Solfachord Deck #763349 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Solfachord Primoa x3, Solfachord Solfegia x3, Diviner of the Herald x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (60)
- Droll & Lock Bird x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x2
- Labrynth Chandraglier x1
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Sky Striker Ace - Raye x1
- Sky Striker Ace - Roze x1
- Therion "King" Regulus x1
- Trias Hierarchia x1
- Astrograph Sorcerer x1
- DoSolfachord Coolia x2
- DoSolfachord Cutia x2
- MiSolfachord Eliteia x1
- Solfachord Primoa x3
- Solfachord Solfegia x3
- SolSolfachord Gracia x2
- Ash Blossom & Joyous Spring x2
- Diviner of the Herald x3
- Herald of Orange Light x1
- Crossout Designator x1
- Harpie's Feather Duster x1
- King's Sarcophagus x1
- One for One x1
- Piri Reis Map x2
- Pot of Prosperity x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Widow Anchor x1
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x1
- Solfachord Elegance x3
- Solfachord Happiness x3
- Solfachord Harmonia x1
- Spell Card "Enemy Controller" x2
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Big Welcome Labrynth x1
- Mind Mirror Force x1
- Red Reboot x1
- Solfachord Musica x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Firewall Dragon x1
- GranSolfachord Coolia x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Sky Striker Ace = Zero x1
- Gigantic "Champion" Sargas x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Pendulum Summon Solfachord monsters to build a large board, then close with Link/Pendulum boss monsters such as GranSolfachord Coolia (Link 3, 2700 ATK) and DoSolfachord Coolia (2700 ATK).; Imsety, Glory of Horus and Hapi, Guidance of Horus (Horus support, 2400-3000 ATK) and Sky Striker Ace - Zero as alternative bodies once the Pendulum zones are established.
- Turn 1 (going first): Turn 1 Pendulum Summon Solfachord Pendulum monsters through Solfachord Musica and Solfachord Harmonia or Happiness to fill the Pendulum Zones, then Link Summon into the boss while protecting the board with Ash Blossom, Herald of Orange Light and Droll & Lock Bird.
- Turn 2 (going second): Use the hand traps (Ash Blossom, Herald of Orange Light, Red Reboot, Maxx "C", Droll & Lock Bird) to interrupt the opponent's first board, then rebuild through Solfachord Happiness and Pendulum Summons.
- Recovery: Recover from interaction by using Solfachord searchers (Happiness, Elegance, Primoa) and Diviner of the Herald to rebuild Pendulum scales, with Pot of Prosperity as a Limited card draw option.
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in its current list.
Why it scores here
This list is structurally a Solfachord Pendulum engine with a Link/Fusion finish: 17 archetype-core copies give roughly 82% odds of at least one core card in a 5-card opening hand (Inferred), and 26 searcher-text cards add redundancy to rebuild the Pendulum Zones. Interaction is the strongest part of the system, with 6 hand traps, Ash Blossom x2, Droll & Lock Bird, Red Reboot and Maxx "C" giving breadth against the opponent's first board (Inferred semantic read). Conversion is capped by the absence of any recorded boards, so ceiling and median are text-based inferences only, and the median is held below the ceiling as required. The score is capped low because two Forbidden cards (Triple Tactics Talent and Red-Eyes Dark Dragoon) make the list illegal in OCG; the structural read is theoretical only. Popularity (the archetype usage stats) confirms the deck is a real build but did not earn points, and card scores were not averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core card in 5-card opener) ≈ 0.82 over 17 archetype-core copies; Pendulum starters are 3-copy cards at about 0.23 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 28 Spell/Trap cards with level 0 and several non-engine staples raise brick risk; hand-trap and searcher redundancy offset part of it (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | GranSolfachord Coolia and the Pendulum chain give a plausible high ceiling, but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied; median is a text-only inference and is held below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Six hand traps, two Ash Blossoms and Red Reboot give multiple independent interruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 26 searcher-text cards and Pot of Prosperity support rebuilding after interaction (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 20 negation-text and 19 removal-text cards, plus Mind Mirror Force and Harpie's Feather Duster, give broad layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Droll & Lock Bird are the going-second tools; no going-second split exists in the data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Bosses at 2700-3000 ATK (GranSolfachord Coolia, DoSolfachord Coolia, Imsety, Therion King Regulus) give closing power, with no end-board data (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Exact archetype purity is only 28% (21 of 75 copies), with 54 off-archetype copies, which lowers compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck cards with 12 Links plus Fusion and Xyz; access is shared across Link and Pendulum summons (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample is available; meta-share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Pendulum scale math, Link chains and multiple once-per-turn effects make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo 100%; Midrange shown for context only. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*57 + 0.20*45 - 12 = 42.6, then capped at 35 because the deck is Illegal (theoretical/structural-only); Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Pendulum and searcher redundancy (26 searcher-text cards) keeps the engine findable
- Layered interaction: six hand traps plus negation and removal spells
- High-ATK boss options across Link, Pendulum and Horus lines
Weaknesses
- Illegal in OCG: two Forbidden cards (Triple Tactics Talent, Red-Eyes Dark Dragoon) must be removed before any play
- Low archetype purity (28%) means many off-archetype slots dilute engine coherence
- No Side Deck, so no post-side adaptation
Critical choke points
- Pendulum zone setup: losing the Pendulum Zones to a single interruption stops most lines
- Extra Deck access to GranSolfachord Coolia and the Link chain depends on a few Link monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal Solfachord searcher or hand trap (1 copy max where Limited) | Forbidden in OCG; the deck cannot be played as built |
| 2 | Red-Eyes Dark Dragoon | A legal Extra Deck boss within the Solfachord or Link lines | Forbidden in OCG and cannot be run at all |
| 3 | Off-archetype staples (e.g. Piri Reis Map, Triple Tactics Thrust) | Additional Solfachord Pendulum monsters or Solfachord spells | Raises exact archetype purity and engine consistency |
| 4 | None (Side Deck is empty) | A 10-15 card Side Deck with hand traps and anti-Link answers | Gives post-side adaptability for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: Triple Tactics Talent and Red-Eyes Dark Dragoon are Forbidden and run at 1 copy; Main 60 and Extra 15 are within size rules; Side 0 is within range; Exact archetype purity 28% (21 of 75 copies); Card text and banlist statuses from the evidence pack
- Inferred: Core opening probability ≈ 0.82 and starter probabilities from the hypergeometric table; Interaction breadth from negation and removal text counts; Going-first and going-second plans from card text and the guide snippet
- Provisional: Meta power and tournament reliability are not supported by a dated meta sample; Matchup fit (D13) is provisional
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional without a dated metagame sample No Side Deck in the list, so post-side performance cannot be assessed Guide coverage is a single snippet (Hướng Dẫn Chơi Solfachord)
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