Exodia Deck #763369 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Sengenjin Wakes from a Millennium x3, Shield of the Millennium Dynasty x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (40)
- Droll & Lock Bird x2
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x2
- Heart of Gaia x1
- Heart of the Blue-Eyes x3
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Forbidden Droplet x3
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Pot of Prosperity x1
- Raigeki x1
- The Melody of Awakening Dragon x1
- Triple Tactics Thrust x1
- Wedju Temple x2
- Exxod Fires of Rage x1
- Infinite Impermanence x2
- There Can Be Only One x1
Extra Deck (15)
- The Unstoppable Exodia Incarnate x3
- Accesscode Talker x1
- Aussa the Earth Charmer, Immovable x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Link Spider x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underclock Taker x1
- Underworld Goddess of the Closed World x1
- Scarlight Red Dragon Archfiend x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41 |
| Going First | 38 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: FTK/Alternate-Win, Control
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Exodia the Forbidden One: hold all 5 'Forbidden One' pieces (Exodia plus four limbs, each 1 copy) in hand to win outright.; Summon The Unstoppable Exodia Incarnate (3 copies, Extra Deck) via Millennium Ankh by showing 5 Forbidden One monsters; Obliterate!!! Blaze / Exxod Fires of Rage supply an Exodd-style finish.
- Turn 1 (going first): Continuous-Spell engine (Shield of the Millennium Dynasty, Sengenjin, Golem, Wedju Temple) to place Millennium monsters, then Millennium Ankh to Special Summon Exodia Incarnate.
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Forbidden Droplet) to stop the opponent's opener, then rebuild the engine.
- Recovery: Heart of the Blue-Eyes can be discarded to add Millennium Ankh; Wedju Temple and Heart of Gaia extend the Millennium board.
- After siding: No side deck (0 cards). No post-side plan exists in the evidence.
Why it scores here
Scored as a structural, theoretical read only, because the list is Illegal: Ash Blossom & Joyous Spring (3 copies vs 2 allowed) and Droll & Lock Bird (2 copies vs 1 allowed) break the OCG copy limits, which caps the final score at 25. The engine is Millennium-themed: the Continuous-Spell placements, Millennium Ankh and Heart of the Blue-Eyes give repeated paths to The Unstoppable Exodia Incarnate, and the hand-trap suite (7 cards) adds real interaction. The Exodia finish needs all five Forbidden One pieces together, which is a low-probability hand (Inferred), so it is a secondary rather than dependable win. The deck has no recorded boards, no guides, no tournament link and no side deck, so the floor and median are unmeasured and the ceiling is inferred from card text only. Popularity and archetype usage were not counted toward the score, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 Millennium Ankh in opening 5) ≈ 0.34 for a 3-copy card; engine needs several starters, so accessibility is modest (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 14 singleton main-deck cards and 5 Exodia pieces that are dead without the full set raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | best_line absent; ceiling is an inferred Incarnate/Exodia route from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 30 | median_power_index absent; no recorded boards to measure the typical output (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Ankh, Heart of the Blue-Eyes and Wedju Temple offer some recursion routes; no independent second line is evidenced (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Heart of the Blue-Eyes GY effect and Exxod Fires of Rage GY recursion give some grind; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 7 hand traps plus Crossout Designator and There Can Be Only One give layered interaction; Ash/Droll copy-limit excess lowers reliability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split not available; hand-trap density helps against an established board, but no breaker data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | 3000-ATK boss monsters (Unstoppable Exodia Incarnate, Scarlight, Heart of the Blue-Eyes) exist but closing lines are unmeasured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40-card main with 18 level-0 spells/traps and 24 distinct cards; compact but low creature density for the engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 with 3 Unstoppable Exodia Incarnate and 11 Link monsters; mixed usage with a mandatory summon path (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No side deck cards; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament share or dated meta sample, so matchup and format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-piece Exodia assembly and multi-step Millennium chains are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 41, Going First ≈ 38, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit cap (-15). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*41 + 0.20*35 ≈ 40, then capped at 25 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap suite (7 cards) for going second
- Compact 40-card main with a Millennium engine
- Strong Extra Deck boss options (Incarnate, Scarlight, Underworld Goddess)
Weaknesses
- Illegal copy-limit violations (Ash Blossom, Droll & Lock Bird)
- No side deck, so no post-side adaptation
- Five-piece Exodia finish is a low-probability hand
- Limited-status cards constrain the list to single copies
Critical choke points
- Millennium Ankh (3 copies) is the single path to the Incarnate summon
- Exodia's five pieces must all be present for the outright win
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring (third copy) | 1x legal non-Limited card in the same slot (for example a tech or hand-trap alternative) | Restores the Ash copy limit so the list can be Legal. |
| 2 | 1x Droll & Lock Bird (second copy) | 1x legal card in the same slot | Droll is Limited to 1 copy, so the second copy makes the list Illegal. |
Evidence & confidence
- Verified: Illegal status from the two copy-limit violations (Ash Blossom 3 vs 2; Droll & Lock Bird 2 vs 1); Main 40 / Extra 15 / Side 0 counts and OCG size rules; Card text for the Millennium, Exodia and hand-trap cards; Extra Deck composition: 3 Unstoppable Exodia Incarnate, 11 Link, 1 Synchro
- Inferred: Engine accessibility from hypergeometric draw odds; Brick risk from singletons and the five-piece Exodia requirement; Interaction quality from hand-trap and removal text; Pilotability from multi-step Millennium chains
- Provisional: Meta power and matchup fit (no dated metagame sample); Going-second and going-first estimates
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup rates unknown No side deck: post-side plan and d12 cannot be evaluated Meta Power is Provisional until a dated metagame sample is supplied
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