Darklord Deck #763304 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dark Honest x3, Darklord Djehuty x3, Darklord Ixchel x3. Created Oct 12, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
43± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 60
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Darklord boss beatdown (Morningstar, Asmodeus, Nergal, Zerato, Superbia) supported by Darklord recursion and Extra-Deck Fusion/Link/Xyz threats; The First Darklord via Darklord Dance, or Darklord Eveningstar Fusion access
  • Turn 1 (going first): Darklord Gulgolet / Indulged Darklord / Darklord Djehuty chain into Darklord bosses while holding hand traps for the opponent's first turn
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx C, Red Reboot and Herald of Orange Light to answer the opponent's board, then rebuild through Darklord GY recursion
  • Recovery: Fallen Angel in Darkness, Banishment of the Darklords, Darklord Contact and Darklord Ukoback return Darklord monsters from Deck, hand or GY
  • After siding: None: the Side Deck is empty, so the list has no post-side plan

Why it scores here

The deck is Illegal in OCG because it runs Archlord Kristya and Ultimate Offering (both Forbidden, one copy each), so the score is a theoretical, structural-only read capped low. Its starter access is reasonable: the Darklord core is 17 copies with about 86% chance of at least one archetype card in a 5-card opening hand (Inferred), and it has recursion through Fallen Angel in Darkness, Banishment, Contact and Ukoback. Interaction is broad, with 8 hand traps plus Solemn Judgment, Droll & Lock Bird, Maxx C and Red Reboot, which supports a going-second plan. Its closing power comes from several 2800-3000 ATK Darklord bosses and a DARK Fairy Fusion route. Weaknesses are the empty Side Deck, low exact-archetype purity (35.7%, with 45 off-archetype copies), and no combo or matchup evidence. Archetype usage statistics confirm the core cards are real and accessible, but they earned no points by themselves, and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card opening hand) ≈ 0.86 across 17 copies; 2-card bootstrap not computed (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eight hand traps, 13 tech cards and 13 searchers compete for slots, and two Forbidden cards are dead in hand; brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling rests on card text such as Darklord Dance into The First Darklord and Morningstar Tribute Summon chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is estimated from starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Eight hand traps and three recursion routes give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY recursion through Fallen Angel in Darkness, Ukoback and Banishment supports grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Eight hand traps plus Solemn Judgment, Droll & Lock Bird, Maxx C, Red Reboot, Crossout Designator and Forbidden Droplet/Crown give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Ash Blossom/Infinite Impermanence are strong on the going-second turn, but there is no board-breaker density data (Inferred)
D9 Offensive Pressure & Closing Power 74 Several 2800-3000 ATK bosses (Morningstar, Asmodeus, Zerato, Superbia, Nergal) and The First Darklord at 4000 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 52 Main Deck of 55 cards with 39 distinct names and only 35.7% exact-archetype purity; off-archetype tech dilutes consistency (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 9 Link, 4 Xyz and 2 Fusion monsters covers multiple routes; several slots are flex (Verified composition)
D12 Side Deck Adaptability 25 Side Deck is empty (0 cards), so there is no post-side adaptability; no best-of-3 data (Verified count)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share is unavailable, so this is Provisional
D14 Pilotability & Error Tolerance 45 Many Darklord chains and hand-trap timing decisions raise the pilot skill needed; step count not measured (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (Forbidden cards in list) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12); Illegal list, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad hand-trap and tech interaction (8 hand traps plus Solemn Judgment, Droll & Lock Bird, Maxx C, Red Reboot)
  • Recursion across Deck, hand and GY through several Darklord effects
  • High-ATK Darklord bosses and a DARK Fairy Fusion route via Darklord Dance

Weaknesses

  • Illegal in OCG: two Forbidden cards (Archlord Kristya, Ultimate Offering) are in the Main Deck
  • Empty Side Deck, so there is no post-side plan
  • Low exact-archetype purity (35.7%) with 45 off-archetype copies
  • No combo, matchup or tournament evidence to confirm the consistency estimates

Critical choke points

  • Darklord Dance and the Darklord Fusion/Link route depend on specific Extra-Deck monsters
  • Forbidden cards occupy slots that could be used for legal starters
Priority Remove Add Reason
1 Archlord Kristya A legal, non-Forbidden Darklord or utility card Forbidden in OCG; the list is Illegal until it is removed
2 Ultimate Offering A legal, non-Forbidden Darklord or utility card Forbidden in OCG; the list is Illegal until it is removed
3 None A full 15-card Side Deck Side Deck is empty, so the list has no post-side adaptability

Evidence & confidence

  • Verified: Legality: two Forbidden cards at one copy each; all other restricted cards within their limits; Card stats and text from the evidence pack; Composition counts and archetype purity; Archetype usage statistics: core cards are real and accessible
  • Inferred: Starter and brick consistency from the hypergeometric estimate (0.86 at least one); Interaction quality from hand-trap and removal text; Going-first and going-second plans from card text; Matchup-independent offensive power from ATK values
  • Provisional: Meta power (null; no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or unknown No Side Deck, so post-side performance cannot be assessed Meta power is provisional without a dated metagame sample

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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