Apophis Deck #763796 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (55)
- Anubis the Last Judge x2
- Artifact Lancea x3
- D.D. Crow x2
- Lord of the Heavenly Prison x1
- Merciless Scorpion of Serket x1
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Pumpking the King of Grave Ghosts x2
- Santa Claws x3
- Skull Meister x2
- Stare of the Snake Hair x3
- The Man with the Mark x3
- Call of the Forgotten x1
- Dark Hole x2
- Ectoplasmic Fortification x2
- Enemy Controller x2
- Mystical Space Typhoon x2
- Pair Bear Scare!! x2
- Temple of the Kings x1
- Treasures of the Kings x3
- Annihilate Retroglight x2
- Apophis the Serpent x2
- Apophis the Swamp Deity x3
- Breakthrough Skill x3
- Call of the Haunted x2
- Statue of Anguish Pattern x1
- Verdict of Anubis x1
Extra Deck (15)
- Divine Serpent Apophis x2
- Constellar Ptolemy M7 x1
- Dragon Gate x1
- Evolzar Lars x1
- Full Armored Utopic Ray Lancer x1
- Gagaga Cowboy x1
- Gallant Granite x1
- Jinzo - Layered x1
- Pumpking the Great Ghost King x2
- Super Starslayer TY-PHON - Sky Crisis x1
- The Undying Legion x1
- Time Thief Redoer x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz and Fusion boss monsters (Divine Serpent Apophis x2, Pumpking the Great Ghost King x2, Anubis, Nibiru and Lord of the Heavenly Prison from the Main Deck) reached through the Apophis trap-set engine and the Call of the Haunted graveyard engine; Attrition through interaction: Dark Hole, Enemy Controller, Breakthrough Skill, Annihilate Retroglight and Verdict of Anubis
- Turn 1 (going first): Normal Summon or Set a Temple of the Kings or Apophis line, use Treasures of the Kings or The Man with the Mark to search, and hold up hand traps (Artifact Lancea, D.D. Crow, Nibiru, Skull Meister) and trap negation
- Turn 2 (going second): Hand traps first (up to 9 in the Main Deck, about 68 percent chance of at least one in a 6-card hand per the evidence), then Nibiru or Dark Hole to reset the board and rebuild through Call of the Haunted and Stare of the Snake Hair
- Recovery: Apophis the Serpent and Pumpking the King of Grave Ghosts recur Traps and Call of the Haunted from the GY; Ectoplasmic Fortification and Mulcharmy Purulia refill cards
- After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan
Why it scores here
The deck opens a functional plan reasonably often: the archetype-core group has about an 81 percent chance of at least one copy in a 5-card opening hand, and the searcher text group about 83 percent (Inferred, hypergeometric). Conversion is the weaker link. Five distinct Xyz/Fusion payoffs are split across two engines (Apophis traps and Call of the Haunted), and no recorded boards exist, so the ceiling and median are text-based inference only. Interaction is the strongest feature: nine hand traps, fourteen negation-text cards and twenty-four removal-text cards give the deck a layered answer suite that holds up after a disruption. Its closing power rests on 2400 to 3000 ATK boss monsters. The score is driven by consistency, median output and interaction taken together as a system; it is not an average of individual card scores. Popularity did not earn points: usage stats show only 53 percent of the archetype core present, and the exact-name archetype purity is 5.7 percent. The deck has no Side Deck, which caps the score, and the 55-card Main Deck with 27 distinct cards lowers efficiency. Meta Power is null because no dated metagame sample was supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in hand of 5) = 0.81 and P(searcher in hand of 5) = 0.83; core present 53.3 percent (Inferred, from probabilities and usage stats) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Nine hand traps, several situational cards (Pair Bear Scare, Verdict, Annihilate) and 6 singletons; brick risk is moderate for a 55-card main (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling read from text only: Divine Serpent Apophis, Pumpking GGK and Anubis loops are plausible but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo boards, so median output is unmeasured; scored low-mid from a 55-card spread across two engines (Inferred, low certainty) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Nine hand traps, Apophis Swamp negation and two engines give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion and card draw through Apophis the Serpent, Pumpking GGK, Ectoplasmic Fortification and Mulcharmy Purulia (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | Fourteen negation-text and twenty-four removal-text cards; Dark Hole, Enemy Controller and Lord of the Heavenly Prison give layered end-board interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Two Dark Hole, Nibiru and nine hand traps against a going-second board; no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss monsters at 2400 to 3000 ATK (Divine Serpent Apophis 2800, Anubis 3000, Lord 3000, Nibiru 3000) (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 Main Deck cards with 27 distinct; legal but bloated for a deck that runs singletons with no shared base (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Fifteen Extra cards with 13 distinct Xyz and 2 Fusion across roughly four archetypes; few flexible slots are actually used (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or archetype meta-share; dimension dropped from the Structural calculation and treated as provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many trap-set timings, Extra Deck material choices and hand-trap decisions across two engines (Inferred from card text) |
How the score was computed
Strategy profile: Midrange (D13 dropped and weights re-normalized over 95, since there is no meta sample). Structural ≈ 57, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no side deck (-3); engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural = 5450/95 = 57.4)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: nine hand traps, fourteen negation-text cards and twenty-four removal-text cards
- Two engines with independent starters (Apophis traps and Call of the Haunted) give redundancy
- Boss monsters at 2400 to 3000 ATK
- Legal list with full copy and size compliance
Weaknesses
- No Side Deck, so no post-side plan
- Low archetype purity (5.7 percent) and a wide spread of unrelated Xyz/Fusion payoffs
- 55-card Main Deck with 27 distinct cards is bloated
- No recorded boards, so combo conversion is unmeasured
Critical choke points
- Apophis trap-set starters and Treasures of the Kings are needed to reach the Apophis Fusion/Trap payoffs
- Call of the Haunted is only 2 copies, while the Stare and Pumpking searches depend on it
- Hand traps are the only answer to an early board when a 5-card hand has none
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One or two of the off-archetype Xyz from the Extra Deck (for example Gallant Granite or Dragon Gate) | Cards that reinforce one engine, such as a third Call of the Haunted or a second Temple of the Kings line | Lowers the Extra Deck spread and raises the chance that a starter leads to a complete line (D11, D1) |
| 2 | A low-impact Main Deck slot (for example Pair Bear Scare!!) | A Side Deck of 5 to 10 cards aimed at the most common disruption | A Side Deck is the cheapest way to add post-side adaptability (D12) |
Evidence & confidence
- Verified: Legal status: 55 Main, 15 Extra, 0 Side within the OCG size rules; no copy-limit violations; Card text and stats for all 27 distinct Main Deck cards and 13 distinct Extra Deck cards; Role-tag counts: hand_trap 9, searcher_text 16, negation_text 14, removal_text 24; Usage: archetype core 53.3 percent present
- Inferred: Starter probabilities: 0.81 for the archetype-core group and 0.83 for searchers in a 5-card hand; Hand-trap probability of 0.68 in a 6-card hand going second; Interaction quality and resilience from card text
- Provisional: Meta Power (null) and matchup fit (D13), with no dated metagame sample
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick/starter rates no Side Deck, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied
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