Fiendsmith Deck #762743 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Chamber Dragonmaid x3, Nurse Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 6, 2026 by YGO Mod.

Deck Fiendsmith Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
53± 6/ 100
Power Score
Structural 57
Reliability 52
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Dragonmaid Fusion boards (Dragonmaid Sheou, House Dragonmaid) backed by 3500/3000 ATK bodies and Dragon-based recursion; Link and Xyz pressure (Fiendsmith's Lacrima, The Zombie Vampire) once the board is established
  • Turn 1 (going first): Turn 1 Dragonmaid search or Normal Summon into a Dragonmaid Spell/Trap (Hospitality or Tidying) for board presence; hold Ash Blossom for the opponent's first activation
  • Turn 2 (going second): Hand trap (Ash Blossom x2) on the opponent's opening starter, then a Fusion or Link line through Dragonmaid recursion
  • Recovery: Return Dragonmaid monsters to hand at the Battle Phase (Chamber, Nurse, Parlor, Kitchen) and reuse them for later summons and searches
  • After siding: Not applicable: Master Duel has no Side Deck in this list (side 0); adaptation is limited to in-deck flex choices

Why it scores here

The deck is a Dragonmaid-based midrange shell: 27 of 41 Main Deck copies are Dragonmaid, with 5 Bystial and 7 Fiendsmith cards, so its exact Fiendsmith purity is only 12.5% even though the listed archetype is Fiendsmith. It opens functional plans through a dense searcher suite (13 searcher-text cards, P(at least one in a 5-card opening hand) about 0.87) but the three-copy starters have only about a 0.33 chance of appearing in an opening hand, which caps D1 and D2. Interaction is the strongest system trait: two Ash Blossom, Triple Tactics Talent, Raigeki, Bystial Magnamhut and Dragonmaid Sheou negation give layered answers (D7 66), and Dragonmaid recursion keeps the deck playing after disruption (D5 58, D6 62). Popularity and the archetype label did not earn points, and no card scores were averaged; the score comes from consistency, interaction and resource recovery on the system. No recorded boards, win rates or tournament data exist, so combo ceiling and floor are text-based inferences and the score is capped by that gap.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one copy of Chamber/Nurse/Parlor Dragonmaid in a 5-card opening hand) is about 0.33 each, with about 0.87 for any of 13 searcher-text cards; the engine depends on Dragonmaid starters with no confirmed combo lines (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many searchers and single-copy tech cards (16 singletons) reduce brick risk, but the Dragonmaid and Fusion requirements can conflict with Normal Summon limits; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 60 Dragonmaid Sheou and House Dragonmaid give strong Fusion boards once materials are live; no recorded combo boards, so the ceiling is a semantic read of card text (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence boards exist, so the median is unmeasured and based on the chance that starters and searchers combine into a Fusion line (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Dragonmaid Changeover, Battle Phase recursion and Ash Blossom give independent lines after one disruption, but starter diversity is unmeasured (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers (Fiendsmith's Tract, Chamber, Parlor) and recursion (Changeover returning Dragonmaid from the GY) regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 66 Two Ash Blossom, Triple Tactics Talent, Raigeki, Bystial Magnamhut, Bystial Druiswurm and Sheou negation give layered, multi-type interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second value rests on Ash Blossom and Sheou negation plus Raigeki and Bystial removal, with no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Dragonmaid Sheou (3500 ATK), House Dragonmaid (3000) and Lubellion (2500) provide closing pressure, but closing depends on Fusion access (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 41 Main Deck cards across 26 distinct names, 16 singletons and 8 non-engine spells and traps; the spread is wide, so the main deck is less compact than a focused engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots carry 3 Sheou, 2 House, Lacrima, Requiem, Sequence, Hieratic, Vampire and Snake-Eyes, which is a broad mix with several extra-deck-only lines (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 25 Master Duel has no side deck in this list (side 0), so post-side adaptability is not supported by the evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no match record, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 The deck needs multiple sequencing decisions (Fusion materials, Battle Phase returns, negation timing) that raise pilot skill demand (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural weights from the Midrange profile). Structural ≈ 57, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine_conflict (-2); banlist_exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (13 searcher-text cards) keeps early plans accessible
  • Layered interaction: two Ash Blossom, Triple Tactics Talent, Raigeki, Bystial Magnamhut and Sheou negation
  • Dragonmaid recursion gives repeatable value across turns
  • Fusion boards with 3500 and 3000 ATK bodies close games

Weaknesses

  • Only 12.5% exact Fiendsmith purity, so the archetype label overstates engine cohesion
  • Three-copy Dragonmaid starters are not reliably live in the opening hand
  • No recorded combo data, so the ceiling and median are unmeasured
  • 16 singleton slots dilute the core engine

Critical choke points

  • Dragonmaid starter access in the opening hand (about 0.33 at hand 5)
  • Fusion Extra Deck access for the main closing lines
Priority Remove Add Reason
1 One singleton tech card with no engine connection (e.g. Raigeki or Triple Tactics Talent) A second copy of a core Dragonmaid starter (Chamber or Nurse Dragonmaid) Raises P(starter live) for the main engine, which is the largest D1 and D2 constraint
2 Fiendsmith support cards that do not connect to the Dragonmaid plan Additional Dragonmaid or Dragon-compatible searchers Reduces engine conflict and the archetype-purity gap

Evidence & confidence

  • Verified: Main Deck 41 cards, Extra Deck 15, no violations, status Legal (master-duel ban field); Bystial Magnamhut is Limited at 1 copy (legal_copies 1, copies_run 1); Dragonmaid archetype spread 27 of 41 Main Deck copies; exact Fiendsmith purity 12.5%; Card text for Sheou, House Dragonmaid, Ash Blossom and Raigeki as supplied in the evidence
  • Inferred: Starter P(at least one in hand 5) about 0.33 for three-copy Dragonmaid starters, and about 0.87 for any of 13 searchers; Interaction layering and recursion resilience from card-text reads; Going-first and going-second strength from text, not measured splits; Fusion closing pressure depends on Extra Deck access
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link or match record); Side adaptability (Master Duel has no side deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied Side deck absent in Master Duel, so D12 relies on the in-deck flex only

More Master Duel Info

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