Dark Magician Deck #762998 — Yu-Gi-Oh! TCG
48 Main, 21 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Illusion of Chaos x3, Ash Blossom & Joyous Spring x3. Created Oct 10, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/10/2026
Main Deck (48)
- Dark Magician, the Pharaoh's Servant x2
- Droll & Lock Bird x2
- Magicians' Souls x2
- Manju of the Ten Thousand Hands x1
- Mitsurugi no Mikoto, Aramasa x3
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x2
- Mulcharmy Fuwalos x2
- Night Sword Serpent x1
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Called by the Grave x1
- Lightning Storm x2
- Mitsurugi Magatama x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x2
- Super Polymerization x2
- The Gaze of Timaeus x2
- Evenly Matched x3
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (21)
- Dark Magician of Destruction x1
- Garura, Wings of Resonant Life x1
- Master of Chaos x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Accesscode Talker x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- Dyna Mondo x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- Evilswarm Exciton Knight x1
- Light Dragon @Ignister x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 48 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Mitsurugi and Dark Magician board pressure through Ritual and Fusion Summons (Ame no Murakumo, Futsu no Mitama, Master of Chaos, Timaeus, Dark Magician of Destruction); Link and Xyz boards from the Extra Deck (Accesscode Talker, Super Starslayer TY-PHON, Galaxy-Eyes Photon Lord)
- Turn 1 (going first): Open a Mitsurugi searcher (Aramasa or Saji) or Mitsurugi Ritual, search the Ritual Monster, and Ritual Summon a Mitsurugi Ritual monster; hold Ash Blossom and Infinite Impermanence for the opponent's first interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Evenly Matched, Infinite Impermanence) to break the opponent's first board, then rebuild through Mitsurugi searchers
- Recovery: Recycle through Mitsurugi searchers and Magicians' Souls-style draw effects (if legal) to rebuild from the GY; Mitsurugi Magatama and Mitsurugi Mirror recur Ritual monsters
- After siding: Side deck is empty (0 cards); no post-side plan exists in this list
Why it scores here
This list cannot receive a normal score because it is Illegal in the TCG format: the Extra Deck holds 21 cards against a 15-card limit, nine copy-limit violations are present, and six Forbidden cards are included. The score is a structural estimate capped low. The Main Deck is a workable Mitsurugi and Dark Magician midrange shell with 13 hand traps and 16 searcher-text cards, so the deck can usually find an interaction or a searcher in the opening hand (Inferred, about 0.88 for at least one searcher in five cards). Its engine is spread across at least four sub-archetypes (Mitsurugi 17, generic 28, Dark Magician 4 exact), which limits engine cohesion. The deck has no side deck and no recorded boards, so floor, median and ceiling cannot be separated from evidence. The score does not come from archetype popularity, and it is not an average of the card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one searcher or starter in 5 cards) is about 0.88 and the Dark Magician core is 18 copies with P(open >=1) about 0.92; sub-archetype spread lowers coherence (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand-trap and tech density is high (13 and 18) but many hands will hold off-plan cards from split engines; no brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combo boards, so the ceiling rests on card text: Ritual and Fusion routes can reach Master of Chaos and Timaeus, but no recorded line supports them (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unmeasured; the list relies on Mitsurugi searchers that have no field-presence evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Hand traps and Ash Blossom offer multiple interruption answers, but the Mitsurugi line depends on a single Ritual route after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and Mitsurugi Magatama/Mirror recursion give moderate resource recovery, but Ritual costs are heavy (Inferred from text) |
| D7 | End-Board & Interaction Quality | 50 | Interaction density is high (14 negation, 14 removal text hits) with hand traps and Ash Blossom; durability depends on the boss monsters (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second Droll and Ash Blossom plus Lightning Storm and Mitsurugi Great Purification give some board breaking, but no going-second data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power is mostly Ritual bosses such as Ame no Murakumo (3200 ATK) and Master of Chaos; no closing data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 48 Main Deck cards in the 40-60 range with 26 distinct names and a 3-copy histogram; extra-deck overflow lowers efficiency but Main Deck slots are coherent (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 21 Extra Deck cards, 6 over the legal limit, including Forbidden Number and Red-Eyes cards; coverage is broad but the list is not playable as written (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty, so there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample exists; the Dark Magician archetype appears as a core in the usage stats, which is only context (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple branches (Ritual, Fusion, Link, Xyz) and hand-trap timing give a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (Forbidden cards in deck) (-6); Extra Deck over limit (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied: 40.0 + modifiers(-10) = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 13 hand traps plus negation and removal text on about 14 cards each
- Searcher density (16 cards) gives high starter access
- Core Mitsurugi and Dark Magician cards hit the archetype-standard list (usage stats)
Weaknesses
- Illegal in TCG: Extra Deck overflow and nine copy-limit violations
- Six Forbidden cards included, so the list cannot be played as built
- Engine spread across Mitsurugi, Dark Magician, Chaos, Timaeus and Link/Xyz routes (exact purity 5.8%)
- No side deck
Critical choke points
- Ritual Summon route through Mitsurugi Ritual and Mitsurugi Prayers, which are both Limited and over the copy limit
- Ash Blossom and Droll (over-limit) carry much of the interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ame no Habakiri no Mitsurugi, Called by the Grave, Magicians' Souls x2, Number 41, Number 60, Red-Eyes Dark Dragoon | Legal replacements for the same role (Ritual or Fusion extender, hand trap) | Removes all Forbidden cards so the list becomes legal; this is the only route to a normal score |
| 2 | Ash Blossom x1, Droll & Lock Bird x1, Mitsurugi Prayers x2 | Lower-copy staples or Main Deck alternatives | Brings copy-limited cards to their legal counts |
| 3 | 6 Extra Deck cards with weak coverage | None needed | Reduces Extra Deck to the 15-card maximum |
| 4 | None | A 15-card side deck | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Main Deck 48 cards in the 40-60 range; Extra Deck 21 cards against a 15-card maximum; Nine copy-limit violations and six Forbidden cards; Side deck is empty; Searcher and hand-trap text counts from the evidence pack
- Observed: Archetype usage stats: Ash Blossom, Droll, Infinite Impermanence and Mitsurugi cards are core picks
- Inferred: Hypergeometric starter access of about 0.88 in five cards; Engine coherence and brick estimates from text; Floor, median and ceiling estimates from card text alone
- Provisional: Meta share and format fit, since no dated metagame sample exists
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behavior cannot be assessed
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