Odd-Eyes Deck #763591 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Astrograph Sorcerer, the Starfrost Magician x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (55)
- Droll & Lock Bird x2
- Astrograph Sorcerer, the Starfrost Magician x3
- Horoscope Sorcerer, the Stargazer Magician x2
- Odd-Eyes Revolution Dragon x3
- Performapal Celestial Magician x1
- Performapal Odd-Eyes Dissolver x1
- Performapal Odd-Eyes Seer x2
- Performapal Skullcrobat Joker x3
- Shade the Obscure x2
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Zero x1
- Odd-Eyes Arc Pendulum Dragon x3
- Performapal Odd-Eyes Synchron x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Crossout Designator x1
- Duelist Alliance x3
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- Igknight Reload x1
- Sky Iris x3
- Spiral Flame Strike x3
- Star Pendulumgraph x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Time Pendulumgraph x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Supreme King Dragon Clear Wing x1
- Odd-Eyes Solblaze Dragon x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Raging Dragon x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Dragon Overlord x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 44 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck Odd-Eyes Dragons (Rebellion Dragon Overlord, Raging Dragon, Absolute Dragon) built through Pendulum and Xyz/Link summons; Odd-Eyes Vortex Dragon and Link/Synchro Dragons for board pressure
- Turn 1 (going first): Set Pendulum scales with Performapal Skullcrobat Joker and Odd-Eyes Revolution Dragon, then convert into Extra Deck Dragons; hold Ash Blossom and Effect Veiler for the opponent's first activations
- Turn 2 (going second): Use a six-card hand to present hand traps (Infinite Impermanence, Ghost Ogre & Snow Rabbit, Effect Veiler) against the opponent's starter, then rebuild through Pendulum searchers
- Recovery: Pendulum searchers (Performapal Odd-Eyes Seer, Astrograph Sorcerer, Horoscope Sorcerer) and Pendulum recursion from the Graveyard rebuild the Pendulum Zones after disruption
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens its Pendulum and Odd-Eyes starters, with about a 72% chance of at least one archetype-core card in a five-card opening hand (Inferred), and it has many ways to answer disruption through 14 hand traps and 24 negation-text cards. Its interaction is the strongest part of the system, and it is backed by the Extra Deck Dragons' 2800–3000 ATK for closing pressure. The score is held down by the illegal list: two Forbidden cards and two over-limit copies make the deck unplayable as built, so the evaluation is theoretical and structural only. No recorded boards exist, so combo floor and ceiling are text-only inference, and no side deck means no post-side plan. The score was reached by weighing consistency, interaction, and closing power on the whole system, not by averaging card scores or counting popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 archetype-core card in opening 5) ≈ 0.72; each 3-copy starter ≈ 0.25 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 hand traps and 26 searcher-text cards compete for hand slots; brick rate estimated from copy histogram only (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling inferred from card text alone (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded median output; floor not measurable from supplied data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 24 negation-text and 14 hand-trap cards give several independent answers to disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Pendulum searchers and recursion support rebuilding; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 24 negation-text, 28 removal-text and 14 hand-trap cards; P(≥1 hand trap in going-second 6) ≈ 0.84 (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage ≈ 0.84 in a six-card hand; board breaking limited to restricted cards such as Droll & Lock Bird (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck Dragons at 2800–3000 ATK (Rebellion Overlord, Raging, Absolute) close games; no end-board telemetry (Verified stat / Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards over 28 distinct, with 19 tech and 20 Pendulum-effect slots; coherence is diluted by off-archetype sprawl (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck fully used at 15 cards across Link 7, Xyz 5, Synchro 2, Fusion 1 (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta or tournament link; only 5 of 16 usage-core cards are present (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Pendulum, Xyz and Link sequencing with many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox weighting, disclosed for context only; the structural score uses the Midrange profile. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: banlist_exposure (-8); engine_conflict_sprawl (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6, then context modifiers -12 = 38; illegal-list cap applied, theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 14 hand traps and 24 negation-text cards
- Searcher density (26 cards) supports rebuilding after disruption
- Full Extra Deck with high-ATK Odd-Eyes Dragons for closing pressure
Weaknesses
- Illegal as built: two Forbidden cards and two over-limit copies
- No side deck and no post-side plan
- Very low archetype purity; engine spread across sub-archetypes
- No recorded boards, so the combo ceiling and floor are unverified
Critical choke points
- Pendulum Zone setup: most engine lines need specific Pendulum scales to be live
- Dependence on Odd-Eyes core cards being present in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and Triple Tactics Talent | Legal replacements (for example one more Pendulum starter or a Limited-compliant interaction card) | Forbidden cards make the deck illegal; removing them is required before any real score can be given |
| 2 | One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird | Legal replacements within the copy limits | Restores copy-limit legality without changing the core engine |
| 3 | Off-archetype tech cards with weak engine links | Odd-Eyes or Pendulum core cards, or a Side Deck of 15 cards | Raises archetype purity and gives the deck a post-side plan |
Evidence & confidence
- Verified: Legality status Illegal with four copy-limit violations (two Forbidden); Extra Deck composition 7 Link, 5 Xyz, 2 Synchro, 1 Fusion; Side Deck count 0; Exact-name purity 21.4%; 5 of 16 usage-core cards present
- Inferred: Opening-hand starter probability ≈ 0.72; Going-second hand-trap coverage ≈ 0.84; Interaction density and resilience estimates from card text
- Provisional: Meta Power and matchup fit (no dated metagame sample); Floor and median output (no recorded boards)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Archetype spread contains a malformed value ('| supports_archetypes Power Patron'), which is a data-quality issue
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