Fairy Tail Deck #763365 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail Ball x3, Verre Magic - Lacrima of Light x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (40)
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x1
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Maxx "C" x1
- Regulus, the Prince of Endymion x2
- Silent Magician, the Silent Fighter x1
- Spenta, the Magistus Sealer x2
- Verre, the Maid of Endymion x1
- Witchcrafter Genni x1
- Witchcrafter Haine x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Zoroa, the Magistus of Flame x1
- Endymion Empire x1
- Fairy Tail Ball x3
- Once Upon a Fairy Tail x1
- Silent Burning x1
- Sinful Spoils of the White Forest x1
- Super Polymerization x2
- Tails of the Fairy Tails x2
- Terraforming x1
- The Gaze of Timaeus x1
- Verre Magic - Lacrima of Light x3
- Infinite Impermanence x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Magistus Chorozo x1
- Red-Eyes Dark Dragoon x1
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- Selene, Queen of the Master Magicians x1
- Zoroa, the Magistus Conflagrant Calamity x1
- Fairy Tail - Wiccat x1
- Rilliona, the Wondrous Magistus Witch Wardrobe x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.4 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fairy Tail / Magistus / Endymion Link and Fusion boards that convert through Zoroa, the Magistus Verethragna, Silent Magician, and Fairy Tail Fusion/Link payoffs; Hand-trap-supported stun into a Fusion or Link follow-up from the Extra Deck
- Turn 1 (going first): Normal Summon Fairy Tail - Luna or Verre Magic - Lacrima of Light to search, then build a Link or Fusion board; hold Ash Blossom / Effect Veiler / Infinite Impermanence for the opponent's first response
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Maxx "C") on the opponent's starter, then rebuild through the GY-based summons (Spenta, Witchcrafter Genni)
- Recovery: Recover monsters from the GY and banishment via Fairy Tail Ball / Once Upon a Fairy Tail and rebuild the Link or Fusion board
- After siding: No side deck is supplied (side_count 0); a post-side plan cannot be evaluated
Why it scores here
The list is Illegal: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden in OCG and are run at one copy each, so the structural score is shown for reference only and the final score is capped low. Within that cap, the deck's system shows a reasonable engine: the Fairy Tail, Magistus and Endymion sub-archetypes give several Link and Fusion routes, the Fairy Tail / Magistus starters have an estimated 92% chance of at least one core card in a going-first opening hand, and the 8 hand traps and 15 negation-text cards give interaction on both turns. The weaknesses are substantial: exact-name archetype purity is only 18.2%, the main deck mixes three sub-archetypes with 11 tech/utility slots, there is no recorded combo data to confirm conversion, and there is no side deck. Popularity and usage stats confirm the list is real and accessible but earned no points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 Fairy Tail/Magistus core card in 5-card hand) ~0.92; Luna/Verre starters P ~0.34 each in hand 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 27 distinct main cards, 17 singletons, 11 tech/utility slots and three sub-archetype engines create brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Link/Fusion/Xyz payoffs such as Zoroa Verethragna (2900) and Silent Magician (3500 via Tribute) give a high ceiling on text alone; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable combo boards, so median output is unmeasured and rests on text inference only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 8 hand traps and multiple Link/Fusion routes give some redundancy, but many routes depend on a few searchers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 16 searcher-text cards and GY/banish recursion (Spenta, Witchcrafter Genni) give reasonable recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 15 negation-text cards, 8 removal-text cards and 8 hand traps provide layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage: P(>=1 hand trap in 6-card hand) ~0.76; no going-second combo split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2800-3500 ATK boss monsters and Silent Magician's 3500 ATK give closing power on text (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main with 17 singletons and 11 tech slots; compact enough but heavily mixed off-archetype (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15-card Extra Deck with Link/Fusion/Xyz/Synchro spread; two Forbidden Extra cards reduce the usable slots (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck supplied (side_count 0); no post-side evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | Tournament and archetype meta-share context absent; no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link/Fusion sequencing with many decision points on both turns; high pilot skill required (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.4, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-10); weak_post_side_plan (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54.4 + 0.20*48 - 12 = 41.1, capped at 40 for an Illegal list (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Two Fairy Tail/Magistus/Endymion Link-Fusion routes with high-ATK payoffs
- 8 hand traps plus 15 negation-text cards give layered interaction on both turns
- Searcher density (16 searcher-text cards) gives strong starter access
Weaknesses
- Illegal list: two Forbidden cards
- Low exact-archetype purity (18.2%) across three sub-archetypes
- No side deck
- No recorded combo boards to confirm conversion or median output
Critical choke points
- Luna / Verre starter access (~0.34 each in hand 5)
- Forbidden Extra Deck cards removing Link/Fusion routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom | A legal OCG Link option that fits the Fairy Tail or Magistus route | Forbidden in OCG; the list cannot be played as submitted |
| 2 | Red-Eyes Dark Dragoon | A legal OCG Fusion monster that uses the same Fusion route | Forbidden in OCG; the list cannot be played as submitted |
| 3 | A 15-card side deck | Side deck is empty; a post-side plan cannot be evaluated |
Evidence & confidence
- Verified: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden in OCG and run at 1 copy each; Main 40 / Extra 15 / Side 0 sizes; Semi-Limited and Limited copy counts are within limits; Archetype core group P(>=1 in hand 5) ~0.92
- Inferred: Starter access probabilities (hypergeometric); Brick and conflict risk; Interaction density from card text; Going-second hand-trap coverage (~0.76)
- Provisional: Meta power (null); Matchup and format fit (no dated metagame); Side-deck adaptability (no side deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





