Horus Deck #762948 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Wind. Created Oct 10, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/10/2026
Precious Cards of the Wind
Main Deck (30)
- Droll & Lock Bird x3
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Qebehsenuef, Protection of Horus x1
- The Winged Dragon of Ra - Sphere Mode x1
- King's Sarcophagus x3
- Soul Servant x1
- Walls of the Imperial Tomb x3
- Canopic Protector x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: King's Sarcophagus enables repeated Special Summons of Horus monsters from the GY, which convert into 3000-ATK boards (Horus the Black Flame Deity, Imsety, Lava Golem) and Extra Deck Xyz/Link pressure.; Lava Golem's Standby damage and Extra Deck Xyz/Link monsters (Number 90, S:P Little Knight, World Gears) as board pressure after the Horus engine stalls.
- Turn 1 (going first): Opening Walls of the Imperial Tomb or Sarcophagus, search or set up a Horus monster, then Special Summon a Horus monster from the GY through Sarcophagus and extend into an Extra Deck monster.
- Turn 2 (going second): Use Droll & Lock Bird and Nibiru as hand traps to disrupt the opponent's summons, then rebuild the Sarcophagus engine from the GY.
- Recovery: Walls recycles one card per turn, and the GY-revive Horus monsters (Imsety, Hapi, Qebehsenuef, Duamutef) re-enter after the board is cleared, as long as Sarcophagus stays on the field.
- After siding: Not applicable: Duel Links has no side deck.
Why it scores here
The deck scores as a connected Horus system: King's Sarcophagus (3 copies) is the engine, Walls of the Imperial Tomb (3 copies) supplies the searches that keep it live, and the GY-revive Horus monsters close the loop. The Main Deck is a clean 30-card build with eight triples and 14 distinct cards, which keeps the engine consistent. Hand traps (Droll & Lock Bird, Nibiru) give a real going-second answer, and Lava Golem, Imsety and Horus the Black Flame Deity supply the closing power. The score does not come from Horus being a popular archetype (usage stats only show it is accessible) and it is not an average of card scores. No combo boards, win-rate, or tournament data are available, so the floor and median are inferred from card text and the score carries a wider band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 King's Sarcophagus in 5-card opening) ≈ 0.43; P(≥1 of the 6 searcher/starter copies) ≈ 0.70; Sarcophagus-from-GY revive routes add redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Six hand traps and three triple-copy generic cards keep most hands functional, but Lava Golem and Sarcophagus-dependent GY revives can leave dead starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from card text only: Sarcophagus → GY Horus revive → 3000-ATK boards and Extra Deck follow-up; no recorded boards in evidence (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards supplied, so the median is inferred from starter diversity and Walls recycling; treated as a Provisional floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple GY-revive Horus monsters and Canopic Protector let the engine restart after a single disruption, but Sarcophagus is a single-card choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Walls recycles one card per turn and Imsety/Duamutef spend cards from hand to GY; resource loop is solid but not self-sustaining (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Sarcophagus protects Horus monsters from non-targeting effects, with Droll & Lock Bird and Nibiru as hand traps and Canopic Protector as a counter; no floodgate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand traps Droll & Lock Bird and Nibiru plus Sarcophagus-revived boards handle a going-second opponent, but the deck lacks dedicated board-breaking removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Horus the Black Flame Deity and Imsety reach 3000 ATK, Lava Golem deals Standby damage, and Extra Deck Xyz/Link monsters add pressure (Verified stats; Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 30 Main Deck cards at the Duel Links maximum with 14 distinct cards and eight triples; compact and coherent (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Nine Extra Deck slots split across Xyz (5), Link (3) and Fusion (1); multiple Extra-based closers, with Number 90 and Dingirsu as high-usage staples (Verified composition) |
| D12 | Side Deck Adaptability | 50 | Duel Links has no side deck, so adaptability is scored as neutral (Verified rule) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype matchup fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Sarcophagus sequencing and GY-revive conditions raise decision load, but the core line is short (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Single-card choke point (King's Sarcophagus) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine is consistent: three King's Sarcophagus and three Walls of the Imperial Tomb.
- Clean 30-card Main Deck with eight triples and 14 distinct cards.
- Two-card hand-trap package (Droll & Lock Bird, Nibiru) gives a real going-second answer.
- Extra Deck covers Xyz, Link and Fusion closers.
Weaknesses
- No recorded combos, win-rate, or tournament data to confirm the floor or median.
- Only one core Extra Deck staple (Number 90) is in the list; 10 of 20 core usage cards are missing.
- Duel Links has no side deck, so post-set adaptability is limited.
Critical choke points
- King's Sarcophagus: without it, GY revives and the Horus engine do not start.
- Walls of the Imperial Tomb: the only searcher for the Horus monsters.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Soul Servant (1) | A second Horus-only starter or extender, if available in the card pool | Soul Servant is off-archetype (Dark Magician) and lowers the Horus purity to 17.9%; a Horus card would make the engine more consistent. |
Evidence & confidence
- Verified: Legal status: 30 Main / 9 Extra / 0 Side within duel-links size rules.; Single Limited card (Coach King Giantrainer) run at its legal limit of 1.; Copy counts and Extra Deck breakdown from the list.; Usage stat: King's Sarcophagus present at 97.6% inclusion; 10 of 20 core cards present.
- Inferred: Opening-hand probabilities for the Sarcophagus engine, searchers and hand traps.; Ceiling and floor read from card text only, since no combo boards exist.; Interaction and resilience scores based on card text.
- Provisional: Meta Power (null) and matchup fit (D13) because no dated metagame sample or tournament link exists.; Going-first and going-second splits.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta share and pilot match record absent. No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown. Guide snippet is empty (section_count 0), so no human strategic intent is available. Meta Power is Provisional unless a dated metagame sample is supplied.
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