Dark Magician Deck #762822 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Mulcharmy Fuwalos x3, Illusion of Chaos x3 - Skill: Master of the Dark & Chaos. Created Oct 7, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 10/07/2026

Master of the Dark & Chaos
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
56± 8/ 100
Power Score
Structural 61
Reliability 58
Going First 62
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 52
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra-Deck boss monsters (Master of Chaos, Red-Eyes Dark Dragoon, The Dark Magicians, Dark Magician the Dragon Knight, Dark Magician of Destruction) backed by 2500-ATK Dark Magicians; Dark Magician Girl ATK growth and Link Monster board pressure (S:P Little Knight, I:P Masquerena)
  • Turn 1 (going first): Open a searcher (Dark Magician Girl the Magician's Apprentice, Illusion of Chaos, or Mulcharmy Fuwalos) and use Shining Sarcophagus or Magicians' Souls to reach a Dark Magician, then Fusion or Ritual into a boss monster
  • Turn 2 (going second): Use Mulcharmy draw triggers on the opponent's summons, Dark Magic Attack or Red-Eyes Dark Dragoon for board removal, and rebuild through Soul Servant and Dark Magical Circle
  • Recovery: Recur Dark Magicians and Magicians' Souls from the GY and banish, use Soul Servant to re-place Dark Magicians on top of the Deck, and rebuild through Eternal Soul or Magician's Salvation
  • After siding: Not applicable: Duel Links has no side deck and none is run (side_count 0)

Why it scores here

The deck opens a functional plan reliably: the searcher-text density (12 cards, P(>=1 in opening 5) about 0.94) and the archetype-core group (16 copies, about 0.986 open at least one in a 5-card hand) mean most hands can reach a Dark Magician, although each individual 3-copy starter is live in only about 43% of openings. Conversion is credible on the system level because five Extra-Deck bosses reach 2800 to 3000 ATK, but the deck has no parseable recorded boards, so its ceiling and median are text-only inferences and kept separate. Interaction is thin for Duel Links: one Dark Magic Attack, one Red-Eyes Dark Dragoon, and a few negate or removal effects with no hand traps, which lowers going-second strength and recovery after disruption. Two Extra-Deck cards (Dragon Master Knight, Dark Paladin) need materials this list does not run, and popularity or archetype usage was not counted as power; no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 starter in 5-card hand) about 0.43 per 3-copy starter, but archetype-core P(>=1) about 0.986 and searcher density 12 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 No hand traps; 2 Extra cards (Dragon Master Knight, Dark Paladin) are structurally dead without Black Luster Soldier or Buster Blader; Mulcharmy conditions require an empty field (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable recorded boards; text-only ceiling from Master of Chaos, Red-Eyes Dark Dragoon, The Dark Magicians, and Dark Magician of Destruction (Inferred)
D4 Combo Floor & Median Output 55 combos_evidence absent, so median and floor are unmeasured and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple recursion routes (Magicians' Souls, Soul Servant, Dark Magical Circle, Eternal Soul) give some route redundancy after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw effects from Magicians' Souls and Mulcharmy, plus Soul Servant recursion; no measured net card advantage (Inferred)
D7 End-Board & Interaction Quality 55 Dark Magic Attack, Red-Eyes Dark Dragoon, Magician Navigation, and Dark Paladin provide removal or negation text, but there are no hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second relies on Mulcharmy draw triggers, Dark Magic Attack, and Dragoon; no hand traps and no floodgate (Inferred)
D9 Offensive Pressure & Closing Power 75 Dark Magician 2500, Black Magic 2500, Dragoon 3000, Dragon Knight 3000, Master of Chaos 3000 with banish-all, and Dark Magicians 2800 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 60 30 Main cards at 21 distinct names; exact-name archetype purity 48.7%, with Mulcharmy (5) and Illusion of Chaos (3) as off-archetype engine pieces (Verified)
D11 Extra Deck Efficiency & Coverage 55 9 Extra slots: 7 functional, 2 conditional on absent materials; Link Monsters and Fusions are all reachable with the main-deck monsters (Inferred)
D12 Side Deck Adaptability 50 No side deck in this format; scored neutral with no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; archetype share not supplied; Meta Power is null (Provisional)
D14 Pilotability & Error Tolerance 60 Several multi-step Fusion, Ritual, and Link sequences with Mulcharmy conditions require decision points, but the core loop is repeatable (Inferred)

How the score was computed

Strategy profile: Midrange primary; Combo as secondary tie-break. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Dead Extra-Deck cards / engine conflict (-2); Dependence on specific Extra-Deck materials (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural is meta-neutral with D13 dropped and weights renormalized: 5795/95 = 61.0; 0.80*61.0 + 0.20*58 = 60.4; modifiers -4 gives 56.4, rounded to 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (12 cards) keeps the Dark Magician core reachable (archetype-core P(>=1 in hand5) about 0.986)
  • Multiple 2500 to 3000 ATK boss routes in the Extra Deck
  • Several recursion and draw effects (Magicians' Souls, Soul Servant, Mulcharmy) support grind

Weaknesses

  • No hand traps and no floodgates, so going-second interaction is thin
  • Two Extra-Deck cards are dead without absent materials
  • Exact-name archetype purity is 48.7%, with Mulcharmy and Blue-Eyes pulling the list off-theme

Critical choke points

  • Dark Magician in hand or GY is needed for most boss routes; a Dark Magician-less opening is weak
  • Mulcharmy draw effects need an empty field, which conflicts with Shining Sarcophagus and Dark Magical Circle boards
Priority Remove Add Reason
1 Dragon Master Knight A second searcher or Dark Magician-supporting card such as a second Magician's Rod (text-only inference, no recorded boards) Dragon Master Knight needs Black Luster Soldier and Blue-Eyes Ultimate Dragon, neither of which is in the deck, so it is a dead Extra slot
2 Dark Paladin A Dragon or Dark Magician-material boss route the deck can already reach Dark Paladin needs Buster Blader, which the deck does not run

Evidence & confidence

  • Verified: Legality: Legal under BanDuelLink; 30 Main and 9 Extra with all copy counts within limits; All 21 Main and 9 Extra distinct cards are Unlimited; Card stats and text excerpts from the evidence pack; Archetype purity 48.7% and spread from composition
  • Observed: Usage statistics: Dark Magician Girl, Dark Magic Attack, Gaze of Timaeus, and Dark Magical Circle are 90 to 100% core inclusion across archetype decks
  • Inferred: Opening-hand consistency from hypergeometric estimates (about 0.43 per 3-copy starter; core group about 0.986); Dead Extra-Deck cards: Dragon Master Knight and Dark Paladin; Interaction and going-second weakness from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and D13; Side deck (N/A in Duel Links)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage-statistics in_this_deck flags ignore Extra-Deck copies: Red-Eyes Dark Dragoon, Dark Magician of Destruction, Master of Chaos, Dark Magician the Dragon Knight, The Dark Magicians, and S:P Little Knight are in the cards list but flagged false. Corrected core presence from the cards list is 19 of 21 (about 90.5%), not the reported 61.9% Meta Power is provisional without a dated metagame sample Guides are snippets only (section_count 0 across all 6), so strategic intent is thin

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