Goblin Deck #762867 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Kagemucha Knight x3, Lonefire Blossom x3, Marauding Captain x3.

Created by: YGO Mod (20517634)

Created On: 10/07/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
44± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 49.8
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss (Firewall Dragon Singularity, Worldsea Dragon Zealantis, Idaten, Dragon that Devours the Dogma) reached through Wind-Up / Phantom Knights board presence and Normal Summon triggers.; Goblin Biker Dugg Charger / Mean Merciless / Grand Entrance chains into Goblin Biker XYZ and Biker recursion from the GY.
  • Turn 1 (going first): Normal Summon a Level 3 or 4 monster (Kagemucha Knight, Marauding Captain, Wind-Up Shark, Wind-Up Magician) to trigger a hand or deck searcher or special summon, then extend into a Link or XYZ boss from the Extra Deck.
  • Turn 2 (going second): Answer the opponent's board with Trap Tracks, Mudora or Rescue Ferret, then rebuild from Phantom Knights GY-banish searches and Wind-Up Rat / Carrier Zenmaity recursion.
  • Recovery: Banish Phantom Knights monsters from the GY (Decayed Cloak, Silent Boots, Ancient Cloak) to add or summon further Phantom Knights, and detach Wind-Up Carrier Zenmaity material to recur Wind-Up monsters.
  • After siding: No side deck is included in the export, so no post-side plan can be assessed.

Why it scores here

The deck reliably opens a Normal Summon trigger through the x3 Level 3 and 4 starters (Kagemucha Knight, Marauding Captain, Wind-Up Shark, Wind-Up Magician), with searchers (11 cards) reaching a live line in about 65% of opening 5-card hands by hypergeometric estimate. Consistency is held back by 25 singleton main-deck slots and many conditional cards that become dead without a specific GY, banish or material state (Blasting the Ruins, Man with the Mark, Junk Forward, Liquid Soldier, Cockroach Knight), so brick risk is high. The deck converts into pressure through Extra Deck bosses with 3000+ ATK (Firewall Dragon Singularity, Dragon that Devours the Dogma, Idaten), and it survives disruption through several independent recursion routes (Phantom Knights GY banish, Wind-Up Rat, Carrier Zenmaity, Goblin Biker from GY). Score is derived from the system's consistency, recursion and boss output, not from averaging card power, and the deck's popularity or meta share earned no points because no tournament data exists. Without a side deck and with no combo records, the post-side and median-output reads stay low-confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 x3 starter in opening 5) ≈ 0.23 per copy-triple; searcher-text group P(>=1 in 5) ≈ 0.65; multi-archetype starters spread the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 35 25 of 38 distinct main cards are singletons; many conditional cards (Blasting the Ruins, Man with the Mark, Junk Forward, Liquid Soldier) are dead without a specific GY or field state (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling estimated from text as Zenmaity/Wind-Up recursion into Extra Deck bosses, with no recorded best line (Inferred)
D4 Combo Floor & Median Output 40 No combo records; median output reasoned from conditional starters and the brick profile, expected low-to-middling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Three independent recursion lines (Phantom Knights GY banish, Wind-Up Rat, Goblin Biker from GY) and 11 searchers give redundancy after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Multiple GY-based recursion effects and XYZ material detach/recycle; no spend-heavy engine recorded (Inferred)
D7 End-Board & Interaction Quality 60 21 removal-text cards, 2 negation-text cards and Shield of the Millennium Dynasty; no hand traps or floodgates in the list (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on Trap Tracks, Mudora and Clock Dragon/Idaten boards rather than hand traps; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Extra Deck bosses reach 3000-3500 ATK (Singularity 3500, Darkfluid 3000, Idaten 3000, Dragon that Devours the Dogma 3000) per the card stats (Verified)
D10 Main Deck Efficiency & Flexibility 40 60 main slots carry 38 distinct cards and an archetype purity of 5.3% (exact-name Goblin 4 copies), so the list is diluted across Wind-Up, Phantom Knights, Predap and HERO pieces (Verified)
D11 Extra Deck Efficiency & Coverage 56 15 Extra Deck cards across 4 XYZ, 6 Link and 5 Fusion covering several summon routes; Fusion routes need Fusion Gate or Chain Material support (Verified/Inferred)
D12 Side Deck Adaptability 15 No side deck in the export (Side Deck size 0); post-side adaptability cannot be assessed and is scored low (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament data or dated metagame sample; format fit is neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype trigger chains and many conditional summons require frequent decision points, so pilotability is demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.8, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: engine conflicts (-2); hard-garnet and conditional burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4) = 0.80*49.8 + 0.20*42 - 4 ≈ 44

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple Level 3/4 Normal Summon triggers give repeated opening access
  • Several independent recursion lines from the GY (Phantom Knights, Wind-Up, Goblin Biker)
  • Broad removal and negation text across the Main Deck
  • High-ATK Extra Deck bosses at the end of the line

Weaknesses

  • Low archetype purity (5.3%) and 38 distinct main cards dilute the engine
  • Many conditional cards that brick without GY, banish or material state
  • No hand traps or floodgates for going second
  • No side deck in the export

Critical choke points

  • Losing the Level 3/4 Normal Summon starters (Kagemucha, Captain, Shark, Magician) to a single hand or GY removal leaves the Extra Deck boss without a route
  • Extra Deck bosses depend on specific Link or XYZ material from the field, so a cleared board stalls the finish
Priority Remove Add Reason
1 Blasting the Ruins (1 copy) or Trap Tracks (1 copy) A second copy of a core engine starter, or a hand trap Reduces dead-card risk and off-plan spread while adding a more reliable T1 interaction or engine piece.
2 One off-archetype singleton such as Chain Material or Cockroach Knight A Wind-Up or Phantom Knights searcher Raises searcher density and archetype purity, which supports D1 and D10.

Evidence & confidence

  • Verified: Legal status: 60 main, 15 extra, 0 side; Mudora the Sword Oracle is 1 copy of a Limited card; Extra Deck breakdown: 4 XYZ, 6 Link, 5 Fusion; Archetype purity: exact-name Goblin 4 copies, 5.3%; Boss ATK values from card data (e.g. Firewall Dragon Singularity 3500)
  • Inferred: P(>=1 starter) and brick-rate reads from hypergeometric estimates and text; Engine redundancy and recursion-based interruption resilience; Going-first and going-second power estimates
  • Provisional: Meta Power and format fit (no dated metagame sample); Side-deck adaptability (no side list)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Usage statistics flag several Extra Deck cards (Wind-Up Carrier Zenmaity, Wind-Up Zenmaintenance, Primathmech Alembertian, Saryuja Skull Dread, Worldsea Dragon Zealantis, Goblin Biker Big Gabonga) as absent from the deck although they are present in the Extra Deck; the core-missing list is therefore unreliable and was not used for scoring Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Goblin

Goblin Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top