Melodious Deck #763532 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Canon the Melodious Diva x3, Mulcharmy Fuwalos x3, Sonata the Melodious Diva x3. Created Oct 12, 2026 by YGO Mod.

Deck Melodious OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.6
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Melodious Fusion and Link boards (Bacha, Schuberta, Flowering Etoile, Bloom Harmonist) pressuring through Fairy-type ATK and Melodious Fusion beats; Hip Hoshiningen and Sky Striker Ace - Azalea as link finishers when Melodious engine is interrupted
  • Turn 1 (going first): Open Ostinato or 1st Movement Solo, special summon a Melodious monster (Canon, Refrain, Sonata or Couplet), then fuse or link into a Melodious Fusion or Link board
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Maxx C) to answer the opponent's first summon, then continue the engine off Melodious searchers
  • Recovery: Soprano and Couplet search or recur Melodious monsters from the GY, and Melodious Concerto and Shopina rebuild the hand
  • After siding: No side deck present, so no post-side plan is possible

Why it scores here

The deck opens its engine reasonably often: the 26-copy Melodious core gives a 96.6% chance of at least one core card in the opening five, and the 3-copy starters (Ostinato, 1st Movement Solo, Canon, Refrain, Sonata, Couplet) each reach about 25% in the opening hand (Inferred). Interaction density is high, with 17 hand traps and 15 negation-text cards, which gives it real going-second answers. Ceiling and median output could not be measured because the deck supplied no recorded boards, so the combo scores are text-only inference. The score does not come from Melodious being a popular archetype, nor from averaging card scores. It is capped low because the list is illegal: Triple Tactics Talent is Forbidden and runs two copies, so this is a theoretical, structural-only read. It also has no side deck and no tournament or meta data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 3-copy starter in opening 5) ~0.25 each; P(>=1 archetype-core card in 5) ~0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 Melodious core cards plus 17 hand traps keep most hands live, but Forbidden Droplet and Triple Tactics Talent add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards (total_combos 0); ceiling is text-only inference from Fusion/Link summon chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent starters (Ostinato, 1st Movement Solo, Canon, Sonata, Couplet) and several hand traps give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Melodious recursion (Soprano, Couplet, Melodious Concerto, Shopina) rebuilds from the GY; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 17 hand traps and 15 negation-text cards give layered interaction, but no board-level data (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second split is unmeasured; hand traps and Crossout Designator give answers, but there is no boss-removal breakdown (Inferred)
D9 Offensive Pressure & Closing Power 50 Link and Fusion bosses (Schuberta, Flowering Etoile, Bacha) supply end-board ATK and piercing text; no damage telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards, but archetype purity is 51.4% (36 exact-name copies, 34 off-archetype including 20 generic) (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards (7 Fusion, 8 Link) with 10 distinct; enough Link and Fusion access, though the Link set is spread (Verified)
D12 Side Deck Adaptability 10 No side deck (0 cards); scored low by construction (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; archetype core inclusion is the only signal (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion and Link chains with many branching hand-trap timings are demanding for a pilot (Inferred)

How the score was computed

Strategy profile: Combo 100% for structural weights; Toolbox noted as secondary, not blended. Structural ≈ 53.6, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-12); Dependence on Extra-Deck Link/Fusion bosses (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.9, then Illegal legality cap applied as modifier -12 to give 40 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is heavily present (26 Melodious copies, core group 96.6% to open at least one)
  • Layered interaction: 17 hand traps and 15 negation-text cards
  • Two Fusion/Link engine routes plus Melodious recursion from the GY

Weaknesses

  • Illegal list: Triple Tactics Talent (Forbidden) runs 2 copies
  • Only 51.4% exact-name archetype purity; 34 off-archetype copies dilute the engine
  • No side deck, so no post-side adaptation
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Melodious monster on the field for the Fusion/Link engine to start; a hand with no Melodious starter does not function
  • Triple Tactics Talent must be removed before the deck is playable
Priority Remove Add Reason
1 Triple Tactics Talent (2 copies) A legal, on-archetype Melodious or generic card Restores legality; the deck cannot be scored normally while a Forbidden card is present
2 Off-archetype tech cards with low synergy Melodious starters or recursion (for example, extra Melodious monsters) Raises archetype purity above 51.4% to improve engine consistency
3 None A 5 to 15 card side deck Gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden with 2 copies (illegal); Main 55, Extra 15, Side 0 (sizes legal); Archetype purity 51.4% (36 of 70 exact-name copies); Core group opening probability 0.9659
  • Inferred: Starter hypergeometric odds (0.2529 per 3-copy card in hand5); Hand-trap and negation coverage read from card text; Going-first and going-second estimates from text, not measured boards
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck; post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Melodious

Melodious Breakdown

 
 

 

 

 

 

 

 
 

 

 
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