Infinitrack Deck #763395 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 10/ 100
Power Score
Structural 51
Reliability 35
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck bosses and Kaiju or Cyber Dragon boards (Jizukiru, Cyber Eternity Dragon, Cyber Dragon Nova, Cyber Dragon Infinity) built from hand-trap and searcher-supported starters; Infinitrack and K9 Xyz boards (River Stormer, Ripper, Hound) once a bootstrap is live
  • Turn 1 (going first): Open a searcher (Cyber Dragon Core, Cyberdark Realm, Cyber Emergency) into a Level 5 body and a Fusion or Link starter, with hand traps held for the opponent's first activation
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Ghost Belle, Droll and Lock Bird, and Infinite Impermanence to break the opponent's first board, then summon Jizukiru or K9 bosses from the hand
  • Recovery: Recover through Infinitrack Trencher and Road Roller from the GY, Cyberdark Claw and Chimera searches, and Carnot and Disablaster as follow-ups
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan

Why it scores here

The deck is scored as a system under the Toolbox profile, not from the average of its cards. Its 19 searcher-text cards give a 90 percent chance of at least one searcher in a 5-card opening hand (Inferred), so the engine usually starts. Its interaction suite (5 hand traps, 13 negation-text cards, 18 removal-text cards) and Extra Deck bosses give it a credible end-board and a going-second plan. Consistency and conversion are held back by 67 off-archetype copies across roughly ten sub-archetypes, a 4.3 percent exact-name purity, and 28 single-copy slots, which raise brick and conflict risk. The list is Illegal: the Extra Deck is 17 cards against a 15-card limit, K9-17 Izuna is run 3 times against a limit of 2, and four Forbidden cards are included. Structural power is about 51, and the final score is capped at 30 as a theoretical read. Popularity had no effect here, since usage data is present only as archetype context, and no points were given for it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5 cards) 0.90 across 19 searcher-text cards; starter density is sound but spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 53 cards with 28 singletons and 67 off-archetype copies; a high brick and conflict rate is likely, though no brick statistic exists (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from text only, with Power Bond, Chimera and Nova/Infinity routes (Inferred from text)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median are unknown; a provisional mid-low read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 5 hand traps plus Trencher and Road Roller GY recursion give two or more independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Claw, Chimera, Trencher, Road Roller) regenerate resources; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 Disablaster, Carnot, Regulus, Jizukiru and Subspace Battle give layered negation and removal (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 55 Going-second value comes from Droll, Ghost hand traps and K9 summons that need an opponent with 2 or more cards in hand (Inferred)
D9 Offensive Pressure & Closing Power 60 Jizukiru at 3300 ATK and Cyber Eternity Dragon at 2800 ATK provide closing power if they are reached (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 53 main cards across 37 distinct names, with 28 singletons and only 4.3 percent exact-archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 17, over the OCG limit of 15, with 8 Xyz, 5 Link and 4 Fusion; flexibility is high but the list is invalid (Verified)
D12 Side Deck Adaptability 10 Side deck count is 0, so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple archetype engines, several Extra Deck tributes, and many timing-dependent hand-trap decisions raise the error rate (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts and low purity (-4). Final formula: Toolbox structural 50.8 -> 0.80*50.8 + 0.20*35 = 47.8; context modifiers -12 gives 35.8; Illegal cap applied: final = 30 (theoretical / structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (19 searcher-text cards) gives reliable early access to a starter
  • Five hand traps plus Droll and Lock Bird offer layered going-second interaction
  • Extra Deck bosses (Cyber Eternity Dragon, Jizukiru, Cyber Dragon Nova) give real closing power
  • Recursion from the GY (Trencher, Road Roller, Claw, Chimera) supports resource regeneration

Weaknesses

  • Illegal list: Extra Deck over limit and four Forbidden cards plus an over-limit Semi-Limited card
  • Very low archetype purity (4.3 percent) spreads resources across sub-archetypes
  • No side deck, so no post-side adaptation
  • Many singleton slots raise brick and conflict risk

Critical choke points

  • Extra Deck size and copy limits must be fixed before any normal score applies
  • Hand-trap timing: a single unanswered opponent activation can strip the only engine starter
  • Several bosses need a specific opponent board state (for example, Jizukiru requires an opponent Kaiju or Tribute)
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Varudras Legal replacements within the Forbidden and Limited lists Four Forbidden cards make the list illegal; removing them is required before any normal score
2 One K9-17 Izuna copy, plus one Extra Deck card Legal K9 or Cyber Dragon support, and a side deck of up to 15 Brings copy limits and Extra Deck size within OCG rules, and adds a post-side plan
3 Several off-archetype singletons Core-archetype playables (Cyber Dragon or Infinitrack staples) Raises exact-archetype purity and reduces brick and conflict risk

Evidence & confidence

  • Verified: Legality: Extra Deck 17 over 15, K9-17 Izuna 3 over Semi-Limited limit 2, four Forbidden cards run; Composition: 53 main, 37 distinct main, 17 Extra, 0 side, 4.3 percent exact-archetype purity; Card text roles: 19 searchers, 5 hand traps, 13 negation, 18 removal
  • Inferred: Searcher-based opening probability 0.90 (hypergeometric, Main Deck only); Going-second interaction value from hand-trap count and Droll; Board-breaking and closing power from Jizukiru and Cyber Eternity Dragon text
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchups, bricks, starters or OTK rates Side deck is empty, so post-side performance cannot be assessed Deck title is null

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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