Knightmare Deck #763449 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Purulia x3, Archfiend's Usurpation x3, Archfiend's Origin x2. Created Oct 12, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
20± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fiend and Archfiend board presence converted through Extra Deck link and fusion monsters, with Knightmare Gryphon (forbidden, so not playable) as the intended link finisher; Ritual and Fusion boss monsters (Magician of Dark Chaos - Black Chaos, Luce the Dusk's Dark) reached through Archfiend searchers
  • Turn 1 (going first): Archfiend searchers and Archfiend Playtime-style special summons into a link or fusion boss, with hand traps held for the opponent's first interaction (Inferred; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Ghost Ogre and Droll & Lock Bird as hand traps to disrupt the opponent's starter, then rebuild through the Archfiend searcher chain (Inferred)
  • Recovery: Archfiend Heiress, Archfiend of Gilfer and Royal Archfiend recur or search Archfiend cards from the Deck after a board is cleared (Inferred from card text)
  • After siding: Not evaluable: the side deck is empty (0 cards) so there is no post-side plan

Why it scores here

The deck is scored as a system: Archfiend searchers (14 searcher-text cards, P(at least one in a 5-card opening hand) about 0.90) and a Fiend-heavy engine give it a plausible route to a board, and its 7 hand traps and 8 negation-text cards give it real interaction density that pushes the going-second and resilience reads up. Consistency is held back by an archetype core that is absent from about 42 percent of 5-card openings and by a 1.8 percent exact-name Knightmare purity, so the engine is spread across Archfiend, Fiendsmith, Mulcharmy and generic staples rather than one coherent line. The score is capped low because the list is illegal in OCG: three Forbidden cards (Aerial Eater, Knightmare Gryphon, D/D/D Wave High King Caesar) are run, and the empty side deck gives no post-side plan. No combo boards were recorded, so the ceiling and median reads are structural only, and popularity or usage stats were not counted as power; card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 3 copies in a 5-card hand) about 0.34; archetype core of 6 copies gives P(open at least one) about 0.58 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 40 main with 14 searcher-text cards and 8 negation-text cards offsets a 42 percent core-miss rate; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards, so ceiling is text-only; Knightmare Gryphon is forbidden and cannot anchor the link route (Inferred)
D4 Combo Floor & Median Output 25 No recorded combos; median output is unknown and is not estimated beyond structure (Inferred)
D5 Interruption Resilience & Route Redundancy 50 7 hand traps and multiple recursion effects give a second line after one interruption, but Knightmare Gryphon is unavailable (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher density (14 cards) and recursion text support grind; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 60 8 negation-text and 14 removal-text cards give dense interaction; no recorded end-board data (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.71 for at least one of 7 hand traps in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 50 Link and fusion bosses with high ATK exist in the Extra Deck, but the strongest link finisher is forbidden (Verified for legality, Inferred for pressure)
D10 Main Deck Efficiency & Flexibility 45 40 main with 26 singletons and 1.8 percent exact-name purity; Fiend-dominated but spread across sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck cards with 10 link, 4 fusion and 1 Xyz; 3 Extra Deck cards are forbidden, which lowers coverage (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 allowed), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Archfiend and Fiendsmith lines with many hand traps need repeated decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed; weights taken from the Midrange row. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal cap (-12). Final formula: No reliable metagame: 0.80*Structural(45) + 0.20*TournamentReliability(40) = 44, plus banlist-exposure modifier -12 = 32, then capped at 20 because the deck is Illegal (three Forbidden cards). Structural is theoretical only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and interaction text (14 searchers, 8 negations, 14 removal) gives a real engine and a real interaction layer
  • Seven hand traps give going-second coverage that holds up across the 6-card hand
  • Extra Deck has 15 cards covering link, fusion and Xyz routes

Weaknesses

  • Illegal in OCG: three Forbidden cards are run and must be removed before the list can be played
  • Archetype purity is 1.8 percent, so the engine is spread across several sub-archetypes
  • Empty side deck: no post-side plan in a best-of-3 format
  • No recorded combo boards, so the ceiling and median cannot be measured

Critical choke points

  • Knightmare Gryphon is forbidden and was the intended link finisher, so the link route has no legal end
  • The archetype core is absent from about 42 percent of 5-card openings
Priority Remove Add Reason
1 Aerial Eater, Knightmare Gryphon, D/D/D Wave High King Caesar Legal Fiend or Archfiend replacements for each slot (the extra slots must be filled from legal Extra Deck cards) Removing the three Forbidden cards is required before this list is legal in OCG; it is the only change that moves the score above the illegal cap
2 Off-archetype staples (about 54 copies) More Archfiend and Fiendsmith core cards to raise purity Higher purity raises the engine-access read (D1) and the consistency of openings
3 None (side deck is empty) A 10 to 15 card side deck covering the format's common threats Best-of-3 play needs a post-side plan; the current score for D12 is 10

Evidence & confidence

  • Verified: Legality: 3 Forbidden cards run, deck is Illegal in OCG; Main 40, Extra 15, Side 0; main and extra sizes are within the OCG range; Copy histogram: 26 singletons, 4 doubles, 2 triples; Archfiend purity: 1.8 percent exact-name; spread across 12 archetype labels; Probability tables: P(at least one 3-copy card in a 5-card hand) = 0.3376
  • Observed: No recorded boards or combos (total_combos = 0)
  • Inferred: Going-first and going-second plans from card text; Consistency and brick estimates from hypergeometric draw odds and text roles; Interaction density from negation, removal and hand-trap text; Going-second hand-trap coverage (P at least one of 7 in a 6-card hand = 0.71)
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record absent No win-rate telemetry in YGOVN for this deck Meta power is provisional without a dated metagame sample Side deck is empty, so no post-side evidence exists

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
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