Phantom Knights Deck #762865 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Kagemucha Knight x3, Lonefire Blossom x3, Marauding Captain x3.

Created by: YGO Mod (20517634)

Created On: 10/07/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
39± 7/ 100
Power Score
Structural 44
Reliability 42
Going First 48
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 44
Going First 48
Going Second 36
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters (Link, Fusion, Xyz) reached through Phantom Knights starters and graveyard recursion (Inferred from card text; no recorded boards); Direct pressure from Blasting the Ruins and Phantom Knights recursion boards (Inferred)
  • Turn 1 (going first): Open a Phantom Knights starter (Doomed Soleret, Torn Scales, Decayed Cloak, Silent Boots) and use the searcher or Extra Deck boss line; ~65% of 5-card hands have at least one searcher-text card (Inferred)
  • Turn 2 (going second): Six-card hand with a starter plus one interaction piece; the list has no hand traps, so going-second relies on removal text and board-building (Inferred)
  • Recovery: Graveyard Phantom Knights effects (Ancient Cloak, Silent Boots, Decayed Cloak banish costs) re-deploy monsters from the GY (Inferred from card text)
  • After siding: None: the deck runs 0 Side Deck cards, so there is no post-side plan

Why it scores here

The deck reliably opens a live starter: 65% of opening hands contain at least one searcher-text card and the Phantom Knights starters run 3 copies each, though the core group is only 47% likely in a 5-card hand. Its Extra Deck supplies several boss monsters (Zealantis, Singularity, Dragon that Devours the Dogma, Idaten), which carry most of the closing power. Interaction is mostly removal text with no hand traps, so the deck is weak on going second and when a board is established. Only 4 of 25 archetype-standard core cards are present and 64 of 75 main-deck copies are off-archetype, so the score reflects a fragmented, toolbox-like system. No combos or tournament data were supplied, so the combo and matchup scores are inference; popularity did not earn points, and the score was not built by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 searcher-text card in 5-card hand) ≈ 0.65; Phantom Knights starters at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Archetype-core proxy brick ≈ 0.53; 25 singleton main-deck cards and 14 off-archetype sub-lines (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; ceiling judged from Extra Deck boss text and recursion effects only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; the score is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 42 No hand traps or Ash Blossom/Droll in the list; GY recursion gives partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Graveyard recursion and 11 searcher-text cards support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 40 21 removal-text and 2 negation-text cards; no face-up interaction density data (Inferred)
D8 Going-Second & Board-Breaking Power 30 No hand traps or floodgates (role counts: 0); going-second board-breaking is weak (Inferred)
D9 Offensive Pressure & Closing Power 68 Multiple 2500–3500 ATK Link/Fusion/Xyz bosses in the Extra Deck (Verified stats)
D10 Main Deck Efficiency & Flexibility 35 60/60 main slots with 38 distinct cards and 14.7% exact-name archetype purity (Verified)
D11 Extra Deck Efficiency & Coverage 50 15/15 Extra Deck slots with 14 distinct cards across Link, Fusion and Xyz; no mandatory-slot data (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament share or dated meta sample; archetype-standard usage shows the list deviates from core (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Extra Deck and graveyard-effect sequencing with several decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 48, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No Side Deck (-2); Engine conflicts across sub-archetypes (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Phantom Knights starters and several searcher-text cards
  • Strong Extra Deck boss monsters with high ATK
  • Graveyard recursion provides some redundancy after disruption

Weaknesses

  • No hand traps or floodgates; weak going-second interaction
  • Off-archetype heavy: 64 of 75 main-deck copies are not exact Phantom Knights
  • No Side Deck, so no post-side plan
  • Missing most archetype-standard core cards (4 of 25 present)

Critical choke points

  • Phantom Knights starter access in the opening hand (Inferred)
  • Single Extra Deck boss lines depend on specific Link/Fusion/Xyz materials (Inferred)
Priority Remove Add Reason
1 Off-archetype singletons that do not feed a Phantom Knights line (e.g. Junk Forward, Cockroach Knight) Archetype-core Phantom Knights cards from the usage list (e.g. The Phantom Knights of Rusty Bardiche, Ragged Gloves) Improves engine coherence and archetype purity; core cards have 87–90% usage (Verified usage statistics)
2 None required; the Main Deck is already at 60 A Side Deck of up to 15 cards with hand traps or Phantom Knights recursion answers Gives a post-side plan; Side Deck size is 0 today (Verified)

Evidence & confidence

  • Verified: Legal status, 60 main / 15 extra / 0 side counts; Mudora the Sword Oracle at Limited 1 copy, run 1; Archetype purity 14.7% exact-name, 64 off-archetype copies; Core group coverage 4 of 25 present (usage statistics)
  • Inferred: Starter and searcher hypergeometric estimates (65% / 47%); Boss monster payoff and graveyard recursion lines from card text; Going-second weakness from absent hand traps
  • Provisional: Matchup fit and Meta Power (no dated meta sample; tournament data unavailable)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so no post-side evidence

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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