Dragon Link Deck #763755 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Mulcharmy Purulia x3, Rokket Loader x3, Ash Blossom & Joyous Spring x3. Created Oct 12, 2026 by YGO Mod.

Deck Dragon Link OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
20± 6/ 100
Power Score
Structural 48
Reliability 35
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link-chain pressure: Borreload/Borrelend/Borrelshroud-tier Link Monsters and Rokket boards ending in a large attacker or Borrel-recursive board; Rokket Detonator and Dragon Link beatdown after a disrupted opponent turn
  • Turn 1 (going first): Rokket Loader or Quick Launch to search a Level 7 DARK Dragon (Absorouter / Rokket Detonator), then Link into the Borrel or Rokket Extra Deck pieces
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Droll, Evenly Matched, Infinite Impermanence) to stop the opponent's first summon, then Absorouter or Quick Launch to rebuild
  • Recovery: Borrel Regenerator / Absorouter / Rokket Recharger recur Rokket monsters from the GY to re-Link
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

Each score comes from the deck as a system, not from averaging the card scores. The Rokket and Borrel core is well represented (about 97% chance of at least one core card in a 5-card opening hand, Inferred), so the deck usually gets a live engine. It has real interaction density (14 hand traps, 19 negation-text cards, 24 removal-text cards), which lifts end-board and going-second scores. Its weaknesses are a large brick and tech load (21 tech cards, 14 hand traps that need specific openings), no Side Deck, and no recorded boards to measure a combo ceiling or median. Popularity and archetype share did not earn points, and the illegal list was capped at 20 with a structural-only reading. Legality is the dominant factor: three copy-limit or Forbidden violations and an oversized Extra Deck mean this list cannot be played as built.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 of a 3-copy card in a 5-card opening) ≈ 0.26; P(≥1 archetype-core card) ≈ 0.97; Rokket core is well represented (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many narrow hand traps and tech cards (21 tech, 14 hand traps) plus 18 singleton slots create dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards (total_combos 0); ceiling is a text-only read of Link and Fusion chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is estimated from starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Rokket Recharger, Borrel Regenerator and Absorouter give some recursion; Link redundancy is moderate (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion from the GY exists via Absorouter, Borrel Regenerator and Recharger, but no net-advantage data exists (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Belle, Droll, Infinite Impermanence, Nibiru and Noctovision give dense negation and removal text, though the copy-limit excess weakens it (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage ≈ 0.85 for at least one of 14 hand traps (Inferred); no Side Deck to adapt
D9 Offensive Pressure & Closing Power 45 Link-3500 class attackers (Borrelend, Borrelshroud) are absent from the list, so the end-board is capped at Dragon Link 2500–3000 ATK options (Inferred)
D10 Main Deck Efficiency & Flexibility 50 54 Main Deck cards is in range, but 21 tech cards and 9 singletons reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is oversized at 16 (limit 15); 13 Link Monsters and mostly single-copy Link pieces give partial coverage (Verified size, Inferred coverage)
D12 Side Deck Adaptability 20 No Side Deck is present, so post-side adaptability is 0 by construction and scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype share is not provided (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and recursion sequencing with many decision points for hand traps and Quick Effects (Inferred)

How the score was computed

Strategy profile: 80% Midrange / 20% Stun (disclosed blend). Structural ≈ 48, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: copy_limit_violations (-8); extra_deck_oversize (-4). Final formula: Illegal cap applied: no normal Final score. Formula 0.80*Structural + 0.20*TournamentReliability = 45 before modifiers, then capped at 20 because the list violates copy limits and Extra Deck size (theoretical/structural-only reading)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Rokket and Borrel engine is well represented (core-group P ≈ 0.97)
  • Dense interaction: 14 hand traps and 19 negation-text cards
  • Good going-second hand-trap coverage (≈ 0.85)
  • Extra Deck covers multiple Link routes (13 Link Monsters)

Weaknesses

  • Illegal list: copy-limit and Forbidden violations
  • Extra Deck is oversized at 16
  • No Side Deck, so no post-side adaptation
  • Heavy tech load (21) with 9 singletons reduces coherence
  • No recorded boards to confirm the combo ceiling

Critical choke points

  • Starter access depends on Rokket/Borrel pieces in the opening hand (P ≈ 0.26 per 3-copy card)
  • Extra Deck overflow and copy-limit fixes must be made before the list is playable
  • Hand-trap-dependent interaction on going second
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring; 1 copy of Droll & Lock Bird; Called by the Grave Legal substitutes (not specified by evidence) Restores the format copy limit and removes the Forbidden card (Verified)
2 1 Extra Deck card None (size fix) Brings the Extra Deck from 16 to the OCG maximum of 15
3 Several singleton tech cards Core Rokket/Borrel pieces or a Side Deck Improves consistency and adds post-side adaptability (Inferred)

Evidence & confidence

  • Verified: Main Deck 54 (within 40–60); Extra Deck 16 exceeds OCG max 15; Ash Blossom 3 copies vs 2 legal; Droll & Lock Bird 2 vs 1; Called by the Grave Forbidden; Side Deck size 0; no tournament link
  • Observed: Usage stats: 16 of 25 core cards present (64%)
  • Inferred: Starter-access probabilities and brick estimates (hypergeometric); Interaction density and going-second hand-trap coverage; Dimension scores D1–D14 from text and composition
  • Provisional: Meta Power (null) and matchup fit D13
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record are absent no win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied deck title is null

More OCG Info

Dragon Link

Dragon Link Breakdown

 
 

 

 

 

 

 

 
 

 

 
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