Supreme King Deck #763579 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Astrograph Sorcerer x3, Astrograph Sorcerer, the Starfrost Magician x3, Double Iris Magician x3. Created Oct 12, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 44
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 44
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Pendulum-Magician and Supreme King board pressure converted by Link and Synchro bosses (Mediclius, Mekk-Knight Crusadia Avramax, Odd-Eyes Rebellion Xyz Dragon, Supreme King Dragon Clear Wing) in the Extra Deck.; Dark Magician of Destruction and Fusion-based boards, reached through Pendulum searchers and Dark Magical Curtain.
  • Turn 1 (going first): Normal Summon or Pendulum Set a Magician Pendulum starter, then search a second Pendulum through Horoscope Sorcerer, Astrograph Sorcerer or Chronograph Sorcerer and build a Pendulum Zone into a Link or Synchro boss (Inferred from card text).
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Lock Bird or Infinite Impermanence for the opponent's first summon or activation, then rebuild through searchers (Inferred from card text).
  • Recovery: Re-search Pendulum monsters with Horoscope Sorcerer, Odd-Eyes Pendulum Dragon, Supreme King Dragon Darkwurm and Exceed the Pendulum from GY or Deck (Inferred from card text).
  • After siding: No Side Deck is registered, so there is no post-side plan; the best-of-3 cannot adapt.

Why it scores here

The deck was scored as a connected Pendulum-Magician system with Supreme King and Link/Synchro support, not as an average of its card scores, and its popularity in the archetype did not earn points. The list is Illegal under OCG rules: Astrograph Sorcerer is run three times against a limit of one, and three Forbidden Extra Deck monsters (Borreload Savage Dragon, Red-Eyes Dark Dragoon, Baronne de Fleur) are included, so the score is capped and the evaluation is structural-only. Pendulum searchers (about 98.6% chance of at least one in a 5-card hand) give strong resource recovery and reasonable accessibility, and four hand traps plus Mind Mirror Force and Harpie's Feather Duster give the deck interaction density. The Supreme King core is thin: Supreme King Z-ARC, a 60%-inclusion core card, is absent, and the Extra Deck is only partly legal. No combo boards, tournament record, or side deck exist, so the floor, median and matchup dimensions remain provisional and low-confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype-core card in a 5-card opening hand) about 0.80 across 11 copies, but the Z-ARC engine piece is missing; Pendulum searcher density helps (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many single-copy tech and hand-trap cards and 53 of 57 copies off the exact archetype name create some brick risk; no full-hand brick data (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from text only: Pendulum chains into Link and Synchro bosses, and Dark Magician of Destruction and Odd-Eyes Rebellion are present; no recorded combo boards (Inferred)
D4 Combo Floor & Median Output 42 Median output cannot be measured: combos_evidence is empty, so this score is a text-based estimate with low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Four hand traps, Dark Magical Curtain and Pendulum recursion give several independent continuation routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers (23 cards) and Pendulum recursion give strong recovery; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 68 Fourteen negation-text and 26 removal-text cards, plus Mind Mirror Force and Crossout Designator, give broad interaction (Inferred; semantic read from card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps (Droll and Lock Bird, Ash Blossom, Maxx C, Infinite Impermanence) give about 47% chance of at least one in a 6-card hand, but there is no side deck and no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 62 Legal closers are Odd-Eyes Rebellion Xyz Dragon (3000 ATK), Mekk-Knight Crusadia Avramax (3000 ATK), Mediclius (3000 ATK) and Clear Wing (2500 ATK); the two Forbidden Fusion and Synchro closers cannot be legally played (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 42 Main Deck cards with 26 distinct names and 15 single-copy slots give a reasonable but tech-heavy compactness; the legal size rule is met (Verified)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots are used, but 3 of them are Forbidden, so only 12 are legally playable; access to Link and Synchro bosses is broad (Verified legality, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck is registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Pendulum, Link and Synchro sequencing with many decision points is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(44) = 52.0; banlist exposure modifier -12 gives 40; Illegal status caps the final score at 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Pendulum searcher density (about 23 cards) gives high recovery and a near-certain searcher in hand
  • Four hand traps plus Mind Mirror Force, Harpie's Feather Duster and Crossout Designator give broad interaction
  • Multiple 3000-ATK closers (Odd-Eyes Rebellion, Avramax, Mediclius) in the legal Extra Deck

Weaknesses

  • Illegal list: three Forbidden cards and Astrograph Sorcerer over its copy limit
  • No Side Deck, so no post-side adaptation
  • Missing Supreme King Z-ARC, the archetype's central engine piece, despite it being a 60%-inclusion core card
  • Weak archetype purity (7% exact name): the deck is a Magician toolbox with a Supreme King overlay

Critical choke points

  • Pendulum Zone setup depends on Pendulum searchers; losing the first Pendulum monster stalls both the engine and the Link summons
  • Three of 15 Extra Deck slots are illegal, so Extra Deck access is effectively 12 cards
Priority Remove Add Reason
1 Borreload Savage Dragon, Red-Eyes Dark Dragoon, Baronne de Fleur Legal Extra Deck link or synchro bosses (for example Supreme King Z-ARC if legal in the format, or Odd-Eyes Absolute Dragon) Restores legality; the removed cards are Forbidden in OCG and are the reason the score is capped.
2 2 of the 3 Astrograph Sorcerer copies Legal Main Deck card (for example one more Pendulum searcher) Astrograph Sorcerer is Limited to 1 copy in OCG; reducing to 1 copy fixes the copy-limit violation.
3 None (side deck is empty) Up to 15 Side Deck cards targeting the common matchups of the format A Side Deck gives the deck post-side adaptability (D12) and a real going-second plan.

Evidence & confidence

  • Verified: Deck is Illegal in OCG: Astrograph Sorcerer 3 copies vs limit 1; Borreload Savage Dragon, Red-Eyes Dark Dragoon and Baronne de Fleur are Forbidden; Main 42 (legal 40-60), Extra 15 (legal 0-15), Side 0; Archetype core group: 11 copies, about 0.80 chance in a 5-card hand (hypergeometric); Usage stats: Supreme King Z-ARC is a 60% core card and is absent from this list
  • Inferred: Engine accessibility from searcher density and the Pendulum core; Interaction density from card-text negation and removal counts; Going-second hand-trap coverage (about 0.47 in a 6-card hand); Closing power from ATK values and effect text
  • Provisional: Median and floor output (no combo boards); Matchup and format fit (no tournament or meta sample); Side Deck adaptability (no side deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-based inference only No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for this deck: going-first, going-second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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