Kashtira Deck #762771 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Tearlaments Havnis x3, Tearlaments Reinoheart x3. Created Oct 6, 2026 by YGO Mod.

Deck Kashtira Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
61± 6/ 100
Power Score
Structural 67
Reliability 60
Going First 64
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 64
Going Second 70
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion, Link and Xyz bosses (Tearlaments Rulkallos 3000 ATK, Tearlaments Kaleido-Heart 3000 ATK, Fiendsmith's Desirae 2800 ATK, The Undying Legion 2700 ATK) reached through Tearlaments and Kashtira starters; Worldsea Dragon Zealantis and Fiendsmith's Agnumday link pressure once the board is established
  • Turn 1 (going first): Open a Tearlaments starter (Scream, Havnis, Reinoheart or Scheiren), search or summon into Kashtira Fenrir or Tearlaments Kitkallos, then Fusion or Link into a 2500+ ATK boss while holding Ash Blossom and Droll as responses
  • Turn 2 (going second): Use the six-card hand to answer the opponent's first summon chain with Ash Blossom, Droll and Maxx C, then rebuild through a Tearlaments starter into the same Extra Deck boss package
  • Recovery: Recur from the GY with Fiendsmith's Engraver, Fiendsmith's Lacrima, Tearlaments Reinoheart and Tearlaments Kitkallos, and re-search with Tearlaments Scream and Fiendsmith's Tract
  • After siding: None. The deck runs 0 side cards (legal in Master Duel, side limit 0 to 15), so there is no post-side plan to evaluate.

Why it scores here

The deck reliably opens a Tearlaments starter in most hands: 14 copies of starter-role cards give roughly an 82% chance of at least one in a five-card opening hand (Inferred), and the search density (14 searcher-text cards) keeps the engine live by turn two. Its interaction package is the main reason for the score: six hand traps (Ash Blossom, Droll and Lock Bird, Maxx C), plus negation and removal text on Tearlaments Cryme, Sulliek, Metanoise and the Extra Deck negators, gives roughly a 65% chance of a hand trap on the second player's six-card hand (Inferred). Conversion is credited from the text, not from recorded boards, since no combos were supplied, so the ceiling (3000 ATK Fusion bosses) is scored separately from the median output, which is scored lower. Popularity did not earn points: only 3 of 26 main-deck names are exact Kashtira cards, and the list splits across Tearlaments, Fiendsmith and Mulcharmy engines that partly conflict. The score comes from consistency, recovery and interaction on the system; no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 11 starter-role copies in 5 cards) about 0.82 across four starter lines; hypergeometric (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Mulcharmy Fuwalos and Purulia need an empty field and hand traps are dead without a trigger, so the brick rate is moderate; full-brick about 0.05 under a narrow definition (Inferred)
D3 Combo Conversion & Ceiling 72 Fusion, Link and Xyz bosses reach 2700 to 3000 ATK, but no recorded boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 58 No combo boards supplied, so the median is inferred from the number of independent lines and not from observed output (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Ash, Droll, Maxx and multiple GY recursion routes (Engraver, Lacrima, Reinoheart, Kitkallos) give independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Recursion from GY and Extra Deck revival plus 14 searcher-text cards support long rounds (Inferred)
D7 End-Board & Interaction Quality 78 Five negation-text cards and 11 removal-text cards, with layered Trap and Quick Effect answers (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 74 Six hand traps give about 0.65 for at least one on the second player's six-card hand; board-breakers include Fairy Tail Snow and Keldo (Inferred)
D9 Offensive Pressure & Closing Power 76 Multiple 2700 to 3000 ATK end-board bosses and Pilgrim Reaper support lethal pressure (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 40 main with 26 distinct cards and 23 copies at two or three each; five archetype engines share the slots, with 52 off-name copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 72 15 Extra slots covering 6 Fusion, 6 Link and 3 Xyz with broad boss coverage (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 Side deck is empty (0 of 15 slots), so no post-side plan exists (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament link or dated meta sample; only archetype-level context (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-archetype engine with Fusion, Link and Xyz steps and timing-sensitive hand traps (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 64, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter redundancy: four Tearlaments starters across 11 copies with high searcher density
  • Layered interaction: six hand traps plus negation and removal text
  • Extra Deck coverage: 15 slots across Fusion, Link and Xyz with multiple 2700+ ATK bosses
  • Recursion from GY and Extra Deck keeps the grind going

Weaknesses

  • No side deck, so no post-side adaptation
  • Only 5.5% exact Kashtira purity; three engines compete for the same slots
  • Several one-copy Limited cards form single points of failure
  • No recorded combos or tournament data to verify conversion

Critical choke points

  • Hand traps are dead without a matching trigger, so an unanswered opening starter can end the turn
  • Tearlaments and Kashtira bosses depend on a single Kitkallos or Kashtira Fenrir line
  • Fiendsmith's Desirae and Lacrima require Fiendsmith cards that compete for slots
Priority Remove Add Reason
1 Moon of the Closed Heaven (Extra Deck) S:P Little Knight (Extra Deck) S:P Little Knight is in every usage row (100% inclusion, Inferred usage read) and is missing from this list; the swap keeps the Extra Deck at 15
2 Mulcharmy Purulia A non-empty-field main deck card or a second hand trap Purulia's control-no-cards condition conflicts with a Kashtira board (Inferred)
3 Side deck of 4 to 6 cards (0 of 15 slots used) The side deck is empty, so the deck has no post-side plan (Provisional)

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; all 12 restricted cards at their legal copy limits; Composition counts: 26 distinct main, 6 hand traps, 14 searchers, 5 negation and 11 removal texts; Usage core present 3 of 4 (75%); S:P Little Knight absent
  • Inferred: Starter, hand-trap and brick probabilities (hypergeometric); Combo ceiling and median from card text, since no boards exist; Interaction quality and recursion depth from text; Going-first and going-second power estimates
  • Provisional: Meta Power (null) and D13 matchup fit; Side-deck adaptability (D12), since no side cards exist; Tournament reliability, which depends on the provisional matchup read
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick/starter/OTK rates Meta Power is provisional without a dated metagame sample Card descriptions are truncated excerpts, so some effect details are unverified Deck title is null

More Master Duel Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top