Constellar Deck #763533 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Caduceus x3, Constellar Castor x3, Constellar Pollux x3. Created Oct 12, 2026 by YGO Mod.

Deck Constellar OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 56
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 56
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Constellar Xyz chain (Ptolemy M7 / Ptolemy Omega7 / Delteros / Caduceus / Pleiades) converting Tellarknight and Constellar searches into 2500 to 2700 ATK bosses; Mulcharmy Fuwalos and Artifact Lancea beatdown and off-archetype pressure
  • Turn 1 (going first): Open Constellar Castor, Tellarknight Cygnian or Constellar Pollux, search a Constellar with Sheratan or Lyran, then Xyz into a boss; protect with Infinite Impermanence and Ash Blossom (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll and Infinite Impermanence to slow the opponent, then rebuild through searchers (Inferred)
  • Recovery: Rebuild from the GY through Constellar Twinkle and Caduceus recursion, with Tellarknight Altairan and Constellar Star Chart drawing (Inferred, no recorded boards)
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; adaptation is structurally absent

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its core engine is reliable: P(at least one of the 30 archetype-core copies in an opening 5-card hand) is about 0.98, and the searchers give about a 0.78 chance of a searcher in hand, so the Constellar Xyz chain is usually live by turn 2 (Inferred). Interaction is dense (16 hand traps, 17 negation texts, 17 removal texts), which is what drives the going-second and end-board scores. The Xyz bosses reach 2500 to 2700 ATK, and the deck has 14 Xyz plus one Link in the Extra Deck. Two things pull the score down. About 36 of 55 Main Deck copies are off-archetype (exact-name purity 48.6%), so many hands contain dead tech cards. The list also contains a Forbidden card (Triple Tactics Talent, 2 copies), which makes it Illegal. Popularity did not earn points: Constellar is well represented in usage statistics, but that confirms the list is real and accessible, not that it is strong. Because the list is Illegal, the score is capped at the theoretical/structural read and is not a normal Final Contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one archetype-core card in hand of 5) = 0.985; P(searcher in hand of 5) = 0.78; engine starts reliably (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 22 tech copies and 36 off-archetype copies in a 55-card Main Deck imply a meaningful dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 62 Xyz chain via Tellarknight and Constellar searches reaches 2500 to 2700 ATK bosses; no recorded boards to measure ceiling (Inferred)
D4 Combo Floor & Median Output 50 No parseable boards, so median output is unmeasured; estimate sits mid-range on the semantic read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple searchers and two recursion routes (Twinkle, Caduceus) give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion through Twinkle, Caduceus and Altairan offsets spend; Star Chart draws; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 72 16 hand traps, 17 negation texts and 17 removal texts, with Heavy Storm and Feather Duster for backrow (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand traps (Ash Blossom x2, Ghost Ogre x2, Ghost Belle x2, Droll, Maxx C) with about 0.89 chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 65 Xyz bosses at 2500 to 2700 ATK, Mulcharmy and Lancea for pressure; no end-board records (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 cards with exact-name purity 48.6% and 22 tech copies; heavy off-archetype dilution (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck is 15 cards, 14 Xyz and one Link, mostly Constellar/Tellarknight Xyz that share the engine; flexible but not fully coherent (Verified composition, Inferred)
D12 Side Deck Adaptability 10 No Side Deck registered (side_count 0); no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample and no tournament link; archetype meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains with searches and recursion create many decision points per turn (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox (Inferred). Structural ≈ 59, Going First ≈ 56, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (Forbidden card in list) (-12); Illegal cap (0). Final formula: Theoretical/structural only: Structural 59 and Tournament Reliability 52 give 0.80*59 + 0.20*52 = 57.6 before modifiers; the banlist modifier takes it to about 46, and the Illegal cap sets the final to 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is almost always accessible in the opening hand (Inferred)
  • Dense hand-trap and negation suite for going second (Inferred)
  • Extra Deck covers multiple Xyz bosses at 2500 to 2700 ATK

Weaknesses

  • Illegal list: Forbidden Triple Tactics Talent run 2 copies
  • Low archetype purity (48.6%); many dead off-archetype copies
  • No Side Deck, so no post-side adaptation

Critical choke points

  • Triple Tactics Talent must be removed before the list is legal
  • Single-copy Limited cards (Heavy Storm, Maxx C, Droll, Red Reboot) are one-of, so their loss is unrecoverable
Priority Remove Add Reason
1 Triple Tactics Talent x2 Constellar or Tellarknight on-archetype playable (for example Constellar Twinkle or Tellarknight Cygnian copies) Restores legality; the list cannot be scored as a normal deck until this is fixed
2 Mulcharmy Fuwalos x3 Constellar Ptolemy M7 or Pleiades copies from the Extra Deck, or Constellar Sheratan Raises archetype purity and engine coherence
3 Artifact Lancea x2 A Side Deck of 15 cards Gives the deck a post-side plan; D12 is currently 10

Evidence & confidence

  • Verified: Illegal status: Triple Tactics Talent Forbidden, 2 copies; Main 55, Extra 15, Side 0 within OCG size rules; Exact-name purity 48.6%; 36 off-archetype copies; Extra Deck: 14 Xyz and 1 Link; Hand-trap, tech, negation and removal text counts
  • Inferred: Engine reliability (P(core) 0.985, P(searcher) 0.785); Going-second hand-trap density (P 0.888); Midrange primary, Toolbox secondary; Dimension scores D1 to D14
  • Provisional: Meta Power null; D13 matchup fit without a dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going first, going second, matchups or starter/brick rates No Side Deck, so post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

Constellar

Constellar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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