Power Patron Deck #763038 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Oct 10, 2026 by YGO Mod.

Deck Power Patron Master Duel

Created by: YGO Mod (20517634)

Created On: 10/10/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
60± 8/ 100
Power Score
Structural 64
Reliability 57
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters: Vidolium (5000 ATK via Pendulum effect), Jupiter/Nerva-class Power Patron bosses, Junora and TY-PHON as closers, reached through Fusion/Link/Synchro/Xyz summons enabled by Artmage and Power Patron searchers.; Artmage Fusion lines (Artmage Power Patron, Artmage Finmel, Medius the Pure) that convert Main Phase Fusion Summons into board presence and recursion.
  • Turn 1 (going first): Open a searcher (Medius, Pendulum Treasure, Artmage Power Patron, Artmage Litera) to set up Pendulum or Artmage Fusion starts, using Super Polymerization and Artmage Varnish to fuse into a Power Patron or Artmage boss; keep Ash Blossom or Ghost Belle up as the first interaction.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Belle, Droll and Lock Bird, Maxx C) against the opponent's first summon or search, then rebuild from Medius recursion and Artmage Litera or Acropolis searches.
  • Recovery: Recover through Medius and Litera GY effects, Artmage Pact and Impasto to reset board pressure, and Pendulum Treasure to re-add a Pendulum monster to the Extra Deck when the Pendulum zone empties.
  • After siding: No side deck is registered in the export, so there is no post-side plan to evaluate; the deck is judged on its main-deck plan alone.

Why it scores here

The deck's score comes from how the whole system behaves, not from averaging card scores: 22 archetype-core copies give a 98% chance of at least one core card in the opening hand, and 18 searcher-text cards give about 96% for at least one searcher in five cards (Inferred). It holds 7 hand traps and 13 negation-text cards, so it can answer the opponent's first move and continue into an Extra Deck boss, with boss ceilings such as Vidolium at 5000 ATK. The median output and conversion are only inferred from card text because no recorded boards exist, so these scores carry wider uncertainty. Popularity did not earn points: the archetype's usage stats confirm the core list is real, but the score rests on consistency and interaction. The deck has zero side cards and a low exact-name archetype purity of 16.1%, which limit adaptability and engine coherence, and they pull the final score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 of 3 copies in 5-card opening) = 0.33 per 3-copy card; P(>=1 searcher in 5) = 0.96; P(>=1 archetype-core card in 5) = 0.98 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Fifteen Spell/Trap-type cards and conditional pieces such as Crossout, Feather Duster and Pendulum Treasure create dead-draw risk; 41-card main with 15 Extra (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling read from card text: Vidolium 5000 ATK, Jupiter 3500 ATK, Nerva 3300/3300, Junora 3100/3800 boss routes; no recorded boards to confirm (Inferred semantic read)
D4 Combo Floor & Median Output 55 No combo data supplied; median is text-only, with a moderate expectation given engine fragmentation (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Seven hand traps and Medius/Litera recursion give multiple independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searcher density (18) and Medius/Litera graveyard recursion sustain resource flow; Pendulum Treasure refills Extra Deck (Inferred)
D7 End-Board & Interaction Quality 74 Removal text count 20 and negation text count 13, with Junora's negate-all effect and Impasto/Pact layering (Observed flags plus Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Seven hand traps plus Droll and Lock Bird (2) against going-second boards; probability of at least one hand trap in six cards is 0.70 (Inferred)
D9 Offensive Pressure & Closing Power 76 End-board ATK and boss monster count (Vidolium 5000, Jupiter 3500, Nerva 3300) give strong closing power; direct attack lines via Artmage and Pendulum monsters (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 60 41 main with 25 distinct cards, 14 singletons, and 7 Pendulum monsters with scale 1 or 11; moderate flexibility and coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 64 Extra Deck fully used (15/15) with 9 Fusion, 3 Link, 2 Xyz, 1 Synchro; mixed summoning routes and fusion-material dependence (Verified count / Inferred)
D12 Side Deck Adaptability 22 No side deck in the export (side 0), so post-side adaptability cannot be evaluated and scores low (Verified count / Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share is unavailable, so this sits at a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion/Pendulum/Link sequencing and a dependency on Artmage/Power Patron enablers raise the decision burden (Inferred from examples)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: engine conflicts (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 63.9 and TR 56.6 give 62.6, then modifiers -3 gives 59.6, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives high starter access and interruption answers
  • Extra Deck boss ceiling (Vidolium, Jupiter, Nerva, Junora) is strong for closing
  • Interaction density (removal 20, negation 13) layers end-board control

Weaknesses

  • Zero side deck, so no post-side adaptability
  • Low archetype purity (16.1%) splits the engine across Artmage, Medius and splash archetypes
  • Complex Fusion/Pendulum/Link sequencing raises pilot error risk

Critical choke points

  • Pendulum Treasure and Medius routes depend on finding a Pendulum or Artmage monster; missing both stalls the line
  • Hand-trap dependence (7 cards, 0.70 in going-second 6-card hand) means one dead hand misses the interruption plan
Priority Remove Add Reason
1 Harpie's Feather Duster A side-deck-compatible Artmage or Power Patron engine card (or a side deck of 15) Feather Duster is situational and Limited; a side deck would give post-side adaptability, which D12 scores lowest.
2 Maxx C An additional searcher or boss-enabler in the Power Patron core Maxx C is a Limited hand trap that draws only on opponent summons; the core searcher slot improves D1 and D2 consistency.

Evidence & confidence

  • Verified: Legal in master-duel: 41 main (40-60), 15 extra (0-15), 0 side; no violations; all restricted cards at legal limits; Extra Deck breakdown: 9 Fusion, 3 Link, 2 Xyz, 1 Synchro, 0 side; Archetype core inclusion and typical copies from usage statistics
  • Observed: Core-card inclusion percentages from usage statistics (archetype-level)
  • Inferred: P(>=1 starter in 5) and hand-trap odds from hypergeometric draws; Structural weights and dimension scores from card text and composition; Medius, Pendulum Treasure and Artmage routes as functional starters
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combo data total 0) No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or unknown No side deck in the export, so D12 post-side performance cannot be evaluated Data inconsistency: usage statistics marks Junora, Nerva, Jupiter, S:P Little Knight and Artmage Non-Finito as not in this deck, but the Extra Deck lists all five with 1 copy each. The core-card presence (45.8) and missing core cards list are therefore understated; corrected presence is about 16 of 24 core cards (66.7%). This evaluation does not rely on those flags.

More Master Duel Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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