Dark Magician Deck #762964 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Timaeus the United Dragon x3, Dark Magician x3, Illusion of Chaos x3 - Skill: The Eye of the United Dragon. Created Oct 10, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/10/2026
The Eye of the United Dragon
Main Deck (30)
- Angel O7 x1
- Dark Magician Girl x1
- Magicians' Souls x1
- Nibiru, the Primal Being x1
- Timaeus the United Dragon x3
- Witch of the Black Forest x1
- Dark Magician x3
- Illusion of Chaos x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Dark Magic Attack x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Forbidden Droplet x2
- Magician's Salvation x1
- Secrets of Dark Magic x1
- Soul Servant x1
- The Gaze of Timaeus x1
- Eternal Soul x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Fusion/Ritual/Link/Xyz
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion or Ritual Summon a 2800-3000 ATK Extra Deck boss (The Dark Magicians, Dark Magician the Dragon Knight, Master of Chaos, Red-Eyes Dark Dragoon) through Dark Magician and Timaeus/Illusion of Chaos material, with Dark Magician Girl as a secondary attacker; Link and Xyz pressure (S:P Little Knight, I:P Masquerena, Underworld Goddess, Super Starslayer TY-PHON) once Extra Deck summons are live
- Turn 1 (going first): Open a searcher (Dark Magical Curtain, Dark Magical Circle, Eternal Soul, Witch of the Black Forest, Magicians' Souls) to put Dark Magician into hand, then Fusion or Ritual Summon through Timaeus or Illusion of Chaos
- Turn 2 (going second): Use the 5 hand traps (Ghost Ogre and Snow Rabbit x2, Ghost Belle and Haunted Mansion x2, Nibiru x1) and Forbidden Droplet to stop the opponent's first summon, then rebuild the Dark Magician line from the GY
- Recovery: Soul Servant and Magicians' Souls recycle Dark Magician-family cards from the GY, Eternal Soul revives Dark Magician from the GY, and Witch of the Black Forest adds a monster back to hand
- After siding: Not applicable: Duel Links runs no side deck (side count 0), so no post-side plan exists in this format
Why it scores here
The deck reliably opens a starter through its searcher package: 9 searcher-text cards give P(at least one in a 5-card opening hand) of about 0.857, and the 21-copy archetype-core group is almost never absent (about 0.999), though that group figure overstates the 3-copy staples, which are live only about 0.43 of the time on their own. Conversion is plausible rather than proven: the Extra Deck holds several 2800-3000 ATK Fusion, Link and Xyz bosses that the Dark Magician engine can reach, but there are no recorded boards, so the ceiling and median are text-based inference and the median is left at a neutral value. Survival comes from five hand traps, two Forbidden Droplets, Eternal Soul protection and GY recursion, which score well on resilience and resource economy. Popularity and archetype usage stats confirm the list is a real, accessible build but did not add points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 searcher-text card in 5-card hand) = 0.857; 3-copy staples live only 0.434 of hands; archetype-core proxy 0.999 is overstated (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 5 hand traps and 9 searchers keep most hands functional, but 12 singletons and conditional hand traps (Ghost cards, Nibiru) create some dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Extra Deck has multiple 2800-3000 ATK Fusion, Link and Xyz bosses reachable through Dark Magician, Timaeus and Illusion of Chaos; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 52 | combos_evidence reports 0 parseable boards, so median and floor are unmeasured and held at a neutral value (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Eternal Soul protection, Dark Magical Curtain and Circle, and Ghost hand traps give multiple independent lines after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Soul Servant, Magicians' Souls, Witch of the Black Forest and Eternal Soul recover resources from GY and Deck (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 68 | Two Forbidden Droplet, Dark Magic Attack, Timaeus and Angel O7 plus five hand traps give broad interaction (Inferred from text and role tags) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(>=1 hand trap in 6-card going-second hand) = 0.702; Droplet and Dark Magic Attack add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra Deck bosses at 2800-3000 ATK (Red-Eyes Dark Dragoon, Dragon Knight, Dark Magicians, Master of Chaos, Underworld Goddess) give strong closing stats (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 30 main cards over 19 distinct names with only 12 exact Dark Magician-named copies (30.8%) and 27 off-archetype copies; compact but loosely coherent (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 74 | 9 of 9 Extra slots filled with Fusion, Link and Xyz monsters that the engine can use; no mandatory dead slots (Verified composition) |
| D12 | Side Deck Adaptability | 50 | Duel Links runs no side deck (side count 0), so this dimension is not applicable and held neutral (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable and no dated meta sample; archetype share not used as a score input (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Multi-step Fusion, Ritual and hand-trap sequencing with several decision points per turn; manageable for a practiced pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: No recorded boards (-2); Off-archetype engine support (-1). Final formula: 0.80*Structural(65.4) + 0.20*TournamentReliability(62) + ContextModifiers(-3) = 61.7, rounded to 62 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong searcher density (9 searcher-text cards) gives a high chance of a live starter in the opening hand
- Large Extra Deck offensive ceiling with several 2800-3000 ATK bosses
- Five hand traps and two Forbidden Droplets give real going-second interaction
- GY recursion (Soul Servant, Magicians' Souls, Eternal Soul) supports long rounds
Weaknesses
- Only 30.8% of main copies are exact Dark Magician-named, so the engine leans on off-archetype cards such as Angel O7 and Nibiru
- No recorded boards, so median output and combo reliability are unmeasured
- The 3-copy staples (Timaeus, Illusion of Chaos, Dark Magician, Dark Magical Curtain) are each live in only about 43% of opening hands on their own
Critical choke points
- Dark Magician itself (3 copies) is the central engine piece; losing it to a hand trap or disruption removes most Fusion and Ritual routes
- Extra Deck summons depend on a few material enablers (Timaeus, Illusion of Chaos, Dark Magician), so a single early disruption can stall the whole line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Angel O7 | Magicians' Combination | Angel O7 is off-archetype; Magicians' Combination is listed as a core card in usage statistics (63%) and is not run here (Inferred, based on usage stats) |
Evidence & confidence
- Verified: Legal in Duel Links: 30 main and 9 extra cards within size rules, 0 side, no banned or limited cards; Card stats and text excerpts for all 27 distinct cards; Archetype spread: 12 Dark Magician, 10 generic, 4 Chaos, 4 Prophecy and others; Hypergeometric probabilities for the resolved main deck
- Observed: Usage statistics: 23 archetype rows, core list present at 61.9% by the tool's main-deck-only check
- Inferred: Searcher access 0.857 and staple access 0.434 for a 5-card going-first hand; Hand-trap access 0.702 for a 6-card going-second hand; Engine reach to Extra Deck bosses through Dark Magician, Timaeus and Illusion of Chaos; Interaction, resilience and resource scores from card text and role tags
- Provisional: Median and floor output, since no boards were recorded; Matchup fit and meta position, since tournament_context is unavailable; Side adaptability, since the format has no side deck
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first and going-second splits, matchup results and brick rates are Inferred or Unknown usage_statistics core check marks Extra-Deck core cards (Red-Eyes Dark Dragoon, Dark Magician of Destruction, Master of Chaos, Dark Magician the Dragon Knight, The Dark Magicians, Underworld Goddess, S:P Little Knight) as absent because it checks only the main deck; all seven are present in the Extra Deck, so the 61.9% core figure is understated (only Magicians' Combination is truly missing) guides_evidence contains snippets only with no section detail Meta Power is Provisional unless a dated metagame sample is supplied
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