Horus Deck #762948 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Wind. Created Oct 10, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/10/2026

Precious Cards of the Wind
 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
56± 6/ 100
Power Score
Structural 58
Reliability 58
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: King's Sarcophagus enables repeated Special Summons of Horus monsters from the GY, which convert into 3000-ATK boards (Horus the Black Flame Deity, Imsety, Lava Golem) and Extra Deck Xyz/Link pressure.; Lava Golem's Standby damage and Extra Deck Xyz/Link monsters (Number 90, S:P Little Knight, World Gears) as board pressure after the Horus engine stalls.
  • Turn 1 (going first): Opening Walls of the Imperial Tomb or Sarcophagus, search or set up a Horus monster, then Special Summon a Horus monster from the GY through Sarcophagus and extend into an Extra Deck monster.
  • Turn 2 (going second): Use Droll & Lock Bird and Nibiru as hand traps to disrupt the opponent's summons, then rebuild the Sarcophagus engine from the GY.
  • Recovery: Walls recycles one card per turn, and the GY-revive Horus monsters (Imsety, Hapi, Qebehsenuef, Duamutef) re-enter after the board is cleared, as long as Sarcophagus stays on the field.
  • After siding: Not applicable: Duel Links has no side deck.

Why it scores here

The deck scores as a connected Horus system: King's Sarcophagus (3 copies) is the engine, Walls of the Imperial Tomb (3 copies) supplies the searches that keep it live, and the GY-revive Horus monsters close the loop. The Main Deck is a clean 30-card build with eight triples and 14 distinct cards, which keeps the engine consistent. Hand traps (Droll & Lock Bird, Nibiru) give a real going-second answer, and Lava Golem, Imsety and Horus the Black Flame Deity supply the closing power. The score does not come from Horus being a popular archetype (usage stats only show it is accessible) and it is not an average of card scores. No combo boards, win-rate, or tournament data are available, so the floor and median are inferred from card text and the score carries a wider band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 King's Sarcophagus in 5-card opening) ≈ 0.43; P(≥1 of the 6 searcher/starter copies) ≈ 0.70; Sarcophagus-from-GY revive routes add redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Six hand traps and three triple-copy generic cards keep most hands functional, but Lava Golem and Sarcophagus-dependent GY revives can leave dead starters (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Sarcophagus → GY Horus revive → 3000-ATK boards and Extra Deck follow-up; no recorded boards in evidence (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so the median is inferred from starter diversity and Walls recycling; treated as a Provisional floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple GY-revive Horus monsters and Canopic Protector let the engine restart after a single disruption, but Sarcophagus is a single-card choke point (Inferred)
D6 Resource Economy, Recovery & Grind 55 Walls recycles one card per turn and Imsety/Duamutef spend cards from hand to GY; resource loop is solid but not self-sustaining (Inferred)
D7 End-Board & Interaction Quality 60 Sarcophagus protects Horus monsters from non-targeting effects, with Droll & Lock Bird and Nibiru as hand traps and Canopic Protector as a counter; no floodgate (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps Droll & Lock Bird and Nibiru plus Sarcophagus-revived boards handle a going-second opponent, but the deck lacks dedicated board-breaking removal (Inferred)
D9 Offensive Pressure & Closing Power 62 Horus the Black Flame Deity and Imsety reach 3000 ATK, Lava Golem deals Standby damage, and Extra Deck Xyz/Link monsters add pressure (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 66 30 Main Deck cards at the Duel Links maximum with 14 distinct cards and eight triples; compact and coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Nine Extra Deck slots split across Xyz (5), Link (3) and Fusion (1); multiple Extra-based closers, with Number 90 and Dingirsu as high-usage staples (Verified composition)
D12 Side Deck Adaptability 50 Duel Links has no side deck, so adaptability is scored as neutral (Verified rule)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Sarcophagus sequencing and GY-revive conditions raise decision load, but the core line is short (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Single-card choke point (King's Sarcophagus) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine is consistent: three King's Sarcophagus and three Walls of the Imperial Tomb.
  • Clean 30-card Main Deck with eight triples and 14 distinct cards.
  • Two-card hand-trap package (Droll & Lock Bird, Nibiru) gives a real going-second answer.
  • Extra Deck covers Xyz, Link and Fusion closers.

Weaknesses

  • No recorded combos, win-rate, or tournament data to confirm the floor or median.
  • Only one core Extra Deck staple (Number 90) is in the list; 10 of 20 core usage cards are missing.
  • Duel Links has no side deck, so post-set adaptability is limited.

Critical choke points

  • King's Sarcophagus: without it, GY revives and the Horus engine do not start.
  • Walls of the Imperial Tomb: the only searcher for the Horus monsters.
Priority Remove Add Reason
1 Soul Servant (1) A second Horus-only starter or extender, if available in the card pool Soul Servant is off-archetype (Dark Magician) and lowers the Horus purity to 17.9%; a Horus card would make the engine more consistent.

Evidence & confidence

  • Verified: Legal status: 30 Main / 9 Extra / 0 Side within duel-links size rules.; Single Limited card (Coach King Giantrainer) run at its legal limit of 1.; Copy counts and Extra Deck breakdown from the list.; Usage stat: King's Sarcophagus present at 97.6% inclusion; 10 of 20 core cards present.
  • Inferred: Opening-hand probabilities for the Sarcophagus engine, searchers and hand traps.; Ceiling and floor read from card text only, since no combo boards exist.; Interaction and resilience scores based on card text.
  • Provisional: Meta Power (null) and matchup fit (D13) because no dated metagame sample or tournament link exists.; Going-first and going-second splits.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta share and pilot match record absent. No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown. Guide snippet is empty (section_count 0), so no human strategic intent is available. Meta Power is Provisional unless a dated metagame sample is supplied.

More Duel Links Info

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