Performapal Deck #763592 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 12, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
33± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Pendulum-summoned Odd-Eyes and -Eyes Dragon monsters into Xyz, Link and Synchro extra-deck boss monsters; Odd-Eyes Vortex Dragon and Supreme King Dragon Clear Wing style Extra Deck follow-up, none of which are in the list except Clear Wing and Odd-Eyes Rebellion Dragon variants
  • Turn 1 (going first): Pendulum Summon using Performapal Odd-Eyes Seer or Supreme King Gate Zero, search via Performapal Celestial Magician or Odd-Eyes Seer, then extend to an Xyz or Link boss
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Effect Veiler and Infinite Impermanence to disrupt the opponent first, then rebuild the Pendulum zones
  • Recovery: Searchers (Duelist Alliance, Star Pendulumgraph, Spiral Flame Strike, Performapal Odd-Eyes Seer) return Pendulum monsters after a hand trap is used
  • After siding: No side deck in the list, so no post-side plan exists; the deck is judged on its main deck only

Why it scores here

The deck reliably gets searchers and hand traps into the opening hand (searcher text P(at least one in 5) about 0.97, hand-trap P(at least one in 6 going second) about 0.84), which earns the interaction and going-second scores. Its engine is split across Odd-Eyes, -Eyes Dragon, Magician and Supreme King pieces, and only 4 of 14 core archetype cards are present, so the Pendulum-to-Extra conversion is thinner than the archetype's standard list, and the combo ceiling is scored from text alone. The deck is Illegal: three cards exceed their copy limits and two Forbidden cards are present, so it is capped as a theoretical, structural-only read. Popularity or archetype share earned no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of 3-copy starter in 5) about 0.25; archetype core group P(open at least one) about 0.61; searchers P about 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand traps and 19 tech cards with many situational outs create brick and dead-card risk; no side deck to fix hands (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling inferred from text only, with Extra Deck boss access via Pendulum and Link routes (Inferred)
D4 Combo Floor & Median Output 35 No parseable boards, so median output cannot be measured; kept low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two hand traps per hand and several Pendulum-based re-entry lines give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Pendulum recursion (Duelist Alliance, Star Pendulumgraph) support grind, but pendulum zones are the sole resource (Inferred)
D7 End-Board & Interaction Quality 70 14 hand traps and 24 negation-text cards give broad, layered interaction (Inferred semantic read from card text, flags verified)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high, but the removal set is spread across many single-use effects (Inferred)
D9 Offensive Pressure & Closing Power 50 Odd-Eyes Rebellion Overlord, Raging Dragon and Rebellion Xyz Dragon give 3000 ATK boss access, but core Link and Extra bosses are missing (Verified card stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 20 scale-0 spell and trap cards, 3-copy hand traps, and a 1.4% exact archetype purity; coherence is across sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots run 7 Link, 5 Xyz, 2 Synchro and 1 Fusion, but 10 of 14 usage-core Extra cards are missing (Verified usage statistics)
D12 Side Deck Adaptability 10 No side deck is supplied, so there is no post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Pendulum scale plays, Extra Deck choices and hand-trap timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); illegal copy limits (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (Meta provisional); Illegal deck, structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (14 hand traps, 24 negation-text cards)
  • Searcher density gives about 0.97 probability of at least one searcher in hand
  • Extra Deck covers several Odd-Eyes and -Eyes Dragon Xyz and Link bosses

Weaknesses

  • Illegal copy limits on Ash Blossom and Droll & Lock Bird
  • Forbidden Called by the Grave and Triple Tactics Talent in the main deck
  • No side deck
  • Only 4 of 14 usage-core cards present, so the engine is thinner than the archetype standard

Critical choke points

  • Pendulum zone access, since most lines need a Pendulum monster in the zone
  • Hand traps used too early leave the Extra Deck boss without a follow-up
Priority Remove Add Reason
1 Called by the Grave; Triple Tactics Talent Legal copies of Odd-Eyes or Performapal staples (for example Odd-Eyes Absolute Dragon, Exceed the Pendulum) or a Forbidden-free tech Forbidden cards make the deck Illegal; removing them is required before any normal score applies
2 1 Ash Blossom & Joyous Spring; 1 Droll & Lock Bird Legal main-deck staples or a Side Deck Over copy limits make the deck Illegal; trimming to legal counts restores legality
3 none A side deck of up to 15 cards Side deck is currently empty, so post-side adaptability scores at 10

Evidence & confidence

  • Verified: Legality: three cards over copy limits and two Forbidden cards; Composition counts, copy histogram and archetype purity 1.4%; Usage statistics: 4 of 14 core cards present; Card stats and banlist status for listed cards
  • Inferred: Hypergeometric starter, searcher and hand-trap estimates; Hand-trap and interaction density read from card text; Going-second and recovery reads from card text and composition
  • Provisional: Format fit and matchup coverage (no dated meta sample); Meta power (null)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied no side deck supplied

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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