Phantom Knights Deck #762865 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Kagemucha Knight x3, Lonefire Blossom x3, Marauding Captain x3.
Created by: YGO Mod (20517634)
Created On: 10/07/2026
Main Deck (60)
- Cattycorn x1
- Clock Wyvern x1
- Cockroach Knight x1
- Cross Keeper x1
- Defrag Dragon x1
- Elemental HERO Ice Edge x1
- Elemental HERO Liquid Soldier x1
- Fallen of Albaz x1
- Goblin Biker Dugg Charger x1
- Goblin Biker Mean Merciless x1
- Junk Forward x1
- Kagemucha Knight x3
- Lilith, Lady of Lament x1
- Lonefire Blossom x3
- Marauding Captain x3
- Mudora the Sword Oracle x1
- Predaplant Lilizard x1
- Predaplant Ophrys Scorpio x1
- Rescue Ferret x1
- Shield of the Millennium Dynasty x2
- Summoner Monk x1
- The Man with the Mark x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x2
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Silent Boots x1
- The Phantom Knights of Torn Scales x3
- Wind-Up Magician x3
- Wind-Up Rat x2
- Wind-Up Shark x3
- Fusion Gate x2
- Goblin Biker Grand Entrance x1
- Legendary Wind-Up Key x1
- Temple of the Kings x1
- Blasting the Ruins x3
- Chain Material x1
- The Phantom Knights of Umbrage Veil x1
- Trap Tracks x3
Extra Deck (15)
- Cyberse Clock Dragon x1
- Elemental HERO Nova Master x1
- Idaten the Conqueror Star x1
- The Dragon that Devours the Dogma x1
- Wake Up Your Elemental HERO x1
- Firewall Dragon Darkfluid x1
- Firewall Dragon Singularity x1
- Saryuja Skull Dread x1
- Selene, Queen of the Master Magicians x1
- Wind-Up Zenmaintenance x1
- Worldsea Dragon Zealantis x1
- Goblin Biker Big Gabonga x1
- Primathmech Alembertian x1
- Wind-Up Carrier Zenmaity x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 48 |
| Going Second | 36 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters (Link, Fusion, Xyz) reached through Phantom Knights starters and graveyard recursion (Inferred from card text; no recorded boards); Direct pressure from Blasting the Ruins and Phantom Knights recursion boards (Inferred)
- Turn 1 (going first): Open a Phantom Knights starter (Doomed Soleret, Torn Scales, Decayed Cloak, Silent Boots) and use the searcher or Extra Deck boss line; ~65% of 5-card hands have at least one searcher-text card (Inferred)
- Turn 2 (going second): Six-card hand with a starter plus one interaction piece; the list has no hand traps, so going-second relies on removal text and board-building (Inferred)
- Recovery: Graveyard Phantom Knights effects (Ancient Cloak, Silent Boots, Decayed Cloak banish costs) re-deploy monsters from the GY (Inferred from card text)
- After siding: None: the deck runs 0 Side Deck cards, so there is no post-side plan
Why it scores here
The deck reliably opens a live starter: 65% of opening hands contain at least one searcher-text card and the Phantom Knights starters run 3 copies each, though the core group is only 47% likely in a 5-card hand. Its Extra Deck supplies several boss monsters (Zealantis, Singularity, Dragon that Devours the Dogma, Idaten), which carry most of the closing power. Interaction is mostly removal text with no hand traps, so the deck is weak on going second and when a board is established. Only 4 of 25 archetype-standard core cards are present and 64 of 75 main-deck copies are off-archetype, so the score reflects a fragmented, toolbox-like system. No combos or tournament data were supplied, so the combo and matchup scores are inference; popularity did not earn points, and the score was not built by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 searcher-text card in 5-card hand) ≈ 0.65; Phantom Knights starters at 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Archetype-core proxy brick ≈ 0.53; 25 singleton main-deck cards and 14 off-archetype sub-lines (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable boards; ceiling judged from Extra Deck boss text and recursion effects only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; the score is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 42 | No hand traps or Ash Blossom/Droll in the list; GY recursion gives partial redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Graveyard recursion and 11 searcher-text cards support grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | 21 removal-text and 2 negation-text cards; no face-up interaction density data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | No hand traps or floodgates (role counts: 0); going-second board-breaking is weak (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Multiple 2500–3500 ATK Link/Fusion/Xyz bosses in the Extra Deck (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60/60 main slots with 38 distinct cards and 14.7% exact-name archetype purity (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15/15 Extra Deck slots with 14 distinct cards across Link, Fusion and Xyz; no mandatory-slot data (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (Side Deck size 0); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament share or dated meta sample; archetype-standard usage shows the list deviates from core (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Extra Deck and graveyard-effect sequencing with several decision points (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 48, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No Side Deck (-2); Engine conflicts across sub-archetypes (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy Phantom Knights starters and several searcher-text cards
- Strong Extra Deck boss monsters with high ATK
- Graveyard recursion provides some redundancy after disruption
Weaknesses
- No hand traps or floodgates; weak going-second interaction
- Off-archetype heavy: 64 of 75 main-deck copies are not exact Phantom Knights
- No Side Deck, so no post-side plan
- Missing most archetype-standard core cards (4 of 25 present)
Critical choke points
- Phantom Knights starter access in the opening hand (Inferred)
- Single Extra Deck boss lines depend on specific Link/Fusion/Xyz materials (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Off-archetype singletons that do not feed a Phantom Knights line (e.g. Junk Forward, Cockroach Knight) | Archetype-core Phantom Knights cards from the usage list (e.g. The Phantom Knights of Rusty Bardiche, Ragged Gloves) | Improves engine coherence and archetype purity; core cards have 87–90% usage (Verified usage statistics) |
| 2 | None required; the Main Deck is already at 60 | A Side Deck of up to 15 cards with hand traps or Phantom Knights recursion answers | Gives a post-side plan; Side Deck size is 0 today (Verified) |
Evidence & confidence
- Verified: Legal status, 60 main / 15 extra / 0 side counts; Mudora the Sword Oracle at Limited 1 copy, run 1; Archetype purity 14.7% exact-name, 64 off-archetype copies; Core group coverage 4 of 25 present (usage statistics)
- Inferred: Starter and searcher hypergeometric estimates (65% / 47%); Boss monster payoff and graveyard recursion lines from card text; Going-second weakness from absent hand traps
- Provisional: Matchup fit and Meta Power (no dated meta sample; tournament data unavailable)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so no post-side evidence
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