand (97.7% for at least one core card in 5).
  • Interaction density is high, with 9 hand traps and 16 negation-text cards.
  • Extra Deck has broad end-board coverage across Constellar, Stellarknight and Masquerade Xyz monsters.

Weaknesses

  • Illegal under OCG copy limits on five cards.
  • No side deck.
  • Only 25.7% exact-archetype purity, with many off-archetype generics.

Critical choke points

  • Reliance on Seventh Tachyon and Droll and their Limited status
  • Single hand trap dependency going second (67.7% for at least one in 6)
  • Xyz chains that need a Level 4 or 5 material to start
Priority Remove Add Reason
1 2x Seventh Tachyon, 1x Ash Blossom & Joyous Spring, 1x Droll & Lock Bird, 1x Called by the Grave, 1x Triple Tactics Talent 6 legal Constellar/Tellarknight staples (copies within the OCG limits) Restores legality; the main deck falls to 49 cards, which is still within the 40-60 range.
2 None A 15-card Side Deck with legal Constellar or interaction answers Adds post-side adaptability (D12 currently 15).

Evidence & confidence

  • Verified: Illegal status and five copy-limit violations under OCG banlist (legality); Main 55 / Extra 15 / Side 0 sizes; Card texts and stats for 14 Xyz monsters; Core inclusion rates from usage statistics (Constellar Castor 93%, Tellarknight Altairan 93%, Mulcharmy Fuwalos 93%)
  • Inferred: Hypergeometric consistency (P>=1 core in 5 = 0.977; hand-trap group 0.677 going second); Dimension scores built from card text and composition; Brick and interaction reads from text
  • Provisional: Meta Power (null); D13 matchup and format fit (50); Tournament reliability (50)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference. No tournament link, so archetype meta-share and pilot match record are absent. No win-rate telemetry exists in YGOVN. Meta Power is provisional without a dated metagame sample. Deck title is null.

More OCG Info

Constellar

Constellar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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