Temple of the Kings Deck #763509 — Yu-Gi-Oh! OCG

52 Main, 18 Extra, incl. Anubis the Last Judge x3, Mystical Beast of Serket x3, The Man with the Mark x3. Created Oct 12, 2026 by YGO Mod.

Deck Temple of the Kings OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 46
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 52 / Extra 18 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards built from Temple of the Kings, Apophis and Serket monsters, closed by 2500-4000 ATK bosses (Divine Serpent Apophis, Divine Scorpion Beast of Serket, Phantasm Emperor Trilojig); Trap-based negation and removal (Apophis traps, Verdict of Anubis, Dominus Purge) that trade for the opponent's key card and keep the board
  • Turn 1 (going first): Open with Treasures of the Kings or Apophis the Swamp Deity to set and search Temple-named traps, then use The Man with the Mark and Anubis the Last Judge to fill the GY and Extra Deck summons
  • Turn 2 (going second): Use Infinite Impermanence, Dominus Purge, Dominus Impulse and Solemn Accusation to answer the opponent's first summon or search, then rebuild with Apophis traps and a Fusion boss
  • Recovery: Recover through the Trap-in-GY condition (Dominus cards, Verdict of Anubis) and searchers like Pot of Extravagance and Pot of Prosperity to refill hand after a single negate
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan to score

Why it scores here

This list is Illegal: its Extra Deck holds 18 cards against the OCG maximum of 15, so under the rubric it receives only a theoretical structural read capped at 30. Its consistency comes from a 52-card Main Deck with three searchers in the Treasures, Apophis and Man with the Mark family, giving about a 0.92 chance of at least one searcher in the opening 5, and a 0.83 chance of opening an archetype-core card. Its interaction is dense (about 21 negation texts and 21 removal texts), so it can answer one key play, but it has no recorded boards, so the ceiling and median are text-only inferences. Popularity did not earn points: usage stats show the core is only partly present (8 of 12 core cards), and the exact-name Temple of the Kings purity is 14.3%, so the list is a mixed Dominus, Apophis and Fusion build. The score comes from the system's engine access, interaction and resilience, not from averaging the individual card scores, and it is further held down by the oversize Extra Deck and the missing Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Treasures or Apophis Trap in opening 5) is about 0.27 per 3-copy card; archetype core opens 0.83 of the time (Inferred)
D2 Opening-Hand Quality & Brick Management 45 25 Trap Cards and 35 level-0 cards in a 52-card deck with 13 Fusion-dependent Extra cards give a high brick rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the best line is text-only; Fusion and Link summons suggest a mid-range ceiling (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so the median output is unknown and kept at a low-mid estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Four hand traps and about 21 negation texts give several independent answers, but no recursion depth is shown (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher text on 20 cards and the GY-trap resource loop support regeneration; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high on text (21 negation, 21 removal), with several negates that persist as face-down traps (Inferred)
D8 Going-Second & Board-Breaking Power 50 Four hand traps give about a 0.40 chance of one in the opening 6 going second, which is useful but thin (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters at 2500-4000 ATK and piercing text give a credible closing plan (Inferred)
D10 Main Deck Efficiency & Flexibility 45 52 Main Deck cards with 29 distinct names and 15 single-copy cards reduce compactness (Verified composition plus Inferred)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is 18 cards, over the 15-card limit, so this dimension is penalised (Verified)
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability cannot be scored beyond a zero-coverage read (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Several multi-step Fusion and Apophis chains with many decision points lower repeatability (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Extra Deck oversize (illegal) (-10). Final formula: Illegal list: 0.80*Structural(48.1) + 0.20*TournamentReliability(35) = 45.5 before the legality cap; capped to 30 per the Illegal rule (theoretical only; Meta provisional)


More OCG Info

Temple of the Kings

Temple of the Kings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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