Phantom Knights Deck #763045 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/10/2026
Main Deck (40)
- Danger!? Tsuchinoko? x1
- Edge Imp Sabres x1
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- The Phantom Knights of Doomed Soleret x3
- Tour Guide From the Underworld x3
- Wind-Up Dog x1
- Wind-Up Magician x3
- Wind-Up Rabbit x1
- Wind-Up Rat x3
- Wind-Up Shark x3
- Cyberse Sage x1
- Ash Blossom & Joyous Spring x3
- Dark Ruler No More x1
- Foolish Burial x1
- Lightning Storm x1
- Monster Reborn x1
- Reinforcement of the Army x1
- Small World x1
- Triple Tactics Talent x1
- Twin Twisters x2
- Evenly Matched x1
- Red Reboot x1
- SA.I.dekick x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (21)
- Cyberse Desavewurm x1
- Magistus Chorozo x1
- Accesscode Talker x1
- Allied Code Talker @Ignister x2
- Firewall Dragon Singularity x1
- I:P Masquerena x1
- Transcode Talker x1
- Tri-Gate Wizard x2
- Underworld Goddess of the Closed World x1
- Wind-Up Zenmaintenance x1
- Borreload Savage Dragon x1
- F.A. Dawn Dragster x1
- Herald of the Arc Light x1
- Code Igniter x1
- Daigusto Emeral x1
- Eclipse Twins x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Wind-Up Carrier Zenmaity x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 21 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link/Xyz boss monsters from the Extra Deck (Firewall Dragon Singularity 3500 ATK, Underworld Goddess 3000 ATK, Borreload Savage Dragon 3000 ATK, Super Starslayer TY-PHON 2900 ATK) once a Link or Xyz base is established; Ritual Cyberse Sage and Code Igniter searching and summoning Cyberse and Link bodies; Wind-Up Zenmaity Xyz pressure
- Turn 1 (going first): Open a Wind-Up or Speedroid starter (Wind-Up Shark, Wind-Up Rat, Wind-Up Magician, Speedroid Terrortop) and extend into a Link-2/Link-3 base; keep Ash Blossom or Red Reboot for the first opposing interaction
- Turn 2 (going second): Hand-trap the opponent's first board (Ash Blossom, Red Reboot, Evenly Matched) and rebuild through Wind-Up Magician and Doomed Soleret; use Underworld Goddess or Herald of the Arc Light to negate an established board
- Recovery: Wind-Up Zenmaintenance and Edge Imp Sabres recur from the GY; Wind-Up Rabbit banishes a Wind-Up monster to dodge removal; Speedroid Taketomborg and Doomed Soleret reload the hand
- After siding: Not applicable: Master Duel has no side deck (side_count 0)
Why it scores here
The list is Illegal in Master Duel because its Extra Deck holds 21 cards against a maximum of 15, so the score is a theoretical, structural-only read capped low and not a normal Final Contextual score. The Main Deck is legal on copy limits (Foolish Burial, Herald of the Arc Light, Monster Reborn and Reinforcement of the Army each run 1 copy at their Limited cap, and Red Reboot runs 1 of 2) and has seven 3-copy monster names that give real starter density, so the engines open often (Inferred). The deck is not a coherent Phantom Knights build: exact-name purity is 4 of 61 copies and most of the archetype core is absent, so the engines are three or four unrelated sub-archetypes (Wind-Up, Cyber/Code Talker, Roid, Ignister) that connect only loosely. Its interaction density (about nine negation texts, several 1-of hand traps and negates in the Extra Deck) is the strongest part and earns D7 and D8, while the Extra Deck overflow and the many situational spells cost D2, D10 and D11. Archetype popularity and usage statistics confirm the list is real but did not add points, no combo boards were recorded so floor and median are unknown, and the score was not produced by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Five 3-copy engine starters (Wind-Up Shark, Wind-Up Rat, Wind-Up Magician, Speedroid Terrortop, Doomed Soleret) give P(at least one in opening 5) ≈ 0.92; the engines are unrelated, so the bootstrap is weak (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Roughly ten situational or narrow spells and traps (Lightning Storm, Dark Ruler No More, Evenly Matched, Red Reboot, Foolish Burial, Monster Reborn, Small World, Triple Tactics Talent) plus a Phantom Knights core that is mostly absent produce frequent dead cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; semantic read of Underworld Goddess (negate all opposing face-up monsters), Firewall Singularity (returns cards, gains ATK) and Accesscode Talker (protected negate and ATK gain) gives a high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so floor and median output cannot be measured; the list depends on several separate starters, which suggests a mid median (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Five hand traps plus Ash Blossom and Red Reboot give interruption options; Wind-Up Rabbit and Zenmaintenance recur, but no second independent line is evidenced (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Zenmaity detaches materials, Edge Imp Sabres and Zenmaintenance recur from the GY, and Foolish Burial and Small World add card flow; the Extra-heavy build spends materials quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Roughly nine negation texts plus removal and banish effects (Herald of the Arc Light, Tri-Gate Wizard, Accesscode Talker, SA.I.dekick, Underworld Goddess) across the Main and Extra Decks give broad, layered end-board interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second value comes from Underworld Goddess, Herald and Dark Ruler No More negating an established board; Lightning Storm needs an empty field, so it is conditional (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Link and Xyz bosses reach 2900-3500 ATK (Firewall Singularity, Underworld Goddess, Borreload, Starslayer), but closing depends on reaching them through an unreliable setup (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 40 Main Deck cards at the legal minimum with 25 distinct names, 17 singletons and ten tech cards; the mix is compact in count but incoherent in purpose (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 21 Extra Deck cards exceed the 15-card maximum by 6, so the list is structurally over-full; Link and Xyz redundancy is good (2 copies of Code Talkers, Zenmaity) but must be cut to legal size (Verified size, Inferred value) |
| D12 | Side Deck Adaptability | 50 | No side deck exists in Master Duel (side_count 0), so post-side adaptability is neutral and provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is not available, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Three or four engine lines (Wind-Up, Cyberse, Code Talker, Ignister) with many decision points and link-material choices make the deck demanding for the intended player (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 56, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal size cap (-18); Engine conflict (-4); Banlist exposure (-3). Final formula: Illegal cap applied: 0.80*Structural(56) + 0.20*TournamentReliability(50) + Modifiers(-7) = 48 pre-cap; capped to 30 as a theoretical/structural-only score because the Extra Deck exceeds the Master Duel maximum
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven 3-copy monster names give broad starter access on either turn order
- Dense negation and removal coverage across Main and Extra Decks, including Underworld Goddess, Herald and Accesscode Talker
- High-ATK Link and Xyz finishers (Firewall Singularity 3500, Underworld Goddess 3000, Borreload 3000)
- Multiple GY recursion routes (Zenmaintenance, Edge Imp Sabres, Taketomborg) support grind
Weaknesses
- Illegal Extra Deck size (21 vs 15)
- Incoherent archetype identity: only 4 of 61 copies are exact Phantom Knights
- Many situational or 1-of spells that brick or go dead
- No recorded combo boards, so consistency and output claims rest on inference
Critical choke points
- Extra Deck must be cut by 6 before the list is legal; the cut choice decides which engine survives
- Single-copy Herald of the Arc Light and Monster Reborn are the only ways to reach several lines
- Starter access is high, but the Link-2/Link-3 base is needed for most finisher lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Six Extra Deck cards (for example Dominant-level singletons such as Eclipse Twins or Daigusto Emeral) | None; legal size is 15 | Brings the list inside the Master Duel Extra Deck maximum so a normal Final score can be issued |
| 2 | One or two situational spells (Dark Ruler No More, Triple Tactics Talent) | A second Wind-Up or Cyberse starter | Reduces dead draws and raises starter density |
| 3 | Off-archetype singletons with no engine link | Core cards of one sub-archetype (Wind-Up or Phantom Knights) | Makes the engine coherent and lifts D1 and D4 |
Evidence & confidence
- Verified: Extra Deck 21 exceeds Master Duel maximum 15; status Illegal; Main Deck 40 cards; no Main Deck copy-limit violations; Exact-name Phantom Knights purity 4 of 61 copies (6.6%); Archetype core present 5 of 25 (20%) per usage statistics; Hypergeometric starter, core, searcher and hand-trap probabilities
- Inferred: Engine accessibility and brick rate from starter density and situational-spell count; Interaction density from card text (about nine negation texts); Ceiling read from Link/Xyz finisher text; Going-first and going-second estimates
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link); Side adaptability (no side deck in Master Duel)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup, starter and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no side deck, so D12 has no post-side evidence
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