Mulcharmy Deck #762713 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Blue-Eyes White Dragon x3, Sage with Eyes of Blue x3, Blue-Eyes Jet Dragon x2. Created Oct 6, 2026 by YGO Mod.

Deck Mulcharmy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
57± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes boss stack (Blue-Eyes White Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Chaos MAX) reached through Blue-Eyes searchers and Fusion/Synchro/Ritual lines; Chaos Form Ritual route into Blue-Eyes Chaos MAX Dragon (single copy each)
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Kaibaman, search or Special Summon a Blue-Eyes White Dragon, then extend into a Fusion or Synchro boss while holding Ash Blossom or Droll & Lock Bird for interaction
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, or Destined Rivals to interrupt the opponent's first board, then rebuild with Bingo Machine or Wishes for Eyes of Blue and a Blue-Eyes boss
  • Recovery: Grave-based revival: Deep-Eyes White Dragon, Maiden of White, Kaibaman and The White Stone of Ancients recur Blue-Eyes monsters from the GY, while Mulcharmy Fuwalos and Purulia refill the hand
  • After siding: Not defined: the list runs 0 side-deck cards, so there is no tested post-side plan

Why it scores here

The deck is scored as a Blue-Eyes midrange system, not as an average of its cards. It reliably opens a functional plan: 13 searcher-text cards give about an 85% chance of at least one searcher in the opening five, and three copies each of Sage with Eyes of Blue and Blue-Eyes White Dragon give about a 32% chance of a 3-card starter in hand going first. It converts that plan into pressure through a wide boss package of 3000-4500 ATK monsters (Neo Blue-Eyes Ultimate Dragon 4500, Chaos MAX 4000, Stardust Sifr 4000) and recovers through Deep-Eyes and GY-revival effects. Four hand traps plus six negation-text cards give it real interaction, but there is no recorded combo data, no tournament link, and no side deck, so the post-side plan and matchup scores stay Provisional. Popularity did not earn points: the Mulcharmy usage stats confirm the list is real, but only 4 of 58 cards are exact Mulcharmy copies, so the archetype label is weakly supported.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one 3-copy starter in opening 5) ~0.32; 13 searcher-text cards give P(at least one) ~0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Level-0 spell/trap density (15) and conflicting Fusion/Synchro/Ritual needs add brick risk, partly offset by searchers (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling from Chaos Form to Chaos MAX, Neo Blue-Eyes and Blue-Eyes Ultimate Spirit Dragon; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 No recorded combos, so median output is text-only and held near the middle (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Four hand traps, Droll & Lock Bird x2, and GY-revival routes (Deep-Eyes, Maiden of White, Kaibaman) give independent recovery (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and GY-based recursion refill resources; Mulcharmy draw effects are conditional on an empty field (Inferred)
D7 End-Board & Interaction Quality 66 20 removal-text and 6 negation-text cards plus Blue-Eyes Ultimate Spirit Dragon negation give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 Droll & Lock Bird, Ash Blossom and Destined Rivals counter a going-second board; Ultimate Dragon boss breaks it (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATK 3000-4500 with direct/double-piercing text (Chaos MAX, Blue-Eyes Alternative Ultimate Dragon) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 43 main cards, 24 distinct; 4 exact-name Mulcharmy copies and 54 off-archetype copies lower coherence (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across fusion 6, synchro 7, link 2 with several mandatory boss routes (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 15 Side deck is 0 cards; no post-side plan exists for best-of-3 play (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion/Synchro/Ritual sequencing and many conditional effects demand a high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Single-copy Ritual route (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered Blue-Eyes boss package with 3000-4500 ATK monsters
  • Searcher density (13) makes an opening starter likely
  • Four hand traps plus negation text give interaction on both turns
  • GY revival routes give recovery after a board wipe or disruption

Weaknesses

  • Archetype label says Mulcharmy but only 4 of 58 cards are Mulcharmy; the deck is a Blue-Eyes build with a Mulcharmy splash
  • No side deck, so no post-side plan
  • Ritual route is single-copy (Chaos Form, Chaos MAX)
  • Mixed Fusion/Synchro/Ritual lines raise the pilot burden

Critical choke points

  • Blue-Eyes White Dragon (3 copies) as the starter for most lines
  • Single Chaos Form for the Ritual boss route
  • Extra Deck access to Neo Blue-Eyes and Blue-Eyes Ultimate Spirit Dragon
Priority Remove Add Reason
1 none A 10-15 card side deck of targeted negates and hand traps Raises D12 from 15 and gives a real post-side plan; the current list has no answer to a changed opponent
2 1 Mulcharmy splash slot A second Blue-Eyes-compatible Ritual or Fusion support card, or correct the archetype label to Blue-Eyes Fixes the mismatch between the stated archetype and the actual engine, which the usage-stat comparison depends on

Evidence & confidence

  • Verified: Legal status under master-duel with 43 main and 15 extra cards; Droll & Lock Bird is Semi-Limited at 2 copies, which is legal; Card text and stats for every listed card; Archetype purity: 4 exact Mulcharmy copies, 54 off-archetype
  • Inferred: Opening-hand probability estimates; Consistency and brick rate estimates; Interaction and recovery estimates from card text
  • Provisional: Meta Power (null); Matchup coverage and format fit; Post-side effectiveness
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first, going-second, matchup, or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and the archetype label does not match the card composition

More Master Duel Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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