Dracotail Deck #763000 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 10, 2026 by YGO Mod.

Deck Dracotail TCG

Created by: YGO Mod (20517634)

Created On: 10/10/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
20± 6/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Blind-Second/OTK
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8 boss monsters (Dracotail Arthalion, Albion the Branded Dragon) from the Extra Deck, using Dracotail and Branded starters; Repeated Fusion Summons through Dracotail GY-recursion, with Fallen of Albaz monsters providing fusion material
  • Turn 1 (going first): Open a Dracotail or Fallen of Albaz starter, search a second engine piece (Ketu or Rahu Dracotail, Branded Fusion), and Fusion Summon a boss on turn 1 or 2 (Inferred)
  • Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Nibiru) to disrupt the opponent's opening, then rebuild through the Dracotail GY loop (Inferred)
  • Recovery: Recycle Dracotail cards from the GY or banishment to the Deck bottom while drawing (Dracotail Flame, Horn, Sting) and re-search an engine monster (Inferred)
  • After siding: No side deck is present, so no post-side plan can be evaluated (Provisional)

Why it scores here

This list is Illegal under the TCG banlist: it runs three Forbidden cards and copy counts above the Semi-Limited and Limited caps, so it receives no normal Final Contextual score and is capped at 20 as a theoretical, structural-only read. The structural read (57) rests on the archetype core: the Dracotail and Branded engines have about a 96% chance of at least one core card in a 5-card opening hand (Inferred), and the 11 hand traps and 16 negation/removal texts give real interaction density. Scoring is on the system, not an average of card scores. The Dracotail archetype's popularity and usage stats confirm that the list is real, but they did not earn points. The lack of recorded boards, a tournament link, a side deck, and any dated meta means floor, median, matchup, and post-side scores are unsupported and carry the most uncertainty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 core card in 5-card opener) ~0.96 from the archetype core group; starter access is strong but the list is illegal (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Heavy use of 3-copy Fusion starters and 11 hand traps, but 14 single-copy slots and conflicting Normal Summons create some dead hands (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from text: Fusion-chained boss lines (Arthalion, Albion Branded, Gulamel), no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No parseable combos, so the median cannot be measured; the floor is estimated from starter diversity only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two independent routes (Dracotail GY loop, Branded/Fallen of Albaz) and 11 hand traps for disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and draw effects (Dracotail Flame, Horn, Sting) offset a costly Fusion-material economy (Inferred)
D7 End-Board & Interaction Quality 68 16 negation/removal texts, including Ash Blossom, Infinite Impermanence and Dragon's Mind; the Forbidden Called by the Grave is not counted (Inferred)
D8 Going-Second & Board-Breaking Power 62 11 hand traps and Fusion boss pressure give a going-second answer; no measured going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000-ATK bosses (Arthalion, Mirrorjade, Sanctifire Dragon) provide closing power (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 60 main with 32 distinct cards and 26.7% exact-name purity, and mixed sub-archetype spread (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 13 Fusion and 2 Synchro across 15 slots gives good coverage, but Extra access depends on a few 3-copy starters (Verified composition, Inferred)
D12 Side Deck Adaptability 10 The deck runs no side deck (side_count 0), so adaptability is near zero (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; only archetype usage is available (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion chains with many decision points raise the pilot skill needed (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12); illegal_cap (-35). Final formula: Illegal cap: theoretical Structural 57 (Combo profile) = 0.80*57 + 0.20*50 = 55.6 before cap; capped at 20 because the list is Illegal (Forbidden cards + copy-limit violations)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong archetype core density (27 copies, about 96% opening access, Inferred)
  • Dense interaction: 11 hand traps and 16 negation/removal texts
  • Multiple recursion routes from the Dracotail GY and banishment zones
  • Fusion boss threats at 3000 ATK

Weaknesses

  • Illegal list: Forbidden and over-limit cards
  • No side deck
  • Mixed sub-archetype spread lowers engine coherence (26.7% exact-name purity)
  • No recorded boards, so the floor and median are unmeasured

Critical choke points

  • Extra Deck access depends on a few 3-copy Fusion starters and Fallen of Albaz
  • A single Forbidden or over-limit card set would make the deck unplayable as built
Priority Remove Add Reason
1 Albion the Branded Dragon (2), Called by the Grave (1), Triple Tactics Talent (1) Legal substitutes from the TCG list (e.g. another Branded Fusion-line or Dracotail starter) These cards are Forbidden in TCG; the list cannot be evaluated as a normal deck until they are removed
2 One copy each of Ash Blossom, The Fallen & The Virtuous, Super Polymerization, Branded Opening, Branded in High Spirits, Droll & Lock Bird Legal-count cards from the same engine Trims the list to Semi-Limited and Limited caps

Evidence & confidence

  • Verified: Legality: 3 Forbidden cards and multiple copy-limit violations; Composition counts: 60 main, 15 extra, 0 side, 13 Fusion and 2 Synchro; Card text and banlist status for each listed card; Core archetype group: 27 copies
  • Inferred: Opening access ~0.96 for the archetype core; Interaction density from text roles; Turn-1 and turn-2 plans; Going-second hand-trap coverage ~0.72
  • Provisional: Meta Power and matchup fit (no dated meta or tournament link)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup rates unknown Meta Power provisional no side deck; post-side plan unevaluated

More TCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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