Dark Magician Deck #762822 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Mulcharmy Fuwalos x3, Illusion of Chaos x3 - Skill: Master of the Dark & Chaos. Created Oct 7, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/07/2026
Master of the Dark & Chaos
Main Deck (30)
- Dark Magician Girl x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Magician's Rod x1
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Palladium Oracle Mahad x1
- Timaeus the United Dragon x1
- Dark Magician x1
- Illusion of Chaos x3
- Dark Magic Attack x1
- Dark Magical Circle x1
- Dark Magical Curtain x1
- Magician's Salvation x1
- Secrets of Dark Magic x1
- Shining Sarcophagus x2
- Soul Servant x2
- The Gaze of Timaeus x1
- Eternal Soul x1
- Magician Navigation x1
Extra Deck (9)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra-Deck boss monsters (Master of Chaos, Red-Eyes Dark Dragoon, The Dark Magicians, Dark Magician the Dragon Knight, Dark Magician of Destruction) backed by 2500-ATK Dark Magicians; Dark Magician Girl ATK growth and Link Monster board pressure (S:P Little Knight, I:P Masquerena)
- Turn 1 (going first): Open a searcher (Dark Magician Girl the Magician's Apprentice, Illusion of Chaos, or Mulcharmy Fuwalos) and use Shining Sarcophagus or Magicians' Souls to reach a Dark Magician, then Fusion or Ritual into a boss monster
- Turn 2 (going second): Use Mulcharmy draw triggers on the opponent's summons, Dark Magic Attack or Red-Eyes Dark Dragoon for board removal, and rebuild through Soul Servant and Dark Magical Circle
- Recovery: Recur Dark Magicians and Magicians' Souls from the GY and banish, use Soul Servant to re-place Dark Magicians on top of the Deck, and rebuild through Eternal Soul or Magician's Salvation
- After siding: Not applicable: Duel Links has no side deck and none is run (side_count 0)
Why it scores here
The deck opens a functional plan reliably: the searcher-text density (12 cards, P(>=1 in opening 5) about 0.94) and the archetype-core group (16 copies, about 0.986 open at least one in a 5-card hand) mean most hands can reach a Dark Magician, although each individual 3-copy starter is live in only about 43% of openings. Conversion is credible on the system level because five Extra-Deck bosses reach 2800 to 3000 ATK, but the deck has no parseable recorded boards, so its ceiling and median are text-only inferences and kept separate. Interaction is thin for Duel Links: one Dark Magic Attack, one Red-Eyes Dark Dragoon, and a few negate or removal effects with no hand traps, which lowers going-second strength and recovery after disruption. Two Extra-Deck cards (Dragon Master Knight, Dark Paladin) need materials this list does not run, and popularity or archetype usage was not counted as power; no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 starter in 5-card hand) about 0.43 per 3-copy starter, but archetype-core P(>=1) about 0.986 and searcher density 12 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | No hand traps; 2 Extra cards (Dragon Master Knight, Dark Paladin) are structurally dead without Black Luster Soldier or Buster Blader; Mulcharmy conditions require an empty field (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable recorded boards; text-only ceiling from Master of Chaos, Red-Eyes Dark Dragoon, The Dark Magicians, and Dark Magician of Destruction (Inferred) |
| D4 | Combo Floor & Median Output | 55 | combos_evidence absent, so median and floor are unmeasured and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple recursion routes (Magicians' Souls, Soul Servant, Dark Magical Circle, Eternal Soul) give some route redundancy after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Draw effects from Magicians' Souls and Mulcharmy, plus Soul Servant recursion; no measured net card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Dark Magic Attack, Red-Eyes Dark Dragoon, Magician Navigation, and Dark Paladin provide removal or negation text, but there are no hand traps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second relies on Mulcharmy draw triggers, Dark Magic Attack, and Dragoon; no hand traps and no floodgate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Dark Magician 2500, Black Magic 2500, Dragoon 3000, Dragon Knight 3000, Master of Chaos 3000 with banish-all, and Dark Magicians 2800 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 30 Main cards at 21 distinct names; exact-name archetype purity 48.7%, with Mulcharmy (5) and Illusion of Chaos (3) as off-archetype engine pieces (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 9 Extra slots: 7 functional, 2 conditional on absent materials; Link Monsters and Fusions are all reachable with the main-deck monsters (Inferred) |
| D12 | Side Deck Adaptability | 50 | No side deck in this format; scored neutral with no post-side plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable; archetype share not supplied; Meta Power is null (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Several multi-step Fusion, Ritual, and Link sequences with Mulcharmy conditions require decision points, but the core loop is repeatable (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo as secondary tie-break. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Dead Extra-Deck cards / engine conflict (-2); Dependence on specific Extra-Deck materials (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural is meta-neutral with D13 dropped and weights renormalized: 5795/95 = 61.0; 0.80*61.0 + 0.20*58 = 60.4; modifiers -4 gives 56.4, rounded to 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (12 cards) keeps the Dark Magician core reachable (archetype-core P(>=1 in hand5) about 0.986)
- Multiple 2500 to 3000 ATK boss routes in the Extra Deck
- Several recursion and draw effects (Magicians' Souls, Soul Servant, Mulcharmy) support grind
Weaknesses
- No hand traps and no floodgates, so going-second interaction is thin
- Two Extra-Deck cards are dead without absent materials
- Exact-name archetype purity is 48.7%, with Mulcharmy and Blue-Eyes pulling the list off-theme
Critical choke points
- Dark Magician in hand or GY is needed for most boss routes; a Dark Magician-less opening is weak
- Mulcharmy draw effects need an empty field, which conflicts with Shining Sarcophagus and Dark Magical Circle boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dragon Master Knight | A second searcher or Dark Magician-supporting card such as a second Magician's Rod (text-only inference, no recorded boards) | Dragon Master Knight needs Black Luster Soldier and Blue-Eyes Ultimate Dragon, neither of which is in the deck, so it is a dead Extra slot |
| 2 | Dark Paladin | A Dragon or Dark Magician-material boss route the deck can already reach | Dark Paladin needs Buster Blader, which the deck does not run |
Evidence & confidence
- Verified: Legality: Legal under BanDuelLink; 30 Main and 9 Extra with all copy counts within limits; All 21 Main and 9 Extra distinct cards are Unlimited; Card stats and text excerpts from the evidence pack; Archetype purity 48.7% and spread from composition
- Observed: Usage statistics: Dark Magician Girl, Dark Magic Attack, Gaze of Timaeus, and Dark Magical Circle are 90 to 100% core inclusion across archetype decks
- Inferred: Opening-hand consistency from hypergeometric estimates (about 0.43 per 3-copy starter; core group about 0.986); Dead Extra-Deck cards: Dragon Master Knight and Dark Paladin; Interaction and going-second weakness from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and D13; Side deck (N/A in Duel Links)
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage-statistics in_this_deck flags ignore Extra-Deck copies: Red-Eyes Dark Dragoon, Dark Magician of Destruction, Master of Chaos, Dark Magician the Dragon Knight, The Dark Magicians, and S:P Little Knight are in the cards list but flagged false. Corrected core presence from the cards list is 19 of 21 (about 90.5%), not the reported 61.9% Meta Power is provisional without a dated metagame sample Guides are snippets only (section_count 0 across all 6), so strategic intent is thin
Couldn't load the combos











