Horus Deck #762950 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Dark. Created Oct 10, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/10/2026
Precious Cards of the Dark
Main Deck (30)
- Bystial Druiswurm x1
- D.D. Crow x2
- Droll & Lock Bird x3
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x2
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Lava Golem x3
- Nibiru, the Primal Being x2
- Photon Jumper x1
- Qebehsenuef, Protection of Horus x1
- King's Sarcophagus x3
- Soul Servant x1
- Walls of the Imperial Tomb x2
- Canopic Protector x2
- Powersink Stone x2
Extra Deck (9)
- Dark Magician of Destruction x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- World Gears of Theurlogical Demiurgy x1
- Coach King Giantrainer x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 68: Sanaphond the Sky Prison x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.6 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Revive Horus monsters from the GY with King's Sarcophagus (or Walls of the Imperial Tomb as its field-zone form) into 2400-3000 ATK boards, then close with Extra Deck Xyz/Link threats such as Super Starslayer TY-PHON, World Gears and Coach King Giantrainer.; Extra Deck pressure from Xyz and Link monsters (Super Starslayer TY-PHON, Dingirsu, Sanaphond, World Gears) once a field-zone enabler is live.
- Turn 1 (going first): Open with King's Sarcophagus or Walls of the Imperial Tomb, search a Horus monster with Imsety or Walls, and revive Horus monsters from the GY once a Sarcophagus is face-up.
- Turn 2 (going second): Use Droll & Lock Bird, D.D. Crow or Nibiru (about 83% to hold at least one hand trap in a 6-card hand) to disrupt the opponent's first board, then revive Horus monsters through the Sarcophagus.
- Recovery: Rebuild from the GY: Sarcophagus, Imsety, Hapi, Duamutef and Qebehsenuef all revive from the GY, and Walls re-searches a Horus monster from the Deck.
- After siding: No side deck in Duel Links; the deck has no post-side plan, so any adjustment is limited to the Extra Deck choice before the match.
Why it scores here
The deck reliably opens a functional plan only when one of its five field-zone enablers (3 King's Sarcophagus, 2 Walls of the Imperial Tomb) is in hand; this gives about 63% at least one enabler in a 5-card opening hand (going first) and about 70% in a 6-card hand (going second), both Inferred from hypergeometric math. Once live, Horus monsters revive from the GY and convert into 2400-3000 ATK bodies and Xyz/Link finishers, and the hand-trap package (7 copies) gives about 83% odds of holding one when going second. The score comes from consistency, interruption resilience, interaction density and closing power on the system as a whole, not from Horus being a popular archetype and not from averaging individual card scores. No recorded boards exist, so the ceiling and median are text-only inferences and are capped accordingly, and no post-side or matchup data exists, so those dimensions stay low-confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 5 enablers in 5-card hand) ~0.63; P(at least one King's Sarcophagus in 5) = 0.43; 2 revive routes via Walls (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 distinct Main Deck cards with 20 Effect Monsters; roughly 6 cards need a live Sarcophagus or Walls to function, with Lava Golem needing opponent monsters to Tribute (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards (combos_evidence total 0); ceiling inferred from text: Sarcophagus plus several GY-revived Horus monsters and Extra Deck Xyz/Link follow-ups (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median output cannot be measured and is inferred to be lower than the ceiling because the engine depends on enablers (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three independent revive routes (Sarcophagus, Walls, Imsety/Hapi/Duamutef GY summons) plus hand traps and Canopic Protector give recovery after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Discard costs (Sarcophagus, Imsety sending 2 cards) are paid back by GY revivals and Walls re-searching from the Deck (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 65 | Powersink Stone (2), Canopic Protector (2), Droll & Lock Bird (3), Nibiru (2) and Galaxy-Eyes Photon Lord negation text give layered interaction; interaction density is not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | 83% hand-trap odds going second and 3000-ATK Horus bodies; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Horus bodies at 3000 ATK, Super Starslayer TY-PHON 2900, World Gears 3500 ATK link; end-board attack strength from card stats (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 30 Main Deck slots with 16 distinct cards; 20 monsters, 6 spells, 4 traps; exact Horus name purity 20.5%, so many generic and off-archetype cards dilute the engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 9 Extra Deck slots, all singles, covering 5 Xyz, 3 Link and 1 Fusion; Coach King is Limited (1 copy), so the slots are flexible but rely on a few specific summons (Verified composition) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no side deck and the export shows 0 side cards; no post-side plan exists (Verified, no evidence to score) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share; archetype representation is confirmed by usage stats only; matchup fit is Provisional and set to neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step GY revive sequences with once-per-turn restrictions on each Horus monster and several floating hand-trap decisions; moderate error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56.6, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Unrecoverable choke point (-3); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Final = 0.80*56.6 + 0.20*54 - 1 (modifiers) = 55.1 -> 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Revive engine built on King's Sarcophagus with 5 field-zone enablers.
- Layered interaction: 7 hand traps, Powersink Stone, Canopic Protector and negation/removal text.
- Strong Extra Deck closers: 3500 ATK World Gears, 2900 ATK TY-PHON, 2800 ATK Giantrainer.
- Compact 16-distinct-card Main Deck; all 19 archetype-standard core cards are present when Extra Deck is counted.
Weaknesses
- Low exact-name purity (20.5%) with 31 off-archetype copies.
- No sideboard and no recorded boards, so the ceiling and median cannot be measured.
- Single-enabler dependency: a dead field zone means the revive engine stops.
- Lava Golem (3 copies) needs opponent monsters to Tribute and is conditional.
Critical choke points
- King's Sarcophagus / Walls of the Imperial Tomb in the field zone: all Horus GY revives depend on one of 5 copies being live.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Lava Golem | One more field-zone enabler or a second hand trap (Inferred) | Lava Golem is conditional on opponent monsters; a second enabler or hand trap raises first-turn access and interruption resilience. |
Evidence & confidence
- Verified: Legal in duel-links: 30 Main, 9 Extra, 0 Side within size limits; all restricted cards within legal copies.; Composition: 20 monsters, 6 spells, 4 traps; 16 distinct Main Deck cards; exact-name Horus purity 20.5%.; Core cards: all 19 archetype-standard core cards are present when Extra Deck is counted; the export's 57.9% core_present_pct counts Main Deck only, so the 8 'missing core' cards are actually in the Extra Deck.; Card stats and text as listed in the evidence (e.g. Horus 3000 ATK, World Gears 3500 ATK).
- Inferred: P(at least one enabler in 5-card opening hand) = 0.63 (going first) and 0.70 (going second) (hypergeometric).; Hand-trap odds of 0.83 going second (matches export).; Revive engine ceiling and interruption resilience from card text only.; Interaction quality from card text.
- Provisional: Meta Power (no dated metagame sample).; Matchup fit and tournament reliability (no tournament link).; Side adaptability (no side deck exists in Duel Links).
- Data gaps: No combos supplied: combo floor, median, ceiling and board_per_starter are text-only inference. usage_statistics in_this_deck flags only the Main Deck: 8 Extra Deck core cards are marked 0 copies but are present in the cards list. Core coverage is 19/19 when Extra Deck is counted. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Guide 1490 has no usable snippet (empty section).
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