Fairy Tail Deck #763365 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail Ball x3, Verre Magic - Lacrima of Light x3. Created Oct 12, 2026 by YGO Mod.

Deck Fairy Tail OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
40± 10/ 100
Power Score
Structural 54
Reliability 48
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54.4
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fairy Tail / Magistus / Endymion Link and Fusion boards that convert through Zoroa, the Magistus Verethragna, Silent Magician, and Fairy Tail Fusion/Link payoffs; Hand-trap-supported stun into a Fusion or Link follow-up from the Extra Deck
  • Turn 1 (going first): Normal Summon Fairy Tail - Luna or Verre Magic - Lacrima of Light to search, then build a Link or Fusion board; hold Ash Blossom / Effect Veiler / Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Maxx "C") on the opponent's starter, then rebuild through the GY-based summons (Spenta, Witchcrafter Genni)
  • Recovery: Recover monsters from the GY and banishment via Fairy Tail Ball / Once Upon a Fairy Tail and rebuild the Link or Fusion board
  • After siding: No side deck is supplied (side_count 0); a post-side plan cannot be evaluated

Why it scores here

The list is Illegal: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden in OCG and are run at one copy each, so the structural score is shown for reference only and the final score is capped low. Within that cap, the deck's system shows a reasonable engine: the Fairy Tail, Magistus and Endymion sub-archetypes give several Link and Fusion routes, the Fairy Tail / Magistus starters have an estimated 92% chance of at least one core card in a going-first opening hand, and the 8 hand traps and 15 negation-text cards give interaction on both turns. The weaknesses are substantial: exact-name archetype purity is only 18.2%, the main deck mixes three sub-archetypes with 11 tech/utility slots, there is no recorded combo data to confirm conversion, and there is no side deck. Popularity and usage stats confirm the list is real and accessible but earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Fairy Tail/Magistus core card in 5-card hand) ~0.92; Luna/Verre starters P ~0.34 each in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 27 distinct main cards, 17 singletons, 11 tech/utility slots and three sub-archetype engines create brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 58 Link/Fusion/Xyz payoffs such as Zoroa Verethragna (2900) and Silent Magician (3500 via Tribute) give a high ceiling on text alone; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No parseable combo boards, so median output is unmeasured and rests on text inference only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 8 hand traps and multiple Link/Fusion routes give some redundancy, but many routes depend on a few searchers (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards and GY/banish recursion (Spenta, Witchcrafter Genni) give reasonable recovery (Inferred)
D7 End-Board & Interaction Quality 66 15 negation-text cards, 8 removal-text cards and 8 hand traps provide layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage: P(>=1 hand trap in 6-card hand) ~0.76; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2800-3500 ATK boss monsters and Silent Magician's 3500 ATK give closing power on text (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main with 17 singletons and 11 tech slots; compact enough but heavily mixed off-archetype (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15-card Extra Deck with Link/Fusion/Xyz/Synchro spread; two Forbidden Extra cards reduce the usable slots (Verified)
D12 Side Deck Adaptability 15 No side deck supplied (side_count 0); no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 45 Tournament and archetype meta-share context absent; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link/Fusion sequencing with many decision points on both turns; high pilot skill required (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54.4, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-10); weak_post_side_plan (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54.4 + 0.20*48 - 12 = 41.1, capped at 40 for an Illegal list (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two Fairy Tail/Magistus/Endymion Link-Fusion routes with high-ATK payoffs
  • 8 hand traps plus 15 negation-text cards give layered interaction on both turns
  • Searcher density (16 searcher-text cards) gives strong starter access

Weaknesses

  • Illegal list: two Forbidden cards
  • Low exact-archetype purity (18.2%) across three sub-archetypes
  • No side deck
  • No recorded combo boards to confirm conversion or median output

Critical choke points

  • Luna / Verre starter access (~0.34 each in hand 5)
  • Forbidden Extra Deck cards removing Link/Fusion routes
Priority Remove Add Reason
1 Charmer Quartet in Bloom A legal OCG Link option that fits the Fairy Tail or Magistus route Forbidden in OCG; the list cannot be played as submitted
2 Red-Eyes Dark Dragoon A legal OCG Fusion monster that uses the same Fusion route Forbidden in OCG; the list cannot be played as submitted
3 A 15-card side deck Side deck is empty; a post-side plan cannot be evaluated

Evidence & confidence

  • Verified: Charmer Quartet in Bloom and Red-Eyes Dark Dragoon are Forbidden in OCG and run at 1 copy each; Main 40 / Extra 15 / Side 0 sizes; Semi-Limited and Limited copy counts are within limits; Archetype core group P(>=1 in hand 5) ~0.92
  • Inferred: Starter access probabilities (hypergeometric); Brick and conflict risk; Interaction density from card text; Going-second hand-trap coverage (~0.76)
  • Provisional: Meta power (null); Matchup and format fit (no dated metagame); Side-deck adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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