Phantom Knights Deck #762790 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3, The Phantom Knights of Silent Boots x3. Created Oct 7, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/07/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
60± 6/ 100
Power Score
Structural 65
Reliability 60
Going First 70
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.4
Going First 70
Going Second 72
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Graveyard-recursive Xyz chain (Doomed Soleret, Decayed Cloak, Silent Boots, Rank-Up-Magic Requiem/Force) that lands a 2500-3000 ATK Xyz boss such as Four Heavenly Dragons, Arc Rebellion or Dark Requiem; Dark Rebellion Xyz Dragon and Evilswarm Ophion negation and removal lines that convert a won exchange into a single-card board
  • Turn 1 (going first): Open a searcher or Soleret/Silent Boots starter, reach a Rank-Up or Xyz summon on T1-T2, and hold Ash Blossom or Infinite Impermanence for the first disruption
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Infinite Impermanence, Dominus Impulse, Droll and Lock Bird, Maxx C) to answer the opponent's board, then rebuild through the Graveyard
  • Recovery: Banish a Phantom Knights monster from the Graveyard to re-summon it, or search through Ancient Cloak and Silent Boots to rebuild a Xyz boss
  • After siding: No side deck is listed (side 0), so there is no evidenced post-side plan; the deck relies on its main-deck hand traps for every matchup

Why it scores here

The deck reliably opens a functional plan: the archetype core is present in about 99% of opening 5-card hands (hypergeometric, Inferred), and the 9 searcher-text cards give about a 74% chance of at least one searcher in hand on the play. Its Graveyard recursion (Soleret, Decayed Cloak, Silent Boots, Rank-Up-Magic Requiem and Force) lets a disrupted board rebuild, which is the main reason the resilience and grind scores are high. Interaction is layered through 9 hand traps and 6 removal or negation traps, and the going-second hand-trap probability is about 81% (Inferred), so the going-second and endboard scores are earned by the system, not by any single card. The ceiling is credited from the text of the Xyz bosses, since no recorded boards exist, and the median is held down because the floor depends on weaker starters and bricks. Popularity did not earn points: the usage statistics were used only to confirm the archetype core, and the 15-card Extra Deck was not averaged card by card. The score is also reduced for the lack of a side deck, four Limited or Semi-Limited restrictions, and off-archetype Extra Deck picks that conflict with the Phantom Knights engine.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Core present in ~99% of 5-card opens (0.9934) and a searcher present in ~74% (0.7418); the starter density is sufficient but depends on a GY loop (Inferred)
D2 Opening-Hand Quality & Brick Management 60 9 hand traps and 10 tech cards are dead in some hands; the brick rate is estimated from the composition, not computed (Inferred)
D3 Combo Conversion & Ceiling 70 No parseable boards; the ceiling is read from text as Xyz boss chains with negation and multi-Xyz recursion (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so the median is unknown; the floor is held down by weaker starters such as Ancient Cloak and the tech cards (Provisional)
D5 Interruption Resilience & Route Redundancy 75 Two hand traps plus Graveyard recursion keep a line alive after one disruption; 6 distinct interaction cards support it (Inferred)
D6 Resource Economy, Recovery & Grind 74 Recursion from the Graveyard through Soleret, Decayed Cloak, Silent Boots and the Rank-Up-Magic spells restores spent resources (Inferred)
D7 End-Board & Interaction Quality 72 Interaction is layered: Dominus Spark, Dominus Impulse, Umbrage Veil, Fog Blade, Stained Greaves and Wing, with negation text on 11 cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability is ~81% for 6 cards (Inferred); the board breakers are Dominus Impulse and Ash Blossom (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATK of 2500-3000 across Four Heavenly, Arc Rebellion, Dark Requiem and TY-PHON is verified from card stats; closing depends on reaching them (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 62 40/40 main with 21 distinct cards; only ~51% of copies are exact Phantom Knights, so the list carries off-archetype tech (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15/15 Extra Deck, but 14 distinct with Lswarm, Burning Abyss and Cyberse picks that do not share the Phantom Knights engine (Verified composition / Inferred coherence)
D12 Side Deck Adaptability 30 No side deck is listed (side 0), so no post-side plan is evidenced (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so the neutral score is used (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Graveyard chains with several once-per-turn effects and 15 Extra Deck choices are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65.4, Going First ≈ 70, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2); engine conflicts and off-archetype Extra Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Graveyard recursion keeps the engine alive after disruption
  • Nine hand traps and layered removal or negation
  • Strong Xyz boss pool (2500-3000 ATK) reachable from the Extra Deck
  • Archetype core is nearly always present in the opening hand

Weaknesses

  • No side deck, so no post-side plan
  • Four restricted cards and off-archetype Extra Deck picks dilute the engine
  • Complex Graveyard chains reduce pilotability
  • Floor depends on bricks and weaker tech cards

Critical choke points

  • Dependence on a Graveyard Phantom Knights monster to start the recursion loop
  • Only 9 searchers, so a missed searcher in hand reduces consistency
Priority Remove Add Reason
1 One Maxx C or Foolish Burial A second searcher or an Archetype-core Phantom Knights monster Raises the searcher and core density without adding a restricted card (Inferred)
2 Evilswarm Ophion or Cherubini A Phantom Knights or Raidraptor Xyz Keeps the Extra Deck on the Graveyard engine and removes conflict with the Lswarm and Burning Abyss routes (Inferred)

Evidence & confidence

  • Verified: Legal size 40/15/0 with four restricted cards within their limits; Card stats and text for all 40 Main and 15 Extra Deck cards; Archetype purity 50.9%
  • Inferred: Core availability 0.9934 and searcher availability 0.7418 in 5 cards; Hand trap 0.8082 in 6 cards going second; Interaction and resilience reads from card text
  • Provisional: Median output, since no recorded boards exist; Matchup and format fit, since no dated meta sample exists; Post-side plan
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN: going-first, going-second and matchup rates are Inferred or Unknown usage_statistics in_this_deck flags conflict with the cards array: Rusty Bardiche, Dark Rebellion Xyz Dragon (16195942 and 90091224), Dark Requiem, Arc Rebellion, Cherubini, Raider's Knight, S:P Little Knight, Malevolent Scythe and Ophion are present in cards but marked in_this_deck:false, so core_present_pct 52 is unreliable; scoring used the cards array Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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