Vernusylph/Vernalizer Fairy Deck #763471 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Madolche Anjelly x3, Madolche Magileine x3.

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Madolche Xyz pressure (Queen Tiaramisu, Queen Tiarafraise, Puddingcess) backed by Madolche Level 4 materials, closing with 2500-2600 ATK Xyz monsters; Egyptian God Winged Dragon of Ra Sphere Mode as a high-impact tribute-summoned board presence; Diamond Dire Wolf and Number boss monsters as backup
  • Turn 1 (going first): Normal Summon a Madolche monster (Magileine or Anjelly) to trigger the search, then use Madolche Ticket or Chateau recursion to set up a Level 4 pair for Xyz Summon; hold hand traps (Effect Veiler, Debunk, Dominus Purge) for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ghost Ogre & Snow Rabbit, D.D. Crow, Herald of Orange Light if legal, Effect Veiler) to interrupt the opponent's first board, then rebuild through Madolche recursion and Xyz Summon
  • Recovery: Recover Madolche monsters from the Graveyard via Madolche Queen Tiaramisu detach and Chateau/Ticket effects, and re-Xyz through the Extra Deck
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

This list is a Madolche-core Midrange deck with a Vernusylph splash, and the score comes from how the system behaves, not from averaging card scores or from the archetype's popularity. Madolche core cards have an estimated 89.6% chance of at least one in the opening five (Inferred), which supports reliable Level 4 material setup for the Madolche Xyz line. Hand traps (13 cards) and recursion (Ticket, Chateau, Tiaramisu) keep the deck interacting and recovering through disruption, which earns the resilience and resource scores. The combo ceiling and median are not measurable here because no recorded boards exist, so D3 and D4 rest on text-only inference. The illegal Herald of Orange Light count (3 copies against a Limited cap of 1) and the complete absence of a Side Deck cap the final score at 30 and keep this result theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Madolche core card in opening 5) ≈ 0.90; Level 4 material access is strong (Inferred)
D2 Opening-Hand Quality & Brick Management 58 13 hand traps and 16 searcher texts add redundancy, but several hand traps conflict with Normal Summon plans (Inferred)
D3 Combo Conversion & Ceiling 55 Xyz ceiling via Madolche Tiaramisu recursion and boss Xyz, with no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 48 No observed boards; median output cannot be measured from the evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Madolche recursion (Ticket, Chateau, Tiaramisu) and 13 hand traps give independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Graveyard recursion and 16 searchers regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 72 30 removal-text and 18 negation-text cards give broad interaction density, with several layered Trap and Quick-Play options (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage ≈ 0.81 in a six-card hand plus removal and negation text (Inferred)
D9 Offensive Pressure & Closing Power 66 Xyz bosses at 2500-2600 ATK plus Diamond Dire Wolf and Number monsters close games once a board is established (Inferred)
D10 Main Deck Efficiency & Flexibility 55 57 Main Deck cards with a broad splash of 29 distinct cards and 72 off-archetype copies lowers compactness (Verified structural count, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 Madolche Xyz core is coherent, but 1-copy non-Madolche Xyz flex slots dilute the Extra Deck (Verified list, Inferred consequence)
D12 Side Deck Adaptability 15 No Side Deck is present, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament share, win-rate, or dated meta sample is supplied, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 60 Multiple Quick Effect and chain-timing decisions across hand traps and Xyz lines raise pilot skill demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (over copy limit) (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59 + 0.20*50 - 12 = 45.2; Illegal deck so capped at 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Madolche Level 4 core gives reliable starter and Xyz material access
  • 13 hand traps and broad negation/removal text give strong interaction density
  • Recursion routes from Ticket, Chateau and Tiaramisu support multi-turn recovery

Weaknesses

  • Illegal: Herald of Orange Light exceeds its Limited copy limit (3 vs 1)
  • No Side Deck, so no post-side adaptability
  • 72 off-archetype copies and no exact-name archetype core dilute the engine

Critical choke points

  • Herald of Orange Light over-limit must be fixed before any legal rating applies
  • Dependence on Madolche Level 4 monsters for Tiaramisu/Tiarafraise Xyz lines
Priority Remove Add Reason
1 2 of 3 Herald of Orange Light 1 Madolche or consistent non-Herald card Restores legality (Limited cap of 1) so the deck can receive a normal Final Contextual score
2 1-copy non-Madolche Xyz flex slots (for example Steelswarm Roach or Exciton Knight) Madolche-consistent Level 4 or Xyz options Improves Extra Deck coherence and material access
3 No side deck present A 6-10 card Side Deck covering the most common interaction Adds post-side plan and raises D12 adaptability

Evidence & confidence

  • Verified: Main Deck 57, Extra 15, Side 0; size legal for OCG; Herald of Orange Light 3 copies vs Limited cap of 1 (illegal); Madolche core group 20 copies, P(at least one in opening 5) 0.8959; Usage stats: 11 of 15 core cards present
  • Inferred: Consistency and brick estimates from hypergeometric and text read; Interaction density from removal/negation text counts; Going-first and going-second plan read from card text
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for the archetype no Side Deck supplied, so D12 post-side performance is unevaluable

More OCG Info

Vernusylph/Vernalizer Fairy

Vernusylph/Vernalizer Fairy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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