Tenpai Dragon Deck #763520 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Santa Claws x3. Created Oct 12, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
37± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51.3
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boss monsters (Trident Dragion family and Sangen/Tenpai Synchro bodies, plus Promethean Princess and Worldsea Dragon Zealantis as Link pressure), theoretical only because the list is illegal; Tenpai Dragon Paidra and Fadra beatdown with Mulcharmy card-advantage pressure
  • Turn 1 (going first): Open with Paidra or Genroku, search a Sangen via Sangen Summoning or Sangen Kaimen, then convert into a Synchro boss while holding Ash Blossom or Ghost Ogre for interaction (structural read, not verified against real boards)
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Infinite Impermanence, Red Reboot) against the opponent's first Summon, then rebuild through Mulcharmy draws (Inferred)
  • Recovery: Mulcharmy draw engines and Tenpai Dragon Genroku recursion through the Graveyard, with Pot of Prosperity as a banish-for-cards refill (Inferred)
  • After siding: No Side Deck is registered, so no post-side plan can be scored; dimension D12 is capped accordingly

Why it scores here

The list reliably contains enough hand traps and negations (12 hand traps and 18 negation-text cards) to make its interaction layer the strongest part of the system, which is why D7 is the highest dimension. The Tenpai Dragon and Sangen starter package is redundant enough that the archetype core is at least one copy in an opening hand about 87% of the time (Inferred, from the hypergeometric table), but the single-copy Paidra and Fadra lines are much thinner. Combo conversion and median output could not be measured because no boards were recorded, so D3 and D4 are semantic reads only (Inferred). Scoring stays structural: popularity and archetype usage confirm the list is real but did not add points, and card scores were not averaged. The deck is Illegal because Baronne de Fleur is Forbidden in OCG, so the score is capped and should be treated as theoretical only; with that card removed and a Side Deck added, the structural read would be re-evaluated.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core at least one hand-5 P ≈ 0.87 across 18 copies; single-copy starters around 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps and 15 tech cards create dead-card risk in hands with no targets; brick estimate not computed (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from Extra Deck boss text and Paidra/Fadra text only (Inferred)
D4 Combo Floor & Median Output 45 No median power index available; floor assumed mid-range given Mulcharmy draws and hand-trap dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Paidra, Fadra, Genroku, Sangen Kaimen, Mulcharmy) and Genroku recursion give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Pot of Prosperity offer card advantage, offset by Extra Deck banish costs (Inferred)
D7 End-Board & Interaction Quality 72 18 negation-text cards and 12 hand traps (Ash Blossom, Ghost Ogre, Red Reboot, Infinite Impermanence) give layered interaction (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps and Heavy Storm / Feather Duster provide board-breaking reach, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Synchro bosses at 3000 ATK and Link pressure give closing power; no end-board statistics (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 30 distinct cards; only 10% exact-name archetype purity, so coherence is mixed (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck with Synchro, Link and Xyz coverage; one Forbidden slot makes the list illegal (Verified)
D12 Side Deck Adaptability 10 No Side Deck registered; no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and hand-trap sequencing with many decision points; error tolerance rated mid-low (Inferred)

How the score was computed

Strategy profile: Midrange 85 : Stun 15 (structural weighting). Structural ≈ 51.3, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: 0.80*Structural(51.3) + 0.20*TournamentReliability(40) = 49.0; then ContextModifiers -12 (Illegal list cap applied); final 37; theoretical / structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (12 hand traps, 18 negation-text cards)
  • Multiple starter routes into Synchro and Link bosses
  • Mulcharmy draw engine gives card advantage

Weaknesses

  • Illegal in its format because of Baronne de Fleur
  • No Side Deck, so post-side adaptability is unmeasured
  • Low archetype purity (10%) and many generic slots dilute the engine

Critical choke points

  • Single-copy Paidra and Fadra starters have low opening-hand odds (about 0.25 each)
  • Extra Deck banish costs from Pot of Prosperity and the Synchro boss lines
Priority Remove Add Reason
1 Baronne de Fleur Trident Dragion (Extra Deck Synchro, Unlimited; inclusion about 91% in archetype usage) Removes the only legality violation; Trident Dragion is a core archetype card the list omits, and it keeps the Extra Deck at 15

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within size rules; Baronne de Fleur Forbidden (legal copies 0, run 1) makes the list Illegal; All other Limited and Semi-Limited copy counts are within limits; Archetype core usage stats: 16 core cards, 12 present
  • Inferred: Opening-hand starter probability (hypergeometric); Hand-trap and negation interaction density from card text; Going-first and going-second structural reads; Brick and dead-card risk estimate
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13); Post-side plan (no Side Deck)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no Side Deck registered no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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