Mulcharmy Deck #762756 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Icejade Aegirine x3, Swap Frog x3, Ash Blossom & Joyous Spring x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (40)
- Droll & Lock Bird x2
- General Raiho of the Ice Barrier x1
- Icejade Aegirine x3
- Icejade Kosmochlor x1
- Icejade Tremora x1
- Maxx "C" x1
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x2
- Revealer of the Ice Barrier x2
- Swap Frog x3
- Ash Blossom & Joyous Spring x3
- Georgius, Swordman of the Ice Barrier x1
- Icejade Creation Aegirocassis x1
- Icejade Ran Aegirine x3
- Mirror Mage of the Ice Barrier x3
- Crossout Designator x1
- Freezing Chains of the Ice Barrier x1
- Icejade Cenote Enion Cradle x1
- Icejade Cradle x3
- Icejade Curse x1
- Icejade Manifestation x1
- Seven Stars Slash - Army Annihilator Hagun x1
- Dominus Impulse x3
Extra Deck (15)
- Marincess Coral Anemone x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Baronne de Fleur x1
- Graydle Dragon x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Trishula, Dragon of the Ice Barrier x2
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Whale x1
- Coral Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.9 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Stun
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro beaters (Lancea, Trishula Zero, Icejade Gymir Aegirine, Baronne de Fleur, Graydle Dragon) pushing damage once the Icejade lock and hand-trap negation have stopped the opponent's board.; Board-removal Synchros (White Aura Whale, Coral Dragon, Worldsea Dragon Zealantis) converting a stalled board into attacks.
- Turn 1 (going first): Open on an Icejade starter (Icejade Ran Aegirine or Icejade Aegirine), search with Aegirine or Icejade Cradle, then build toward a Synchro while holding Ash Blossom and Droll & Lock Bird for the opponent's turn.
- Turn 2 (going second): Hold hand traps (Ash Blossom x3, Droll & Lock Bird x2, Maxx C, Dominus Impulse x3) against the opponent's first summon or search, then go to Synchro and remove their board with Trishula or Whale.
- Recovery: Icejade Cradle and Aegirine search monsters and Spell/Traps from the Deck; Freezing Chains and Georgius can recover Ice Barrier monsters from the GY, and Mulcharmy draw effects refill the hand once the board is empty.
- After siding: Not applicable: the deck has 0 Side Deck cards, so there is no post-side adjustment plan.
Why it scores here
The deck reliably opens on the Icejade and Ice Barrier starter package: the core-group probability of at least one piece in a 5-card opening hand is about 0.74, and the searcher group (11 copies) reaches 0.82. It converts that opening into a lock and negation shell (Icejade Cenote Enion Cradle, Icejade Kosmochlor, Icejade Curse, Freezing Chains, Georgius, General Raiho) and then into strong Synchro bodies with ATK around 3000 and board removal. Its resilience comes from redundant hand traps (Ash Blossom x3, Droll x2, Maxx C, Dominus Impulse x3), though the single-copy Cenote is the one lock piece the deck cannot easily replace. It has no side deck, so it scores poorly on adaptability, and its popularity and archetype label do not add points: the Mulcharmy label covers only 3 exact-name cards, and the score comes from the system's consistency, interaction, and closing power, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 core-group card in hand5) = 0.74; searcher group P = 0.82; the 1-copy Cenote is the weak link (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand traps and reactive cards (about 9 dead-in-hand risks) outnumber board-presence starters early, raising brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Lock plus Synchro ceiling is strong by card text, but there are no recorded boards to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median and floor are unmeasured and held near neutral (Inferred, gap) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Three Ash Blossom, two Droll and one Maxx C give redundant interruption, and three Ice Barrier and Icejade starters give alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | 11 searchers and Mulcharmy draw effects recover cards, but the lock pieces are spent once used (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Lock, negation, and Synchro removal (Trishula, Baronne de Fleur, Coral Dragon) give broad, layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand traps (Droll hand6 P about 0.65 for the group) and Synchro removal challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | End-board ATK of 2800 to 3300 across several Synchros, with piercing from White Aura Whale (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 56 | 40 Main Deck cards with 23 distinct and 13 singles; several off-archetype staples dilute coherence (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 74 | 15 of 15 Extra Deck slots are used across 11 Synchro, 2 Link and 2 XYZ, all reachable through 11 Tuners (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck has 0 cards, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so provisional and excluded from the Structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Multiple timing-sensitive hand-trap and lock decisions across a 3 to 5 step line (Inferred) |
How the score was computed
Strategy profile: Stun. Structural ≈ 58.9, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Single-copy lock piece (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no metagame sample, Meta provisional; Structural = Stun profile with D13 dropped and renormalized over 86)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant hand traps and negation (Ash Blossom x3, Droll x2, Maxx C, Dominus Impulse x3) give multi-layer interruption.
- Lock shell (Cenote, Kosmochlor, Curse, Freezing Chains, Georgius, Raiho) restricts the opponent's board.
- Synchro pool (Trishula, Lancea, Gymir, Baronne, Whale, Graydle) has ATK 2700 to 3300 and removal on summon.
- Extra Deck is fully used and reachable through 11 Tuners.
Weaknesses
- No Side Deck, so no post-side adaptability.
- Icejade Cenote Enion Cradle is a single copy, so the lock is fragile.
- Label says Mulcharmy but the build is mostly Icejade and Ice Barrier, so the archetype identity is muddled.
- No recorded boards, so the combo ceiling and median are unverified.
Critical choke points
- Icejade Cenote Enion Cradle (1 copy) is the sole lock enabler.
- Icejade Ran or Aegirine as a starter (3 copies each) for the Synchro line.
- Going-second hand traps before the opponent's first search.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Seven Stars Slash - Army Annihilator Hagun (1) | Second Icejade Cenote Enion Cradle | The single-copy Cenote is the lock's only enabler (P at least 1 in hand5 is 0.125); a second copy reduces the choke point. |
| 2 | Mulcharmy Fuwalos (1) | Side Deck interaction (0 to 15 cards allowed) | The deck has no side deck; adding a few targeted side cards recovers post-side adaptability (D12). |
Evidence & confidence
- Verified: Legal status with 40 Main, 15 Extra and 0 Side (legal, since Side minimum is 0).; Restricted copies: Maxx C 1 of 1, Crossout Designator 1 of 1, Droll and Lock Bird 2 of 2.; Card text for lock, negation and Synchro effects comes from the evidence excerpts.; All 5 usage core cards are present (100%).
- Observed: Usage stats show 5 core rows with inclusion 55.6% to 77.8%, implying a small (about 9-deck) sample.; No combos recorded (total_combos 0).
- Inferred: Core-group P(at least 1 in hand5) = 0.74 and searcher group = 0.82.; Stun primary classification from lock and negation card text.; Hand-trap dead-hand risk and brick estimates.
- Provisional: Meta Power (no dated metagame sample).; Matchup and format fit (D13), excluded from Structural.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record absent. No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional without a dated metagame sample. Usage stats appear to rest on a small (about 9-deck) sample.
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