Prophecy Deck #763013 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Diabellstar the Black Witch x3, Magician's Rod x3. Created Oct 10, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 10/10/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 61
Reliability 52
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Dark Magician Girl searcher engine (Magician's Rod, Dark Magical Curtain, Dark Magical Circle, Soul Servant) feeding Extra Deck boss monsters such as Dark Magician of Destruction, Master of Chaos and Red-Eyes Dark Dragoon (text-only read, Inferred); Mitsurugi and Sinful Spoils/Azamina follow-up lines (Ame no Murakumo, Azamina Mu Rcielago, Deception of the Sinful Spoils) as splash payoffs (Inferred)
  • Turn 1 (going first): Search and set up with Magician's Rod, Dark Magical Circle and the Dark Magician searcher text, then protect the starter with Ash Blossom, Effect Veiler and Infinite Impermanence (Inferred)
  • Turn 2 (going second): Use the six-card hand to open with hand traps (11 in deck, about 72% chance of at least one in a 6-card hand) and Droll & Lock Bird, then convert through Extra Deck summons (Inferred)
  • Recovery: Recover through Magicians' Souls, Soul Servant and the Dark Magician / Dark Magician Girl recursion text in the GY (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck cards, so there is no post-side plan

Why it scores here

The deck's system is scored on its structure, not on the strength of its individual cards. Its 30 searcher-text cards and the 98% archetype-core group make the engine reliably reachable (Inferred from hypergeometric estimates), and 11 hand traps plus Ash Blossom and Droll give it real interruption resilience and going-second options. Conversion depends on Extra Deck boss summons, but no recorded boards exist, so the ceiling and median are text-only inferences. The deck is 32 distinct main-deck cards with only 6.7% exact Prophecy purity, which spreads the engine across Mitsurugi, Sinful Spoils, Azamina and Chaos and lowers efficiency. Popularity and meta-share were not used, and card scores were not averaged. The final score is capped low because the list is illegal on three copy-limit violations, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher-text card in opening 5) about 0.97; Dark Magician core 98% present in hand of 5; Magician's Rod P about 0.23 per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 singletons and 10 three-of cards; several off-archetype Mitsurugi and Sinful Spoils cards create conflicting lines, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling inferred from text: Dark Magician of Destruction, Master of Chaos and Red-Eyes Dark Dragoon as boss payoffs (Inferred semantic)
D4 Combo Floor & Median Output 50 No recorded combos, so median output cannot be measured; provisional mid-range read (Provisional)
D5 Interruption Resilience & Route Redundancy 70 11 hand traps and multiple searchers give independent lines after one negation; redundancy is decent (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion via Magicians' Souls, Soul Servant and Dark Magical Circle, and card-draw text on the Sinful Spoils cards (Inferred)
D7 End-Board & Interaction Quality 74 Interaction density is high: Ash Blossom, Effect Veiler, Droll & Lock Bird, Infinite Impermanence and Called by the Grave; hand-trap group P(>=1 in 6) about 0.72 (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps and Droll give board pressure; the deck also has Gandora-G and Ame no Murakumo for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 64 High-ATK bosses are present (Diabellstar 2500, Dark Magician 2500, Ame no Murakumo 3200), but closing relies on combo routes that are not recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck 60 with 32 distinct cards and only 6.7% exact-archetype purity; 27 Level-0 spell/trap cards and off-theme splash slow consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards (7 Fusion, 8 Link) with several core Extra Deck summons absent from the list; spread across sub-archetypes (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan exists (Verified count)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points and multi-step Ritual, Fusion and Link lines; error tolerance is low for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo profile used as primary; no secondary blend applied to the weights. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-8). Final formula: Illegal cap applied: uncapped blend would be 0.80*61 + 0.20*52 - 8 (banlist modifier) = 51; capped to 30 for an illegal list. Result is theoretical/structural-only. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (30 cards) makes the engine reliably reachable
  • 11 hand traps and multiple negations give interruption resilience
  • Broad interaction on the end board (Ash, Veiler, Droll, Impermanence, Called by the Grave)

Weaknesses

  • Illegal list: three copy-limit violations and banned-status cards run beyond their allowance
  • Low exact-archetype purity (6.7%); engines split across Mitsurugi, Sinful Spoils and Chaos
  • No Side Deck; no post-side plan
  • No recorded combos, so conversion is unverified

Critical choke points

  • Magician's Rod and the Dark Magician searcher text for the opening engine
  • Extra Deck boss summons, which depend on a small set of Extra cards
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring (3 to 2), Mitsurugi Prayers (3 to 1) and WANTED: Seeker of Sinful Spoils (3 to 1) Legal-count replacements Restores legality; the list cannot receive a normal score until the violations are fixed
2 Off-archetype Mitsurugi or Sinful Spoils splash cards Core Dark Magician or Prophecy cards Raises exact-archetype purity and reduces engine conflict
3 Nothing Side Deck cards A Side Deck is required for a meaningful post-side plan

Evidence & confidence

  • Verified: Copy-limit violations on Ash Blossom & Joyous Spring, Mitsurugi Prayers and WANTED: Seeker of Sinful Spoils; Main deck 60, Extra 15, Side 0; no Side Deck; Banlist status of the restricted cards as listed in the evidence
  • Inferred: Hypergeometric starter, hand-trap and brick estimates; Going-first and going-second plans derived from card text; Ceiling and interaction ratings from card text
  • Provisional: Meta Power (null, no dated metagame sample); Format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample No Side Deck, so post-side performance cannot be assessed

More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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