Fairy Tail Deck #763716 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 12, 2026 by YGO Mod.

Deck Fairy Tail OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
34± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fairy Tail monsters at 1850 ATK plus Magistus/Fairy Tail Extra Deck boss monsters (Zoroa the Magistus Verethragna, Dark Magician of Destruction, Phara) after Fusion/Xyz/Link summons; Direct attacks from Fairy Tail monsters enabled by Fairy Tail Ball
  • Turn 1 (going first): Open a Fairy Tail or Magistus starter, search a second engine piece, and use Ash Blossom / Droll / Solemn to protect the first summon (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched) to disrupt the opponent's first summon, then rebuild through Fairy Tail searchers (Inferred; no recorded boards)
  • Recovery: Recover from the GY and banishment via Once Upon a Fairy Tail, Fairy Tail - Matchgiru and Tails of the Fairy Tails (Inferred from text)
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan

Why it scores here

The score comes from the list as a system, not from averaging its card scores or from Fairy Tail's popularity. The archetype core is well supported: a core card is in hand 5 about 94% of the time (Inferred from the hypergeometric table), and the Fairy Tail and Magistus lines have real Extra Deck payoffs. Interaction is dense, with five hand traps, two Solemn cards and Droll, which lifts the end-board and disruption dimensions. Those strengths are offset by a 13.7% exact-archetype purity spread across about twelve sub-archetypes, no side deck, and no recorded combos to show a median or ceiling, so floor and conversion stay low. The deck is also illegal in OCG: six copy-limit violations, four of them Forbidden cards, which caps the score as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core card in hand 5 ≈ 0.94 and 3-copy starters ≈ 0.24 each; a 2-card bootstrap is plausible but unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram with 8 three-copy cards is reasonable; going-second hand-trap P(≥1) ≈ 0.61 leaves ≈ 0.39 with no hand trap (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so the ceiling rests on text only: Extra Deck payoffs at 1850–2900 ATK with Magistus chaining (Inferred)
D4 Combo Floor & Median Output 35 No combo data, so the median is unknown and set low as a conservative prior (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Five hand traps plus Droll and two Solemn cards give several answers to one interruption, but recovery paths are thin (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY and banishment via Once Upon a Fairy Tail and Matchgiru; resource cost of Instant Fusion is high (Inferred from text)
D7 End-Board & Interaction Quality 65 Ash, Droll, Solemn Judgment, Solemn Warning, Evenly Matched, Crossout Designator and Harpie's Feather Duster give broad layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap coverage is good, but board breaking relies on Extra Deck summons that are not verified (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2800–2900 ATK Extra Deck bosses and direct-attack text from Fairy Tail Ball (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 58 Main Deck cards with 38 distinct cards, 29 level-0 spells/traps, and 16 tech cards; purity is only 13.7% (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots spread across Fairy Tail, Magistus, Endymion and Charmer lines, with two forbidden Extra cards (Verified composition)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion/Xyz/Link chains with several archetypes require a high level of pilot skill (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-8); Banlist exposure (Forbidden cards in-format) (-4). Final formula: Illegal list: theoretical structural read. 0.80*Structural(48.35) + 0.20*TournamentReliability(40) = 46.4, then legality and banlist modifiers (-12) → 34

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction suite: Ash Blossom, Droll & Lock Bird, Evenly Matched, Solemn Judgment and Solemn Warning
  • High archetype core consistency (≈0.94 for at least one core card in hand 5)
  • Real Extra Deck payoffs at 2800–3000 ATK from Magistus and Dark Magician lines

Weaknesses

  • Illegal under OCG copy limits and Forbidden banlist (six violations)
  • No side deck, so no best-of-3 adaptation
  • Very low exact-archetype purity (13.7%) across about twelve sub-archetypes
  • No recorded combos, so floor and median are unmeasured

Critical choke points

  • Instant Fusion (1 copy) gates the Fusion-based Extra Deck plan
  • Fairy Tail - Snow (1 copy) is the sole Special Summon from GY recursion
  • Hand-trap density falls to about 39% going second without one hand trap
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon (all Forbidden) Legal replacements from the same role (Main Deck tech / Extra Deck fusion or link payoffs) Clears the Forbidden violations so the list can be played at all
2 One Ash Blossom & Joyous Spring and one Droll & Lock Bird Legal-copy substitutes (2 Ash, 1 Droll) Fixes the copy-limit violations for Ash and Droll
3 Off-archetype or dead-slot spells A 15-card side deck covering the matchup Adds post-side adaptability, which the list lacks entirely

Evidence & confidence

  • Verified: Legality: six copy-limit violations and four Forbidden cards; Composition: 58 Main, 15 Extra, 0 Side; archetype purity 13.7%; Card text for the hand traps and Extra Deck payoffs
  • Inferred: Hypergeometric consistency (core in hand 5 ≈ 0.94; no hand trap going second ≈ 0.39); Interaction quality and going-second board breaking from text; Recovery plan from GY and banishment text
  • Provisional: Meta and format fit (D13); Median and floor (D4), set as a conservative prior without combos
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry for this deck No side deck, so post-side plan cannot be scored Meta Power is provisional without a dated metagame sample

More OCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top