Dark Magician Deck #762998 — Yu-Gi-Oh! TCG

48 Main, 21 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Illusion of Chaos x3, Ash Blossom & Joyous Spring x3. Created Oct 10, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/10/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 48 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Mitsurugi and Dark Magician board pressure through Ritual and Fusion Summons (Ame no Murakumo, Futsu no Mitama, Master of Chaos, Timaeus, Dark Magician of Destruction); Link and Xyz boards from the Extra Deck (Accesscode Talker, Super Starslayer TY-PHON, Galaxy-Eyes Photon Lord)
  • Turn 1 (going first): Open a Mitsurugi searcher (Aramasa or Saji) or Mitsurugi Ritual, search the Ritual Monster, and Ritual Summon a Mitsurugi Ritual monster; hold Ash Blossom and Infinite Impermanence for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Evenly Matched, Infinite Impermanence) to break the opponent's first board, then rebuild through Mitsurugi searchers
  • Recovery: Recycle through Mitsurugi searchers and Magicians' Souls-style draw effects (if legal) to rebuild from the GY; Mitsurugi Magatama and Mitsurugi Mirror recur Ritual monsters
  • After siding: Side deck is empty (0 cards); no post-side plan exists in this list

Why it scores here

This list cannot receive a normal score because it is Illegal in the TCG format: the Extra Deck holds 21 cards against a 15-card limit, nine copy-limit violations are present, and six Forbidden cards are included. The score is a structural estimate capped low. The Main Deck is a workable Mitsurugi and Dark Magician midrange shell with 13 hand traps and 16 searcher-text cards, so the deck can usually find an interaction or a searcher in the opening hand (Inferred, about 0.88 for at least one searcher in five cards). Its engine is spread across at least four sub-archetypes (Mitsurugi 17, generic 28, Dark Magician 4 exact), which limits engine cohesion. The deck has no side deck and no recorded boards, so floor, median and ceiling cannot be separated from evidence. The score does not come from archetype popularity, and it is not an average of the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one searcher or starter in 5 cards) is about 0.88 and the Dark Magician core is 18 copies with P(open >=1) about 0.92; sub-archetype spread lowers coherence (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap and tech density is high (13 and 18) but many hands will hold off-plan cards from split engines; no brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards, so the ceiling rests on card text: Ritual and Fusion routes can reach Master of Chaos and Timaeus, but no recorded line supports them (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unmeasured; the list relies on Mitsurugi searchers that have no field-presence evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Hand traps and Ash Blossom offer multiple interruption answers, but the Mitsurugi line depends on a single Ritual route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Mitsurugi Magatama/Mirror recursion give moderate resource recovery, but Ritual costs are heavy (Inferred from text)
D7 End-Board & Interaction Quality 50 Interaction density is high (14 negation, 14 removal text hits) with hand traps and Ash Blossom; durability depends on the boss monsters (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second Droll and Ash Blossom plus Lightning Storm and Mitsurugi Great Purification give some board breaking, but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power is mostly Ritual bosses such as Ame no Murakumo (3200 ATK) and Master of Chaos; no closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 48 Main Deck cards in the 40-60 range with 26 distinct names and a 3-copy histogram; extra-deck overflow lowers efficiency but Main Deck slots are coherent (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 45 21 Extra Deck cards, 6 over the legal limit, including Forbidden Number and Red-Eyes cards; coverage is broad but the list is not playable as written (Verified)
D12 Side Deck Adaptability 20 Side deck is empty, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample exists; the Dark Magician archetype appears as a core in the usage stats, which is only context (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple branches (Ritual, Fusion, Link, Xyz) and hand-trap timing give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (Forbidden cards in deck) (-6); Extra Deck over limit (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied: 40.0 + modifiers(-10) = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps plus negation and removal text on about 14 cards each
  • Searcher density (16 cards) gives high starter access
  • Core Mitsurugi and Dark Magician cards hit the archetype-standard list (usage stats)

Weaknesses

  • Illegal in TCG: Extra Deck overflow and nine copy-limit violations
  • Six Forbidden cards included, so the list cannot be played as built
  • Engine spread across Mitsurugi, Dark Magician, Chaos, Timaeus and Link/Xyz routes (exact purity 5.8%)
  • No side deck

Critical choke points

  • Ritual Summon route through Mitsurugi Ritual and Mitsurugi Prayers, which are both Limited and over the copy limit
  • Ash Blossom and Droll (over-limit) carry much of the interaction
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi, Called by the Grave, Magicians' Souls x2, Number 41, Number 60, Red-Eyes Dark Dragoon Legal replacements for the same role (Ritual or Fusion extender, hand trap) Removes all Forbidden cards so the list becomes legal; this is the only route to a normal score
2 Ash Blossom x1, Droll & Lock Bird x1, Mitsurugi Prayers x2 Lower-copy staples or Main Deck alternatives Brings copy-limited cards to their legal counts
3 6 Extra Deck cards with weak coverage None needed Reduces Extra Deck to the 15-card maximum
4 None A 15-card side deck Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Main Deck 48 cards in the 40-60 range; Extra Deck 21 cards against a 15-card maximum; Nine copy-limit violations and six Forbidden cards; Side deck is empty; Searcher and hand-trap text counts from the evidence pack
  • Observed: Archetype usage stats: Ash Blossom, Droll, Infinite Impermanence and Mitsurugi cards are core picks
  • Inferred: Hypergeometric starter access of about 0.88 in five cards; Engine coherence and brick estimates from text; Floor, median and ceiling estimates from card text alone
  • Provisional: Meta share and format fit, since no dated metagame sample exists
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side behavior cannot be assessed

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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