Mulcharmy Deck #762756 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Icejade Aegirine x3, Swap Frog x3, Ash Blossom & Joyous Spring x3. Created Oct 6, 2026 by YGO Mod.

Deck Mulcharmy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
StunConfidence: MediumEvaluated Oct 20, 2026
55± 7/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.9
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Stun
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro beaters (Lancea, Trishula Zero, Icejade Gymir Aegirine, Baronne de Fleur, Graydle Dragon) pushing damage once the Icejade lock and hand-trap negation have stopped the opponent's board.; Board-removal Synchros (White Aura Whale, Coral Dragon, Worldsea Dragon Zealantis) converting a stalled board into attacks.
  • Turn 1 (going first): Open on an Icejade starter (Icejade Ran Aegirine or Icejade Aegirine), search with Aegirine or Icejade Cradle, then build toward a Synchro while holding Ash Blossom and Droll & Lock Bird for the opponent's turn.
  • Turn 2 (going second): Hold hand traps (Ash Blossom x3, Droll & Lock Bird x2, Maxx C, Dominus Impulse x3) against the opponent's first summon or search, then go to Synchro and remove their board with Trishula or Whale.
  • Recovery: Icejade Cradle and Aegirine search monsters and Spell/Traps from the Deck; Freezing Chains and Georgius can recover Ice Barrier monsters from the GY, and Mulcharmy draw effects refill the hand once the board is empty.
  • After siding: Not applicable: the deck has 0 Side Deck cards, so there is no post-side adjustment plan.

Why it scores here

The deck reliably opens on the Icejade and Ice Barrier starter package: the core-group probability of at least one piece in a 5-card opening hand is about 0.74, and the searcher group (11 copies) reaches 0.82. It converts that opening into a lock and negation shell (Icejade Cenote Enion Cradle, Icejade Kosmochlor, Icejade Curse, Freezing Chains, Georgius, General Raiho) and then into strong Synchro bodies with ATK around 3000 and board removal. Its resilience comes from redundant hand traps (Ash Blossom x3, Droll x2, Maxx C, Dominus Impulse x3), though the single-copy Cenote is the one lock piece the deck cannot easily replace. It has no side deck, so it scores poorly on adaptability, and its popularity and archetype label do not add points: the Mulcharmy label covers only 3 exact-name cards, and the score comes from the system's consistency, interaction, and closing power, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 core-group card in hand5) = 0.74; searcher group P = 0.82; the 1-copy Cenote is the weak link (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and reactive cards (about 9 dead-in-hand risks) outnumber board-presence starters early, raising brick risk (Inferred)
D3 Combo Conversion & Ceiling 62 Lock plus Synchro ceiling is strong by card text, but there are no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median and floor are unmeasured and held near neutral (Inferred, gap)
D5 Interruption Resilience & Route Redundancy 66 Three Ash Blossom, two Droll and one Maxx C give redundant interruption, and three Ice Barrier and Icejade starters give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 64 11 searchers and Mulcharmy draw effects recover cards, but the lock pieces are spent once used (Inferred)
D7 End-Board & Interaction Quality 72 Lock, negation, and Synchro removal (Trishula, Baronne de Fleur, Coral Dragon) give broad, layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 72 Going-second hand traps (Droll hand6 P about 0.65 for the group) and Synchro removal challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 74 End-board ATK of 2800 to 3300 across several Synchros, with piercing from White Aura Whale (Verified card text)
D10 Main Deck Efficiency & Flexibility 56 40 Main Deck cards with 23 distinct and 13 singles; several off-archetype staples dilute coherence (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 74 15 of 15 Extra Deck slots are used across 11 Synchro, 2 Link and 2 XYZ, all reachable through 11 Tuners (Verified composition)
D12 Side Deck Adaptability 10 Side Deck has 0 cards, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so provisional and excluded from the Structural score (Provisional)
D14 Pilotability & Error Tolerance 58 Multiple timing-sensitive hand-trap and lock decisions across a 3 to 5 step line (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 58.9, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Single-copy lock piece (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no metagame sample, Meta provisional; Structural = Stun profile with D13 dropped and renormalized over 86)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant hand traps and negation (Ash Blossom x3, Droll x2, Maxx C, Dominus Impulse x3) give multi-layer interruption.
  • Lock shell (Cenote, Kosmochlor, Curse, Freezing Chains, Georgius, Raiho) restricts the opponent's board.
  • Synchro pool (Trishula, Lancea, Gymir, Baronne, Whale, Graydle) has ATK 2700 to 3300 and removal on summon.
  • Extra Deck is fully used and reachable through 11 Tuners.

Weaknesses

  • No Side Deck, so no post-side adaptability.
  • Icejade Cenote Enion Cradle is a single copy, so the lock is fragile.
  • Label says Mulcharmy but the build is mostly Icejade and Ice Barrier, so the archetype identity is muddled.
  • No recorded boards, so the combo ceiling and median are unverified.

Critical choke points

  • Icejade Cenote Enion Cradle (1 copy) is the sole lock enabler.
  • Icejade Ran or Aegirine as a starter (3 copies each) for the Synchro line.
  • Going-second hand traps before the opponent's first search.
Priority Remove Add Reason
1 Seven Stars Slash - Army Annihilator Hagun (1) Second Icejade Cenote Enion Cradle The single-copy Cenote is the lock's only enabler (P at least 1 in hand5 is 0.125); a second copy reduces the choke point.
2 Mulcharmy Fuwalos (1) Side Deck interaction (0 to 15 cards allowed) The deck has no side deck; adding a few targeted side cards recovers post-side adaptability (D12).

Evidence & confidence

  • Verified: Legal status with 40 Main, 15 Extra and 0 Side (legal, since Side minimum is 0).; Restricted copies: Maxx C 1 of 1, Crossout Designator 1 of 1, Droll and Lock Bird 2 of 2.; Card text for lock, negation and Synchro effects comes from the evidence excerpts.; All 5 usage core cards are present (100%).
  • Observed: Usage stats show 5 core rows with inclusion 55.6% to 77.8%, implying a small (about 9-deck) sample.; No combos recorded (total_combos 0).
  • Inferred: Core-group P(at least 1 in hand5) = 0.74 and searcher group = 0.82.; Stun primary classification from lock and negation card text.; Hand-trap dead-hand risk and brick estimates.
  • Provisional: Meta Power (no dated metagame sample).; Matchup and format fit (D13), excluded from Structural.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional without a dated metagame sample. Usage stats appear to rest on a small (about 9-deck) sample.

More Master Duel Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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