Performapal Deck #763592 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (55)
- Droll & Lock Bird x2
- Astrograph Sorcerer, the Starfrost Magician x3
- Horoscope Sorcerer, the Stargazer Magician x2
- Odd-Eyes Revolution Dragon x3
- Performapal Celestial Magician x1
- Performapal Odd-Eyes Dissolver x1
- Performapal Odd-Eyes Seer x2
- Performapal Skullcrobat Joker x3
- Shade the Obscure x2
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Zero x1
- Odd-Eyes Arc Pendulum Dragon x3
- Performapal Odd-Eyes Synchron x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Crossout Designator x1
- Duelist Alliance x3
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- Igknight Reload x1
- Sky Iris x3
- Spiral Flame Strike x3
- Star Pendulumgraph x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Time Pendulumgraph x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Supreme King Dragon Clear Wing x1
- Odd-Eyes Solblaze Dragon x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Raging Dragon x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Dragon Overlord x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Pendulum-summoned Odd-Eyes and -Eyes Dragon monsters into Xyz, Link and Synchro extra-deck boss monsters; Odd-Eyes Vortex Dragon and Supreme King Dragon Clear Wing style Extra Deck follow-up, none of which are in the list except Clear Wing and Odd-Eyes Rebellion Dragon variants
- Turn 1 (going first): Pendulum Summon using Performapal Odd-Eyes Seer or Supreme King Gate Zero, search via Performapal Celestial Magician or Odd-Eyes Seer, then extend to an Xyz or Link boss
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Effect Veiler and Infinite Impermanence to disrupt the opponent first, then rebuild the Pendulum zones
- Recovery: Searchers (Duelist Alliance, Star Pendulumgraph, Spiral Flame Strike, Performapal Odd-Eyes Seer) return Pendulum monsters after a hand trap is used
- After siding: No side deck in the list, so no post-side plan exists; the deck is judged on its main deck only
Why it scores here
The deck reliably gets searchers and hand traps into the opening hand (searcher text P(at least one in 5) about 0.97, hand-trap P(at least one in 6 going second) about 0.84), which earns the interaction and going-second scores. Its engine is split across Odd-Eyes, -Eyes Dragon, Magician and Supreme King pieces, and only 4 of 14 core archetype cards are present, so the Pendulum-to-Extra conversion is thinner than the archetype's standard list, and the combo ceiling is scored from text alone. The deck is Illegal: three cards exceed their copy limits and two Forbidden cards are present, so it is capped as a theoretical, structural-only read. Popularity or archetype share earned no points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one of 3-copy starter in 5) about 0.25; archetype core group P(open at least one) about 0.61; searchers P about 0.97 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 hand traps and 19 tech cards with many situational outs create brick and dead-card risk; no side deck to fix hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling inferred from text only, with Extra Deck boss access via Pendulum and Link routes (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No parseable boards, so median output cannot be measured; kept low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two hand traps per hand and several Pendulum-based re-entry lines give some redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Pendulum recursion (Duelist Alliance, Star Pendulumgraph) support grind, but pendulum zones are the sole resource (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 hand traps and 24 negation-text cards give broad, layered interaction (Inferred semantic read from card text, flags verified) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap density is high, but the removal set is spread across many single-use effects (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Odd-Eyes Rebellion Overlord, Raging Dragon and Rebellion Xyz Dragon give 3000 ATK boss access, but core Link and Extra bosses are missing (Verified card stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 20 scale-0 spell and trap cards, 3-copy hand traps, and a 1.4% exact archetype purity; coherence is across sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots run 7 Link, 5 Xyz, 2 Synchro and 1 Fusion, but 10 of 14 usage-core Extra cards are missing (Verified usage statistics) |
| D12 | Side Deck Adaptability | 10 | No side deck is supplied, so there is no post-side plan to evaluate (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple Pendulum scale plays, Extra Deck choices and hand-trap timing make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); illegal copy limits (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (Meta provisional); Illegal deck, structural-only read
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (14 hand traps, 24 negation-text cards)
- Searcher density gives about 0.97 probability of at least one searcher in hand
- Extra Deck covers several Odd-Eyes and -Eyes Dragon Xyz and Link bosses
Weaknesses
- Illegal copy limits on Ash Blossom and Droll & Lock Bird
- Forbidden Called by the Grave and Triple Tactics Talent in the main deck
- No side deck
- Only 4 of 14 usage-core cards present, so the engine is thinner than the archetype standard
Critical choke points
- Pendulum zone access, since most lines need a Pendulum monster in the zone
- Hand traps used too early leave the Extra Deck boss without a follow-up
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave; Triple Tactics Talent | Legal copies of Odd-Eyes or Performapal staples (for example Odd-Eyes Absolute Dragon, Exceed the Pendulum) or a Forbidden-free tech | Forbidden cards make the deck Illegal; removing them is required before any normal score applies |
| 2 | 1 Ash Blossom & Joyous Spring; 1 Droll & Lock Bird | Legal main-deck staples or a Side Deck | Over copy limits make the deck Illegal; trimming to legal counts restores legality |
| 3 | none | A side deck of up to 15 cards | Side deck is currently empty, so post-side adaptability scores at 10 |
Evidence & confidence
- Verified: Legality: three cards over copy limits and two Forbidden cards; Composition counts, copy histogram and archetype purity 1.4%; Usage statistics: 4 of 14 core cards present; Card stats and banlist status for listed cards
- Inferred: Hypergeometric starter, searcher and hand-trap estimates; Hand-trap and interaction density read from card text; Going-second and recovery reads from card text and composition
- Provisional: Format fit and matchup coverage (no dated meta sample); Meta power (null)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied no side deck supplied
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