DoomZ Deck #762919 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 10, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/10/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
65± 6/ 100
Power Score
Structural 69
Reliability 62
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.7
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz chains off the DoomZ/Power Patron engine (Jupiter, Drastea, Vidolium 5000 ATK) converting a starter into a board with boss monsters and equips; Direct pressure from Xyz boss monsters once the opponent's board is cleared by DoomZ Destruction and Command equips
  • Turn 1 (going first): Open a searcher (Power Patron DoomZ, DoomZ Raiders, Jupredo, DoomZ Change) and Normal/Special Summon into an Xyz, using Ash Blossom and Ghost Ogre to protect the starter
  • Turn 2 (going second): Use Maxx "C" and the hand traps (Ash Blossom, Ghost Ogre) to disrupt the opponent's first board, then rebuild through Mulcharmy draw and the DoomZ searchers
  • Recovery: Recurse DoomZ monsters and spells from GY via Raiders and DoomZ Change, and re-Xyz from Extra Deck with the remaining materials
  • After siding: Not applicable: Master Duel is Bo1 and the deck runs no Side Deck

Why it scores here

The deck reliably opens a functional plan: 18 searcher-text cards give a ~95% chance of at least one searcher in a going-first 5-card hand (hypergeometric, Inferred), and the 34 archetype-core copies make the engine almost always reachable. Conversion is strong on paper, with Xyz boss monsters reaching 2400-5000 ATK and multiple Xyz routes (Jupiter, Drastea, Drastrius, Graflareio), but there are no recorded boards, so the ceiling and median are text-based Inferences rather than observed output. Survival rests on six hand traps and roughly 23 removal-text cards, which give layered interaction, though going-second hand-trap access is only ~64% (Inferred). Closing power is high because the Xyz boss monsters and equips push large ATK, but the deck has no side deck, Master Duel is Bo1, and no tournament or matchup data exists, so popularity and archetype usage did not earn points. The score was built on the system (engine consistency, interaction density, conversion ceiling) and was not averaged from individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(≥1 searcher-text card in 5-card opening hand) ≈ 0.955; archetype-core 34 copies present; starter density high (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 68 Six hand traps and multiple searchers keep most hands functional; Mulcharmy and Maxx C dilute the shell; no brick-rate computation (Inferred)
D3 Combo Conversion & Ceiling 72 Xyz routes (Jupiter, Drastea, Drastrius, Graflareio) and equip-based summons give high ceiling from text; combos_evidence has no parseable boards (Inferred)
D4 Combo Floor & Median Output 60 Median output unmeasured: combos_evidence is empty; estimated from text redundancy and multiple starter types (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Multiple independent starters and hand traps (Ash, Ghost Ogre, Maxx C) give alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion via DoomZ Raiders and DoomZ Change plus draw from Mulcharmy and Maxx C; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 78 Removal-text 23 and negation-text 4 across hand traps, Varudras, Drastrius and DoomZ Destruction give layered interaction (Inferred semantic, Verified flags)
D8 Going-Second & Board-Breaking Power 68 Hand traps and removal provide going-second disruption; six hand traps reach ~64% access at least once on the draw (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss monsters at 2400–5000 ATK (Vidolium 5000, Jupiter 3500, Drastrius 2700) give strong closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 62 41-card main with 21 distinct cards and three-copy staples; exact archetype purity only 41%, with Mulcharmy and Branded adding dilution (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck has 12 Xyz plus link, synchro and fusion; several Xyz are doubled and the Extra slots are mostly coherent with the engine (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck in a Bo1 format, so side adaptability is effectively absent; weight is only 2–4% (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; archetype presence (2 guides, high core inclusion) only confirms it is accessible (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz chains with equip interactions and once-per-turn restrictions across many cards are demanding (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68.7, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: off-archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*68.7 + 0.20*62 - 2 = 65.4 → 65

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter coverage (18 searcher-text cards, 95.5% at least one in going-first hand)
  • Layered interaction: six hand traps plus removal-text cards and negation-capable Xyz
  • High closing power from Xyz boss monsters (Vidolium 5000 ATK, Jupiter 3500 ATK)
  • Full legality: 41 main / 15 extra, Limited and Semi-Limited cards at exact legal copy limits

Weaknesses

  • No Side Deck and Bo1 format: zero post-side adaptability
  • Engine dilution: 33 off-archetype copies, including Mulcharmy draw cards that are dead-ish outside specific board states
  • High pilotability burden: multi-step Xyz chains and equip interactions
  • No recorded boards, so ceiling and median output cannot be verified

Critical choke points

  • Reliance on Xyz summons from the Extra Deck: losing Power Patron DoomZ or the core searchers in hand before materials exist leaves a dead starter
  • Hand-trap access on the draw (≈64%) means going-second disruption is not guaranteed
Priority Remove Add Reason
1 One Mulcharmy Purulia One additional DoomZ or Power Patron searcher/starter from the archetype core Cuts off-archetype dilution and improves exact-name purity; consistency gain is Inferred from the core-inclusion stats

Evidence & confidence

  • Verified: Legal size 41 main / 15 extra / 0 side within MD limits; Maxx C 1/1 (Limited) and The Fallen & The Virtuous 2/2 (Semi-Limited); Exact-name archetype purity 41.1%; Core inclusion: 18 of 25 archetype core cards present
  • Inferred: Starter and searcher access (hypergeometric); Interaction density and layered disruption from text; Conversion ceiling and median from card text (no boards); Pilotability burden from combo complexity
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck (Bo1 Master Duel), so side adaptability is unmeasurable

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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