Fairy Tail Deck #763250 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
25± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summons of Fairy Tail and Invoked boss monsters (for example Hyperinvoked Aeon, Quintet Magician) once the Fusion material loop is live (structural read, Inferred); Direct attacks and battle-damage pressure from the Fairy Tail Spellcaster 1850 ATK beaters, with Fairy Tail Ball enabling direct attacks
  • Turn 1 (going first): Open with a Fairy Tail or Aleister starter, search through the 17 searcher-text cards, and fuse toward a Fusion boss; the 3-copy starters appear in about 32% of going-first hands (Inferred)
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom x2, Ghost Ogre x2, Ghost Belle x2, Maxx C, Droll & Lock Bird, Infinite Impermanence x2) to answer the opponent's first play, then rebuild through Fusion and searchers (Inferred)
  • Recovery: Recover through searchers and GY-activated effects such as Aiwass, Ghost Belle and Ghost Ogre, but only if the deck is legal; the Forbidden and over-limit cards would have to be removed first
  • After siding: Not assessable: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is Illegal in OCG: it runs 2 copies of Fairy Tail - Snow (limit 1) and 1 copy of the Forbidden Charmer Quartet in Bloom, so its normal score is capped low and the result is structural-only. Structurally the 13-copy archetype core gives a high chance of at least one core card in the opening 5 (about 0.86, Inferred), and 17 searcher-text cards plus 10 hand traps give it real access and interaction. Its ceiling and median cannot be measured because there are no recorded boards, so D3 and D4 rest on text-only inference. Popularity (Fairy Tail covers about 33% of its core list in usage data) did not earn points, and no card scores were averaged into the deck score. Side Deck is empty and there is no tournament or meta data, so D12, D13 and Meta Power are provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 13-copy archetype core in 5 cards) = 0.86; 3-copy starters at 0.32 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 10 hand traps and 13 tech cards compete for slots among 23 distinct main cards; 12 Fusion Monsters need specific materials (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; the Fusion and Xyz engine is judged from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo power distribution or median available (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 50 Ten hand traps and Fusion-based recursion give route redundancy after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 17 searcher-text cards and GY effects recover resources, but Fusion material costs are high (Inferred)
D7 End-Board & Interaction Quality 65 10 hand traps and 11 negation-text cards give broad interaction, though the Forbidden card would not be legal to run (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is about 0.83 at least one in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power comes from 1850 ATK beaters plus the 4500 ATK Quintet Magician and 3800 ATK Hyperinvoked Aeon (card text, Inferred)
D10 Main Deck Efficiency & Flexibility 40 42 main cards with 23 distinct names, 13 tech and only 31.6% exact archetype purity (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 45 12 Fusion, 2 Xyz and 1 Link in the 15-card Extra Deck; one Extra card is Forbidden and must be removed (verified)
D12 Side Deck Adaptability 15 No Side Deck is submitted (0 of 15 cards), so there is no post-side plan (verified)
D13 Matchup Coverage & Format Fit 35 No tournament or meta-share data is linked, so fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines and many hand-trap timings make play demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); dependence on Extra-Deck Fusion lines (-3). Final formula: Illegal: uncapped 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.2, minus 11 in modifiers = 35.2, then capped to 25 as theoretical/structural-only. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype cards are present in strong numbers (13 copies), so the engine is usually reachable
  • 10 hand traps give interaction on the opponent's turn
  • Searcher text and Fusion lines give recovery and boss options

Weaknesses

  • Illegal in OCG: over-limit Fairy Tail - Snow and a Forbidden Charmer card
  • Only 31.6% exact archetype purity; the deck mixes Aleister, Invoked, Magistus and Elemental HERO
  • No Side Deck, so no post-side plan
  • No recorded boards, so the combo ceiling and median are unknown

Critical choke points

  • Fusion materials: the Fusion Monster lines need specific Spellcasters on the field or in hand
  • The 3-copy starters are each missing from about 68% of going-first openers
Priority Remove Add Reason
1 1 copy of Fairy Tail - Snow and the Charmer Quartet in Bloom Legal replacements within the copy limits The deck must be legal before any normal score applies
2 Off-archetype tech cards Core Fairy Tail or engine cards Exact archetype purity is 31.6%, which weakens engine coherence
3 None A Side Deck of 0 to 15 cards A Side Deck would enable a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 42 / Extra 15 / Side 0 sizes are within OCG limits; Fairy Tail - Snow runs 2 copies against a limit of 1; Charmer Quartet in Bloom is Forbidden and runs 1 copy; Exact archetype purity is 31.6%; Core list coverage is 7 of 21 usage core cards
  • Inferred: At least one core card in the opening 5 is about 0.86; Hand-trap coverage on going second is about 0.83; Consistency and brick rates are text and probability estimates
  • Provisional: Meta Power; Matchup fit and tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists for this deck Meta Power is Provisional without a dated metagame sample No Side Deck supplied, so post-side plan cannot be scored

More OCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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