Labrynth Deck #762666 — Yu-Gi-Oh! Master Duel
50 Main, 15 Extra, incl. Labrynth Chandraglier x3, Labrynth Stovie Torbie x3, Maxx 'C' x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (50)
- Ariane the Labrynth Servant x1
- Arianna the Labrynth Servant x2
- Blackeyes, the Plunder Patroll Seaguide x2
- Bluebeard, the Plunder Patroll Shipwright x1
- Kashtira Fenrir x2
- Labrynth Chandraglier x3
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lady Labrynth of the Silver Castle x2
- Lovely Labrynth of the Silver Castle x1
- Maxx "C" x3
- Nibiru, the Primal Being x1
- Redbeard, the Plunder Patroll Matey x1
- Ash Blossom & Joyous Spring x3
- Goldenhair, the Newest Plunder Patroll x2
- Whitebeard, the Plunder Patroll Helm x3
- Called by the Grave x2
- Crossout Designator x1
- Labrynth Labyrinth x1
- Plunder Patroll Shipyarrrd x3
- Big Welcome Labrynth x3
- Dimensional Barrier x1
- Evenly Matched x3
- Infinite Impermanence x3
- Terrors of the Overroot x1
- Welcome Labrynth x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: master-duel
Legality
Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Plunder Patroll and Labrynth Extra Deck summons (Blackbeard, Plunder Patrollship Lys/Moerk/Jord/Brann, Chaos Angel) converting board advantage into attacks; no recorded combo line to confirm it; Kashtira Fenrir and Lady Labrynth of the Silver Castle as 2400-3000 ATK beaters
- Turn 1 (going first): Open a Labrynth or Plunder Patroll starter and set Welcome Labrynth / Big Welcome Labrynth; use Maxx C and Hand traps to keep a clean board for a T2 Extra Deck summon (Inferred)
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Nibiru) to stop the opponent's first summon chain, then rebuild through Labrynth Normal Trap loops (Inferred)
- Recovery: Labrynth Chandraglier and Labrynth Stovie Torbie recur from GY via Normal Trap activations; Plunder Patroll monsters recur via Blackeyes and Redbeard (Inferred from text)
- After siding: No side deck is registered, so no post-side plan exists; best-of-3 adaptation is unavailable
Why it scores here
The deck is Illegal in master-duel: Called by the Grave (Forbidden) is run twice and Maxx C (Limited, 1 legal copy) is run three times, so the score is a theoretical, structural-only read capped at 20 and is not a normal contextual score. Structurally the list splits its engine across two sub-archetypes: exact Labrynth copies are only 18 of 65 archetype-related copies (27.7% exact-name purity), with 23 Plunder Patroll copies. Opening access to the core is good (P(at least one Labrynth/Plunder Patroll core card in a 5-card hand) about 0.93, Inferred), but there are no recorded boards, so the ceiling and median output are unmeasured and not averaged from card scores. Interaction density is high from 13 hand traps and 10 negation-text cards, which is the main strength, while the 16 tech cards and the absence of a side deck pull efficiency and adaptability down. Popularity of the Labrynth archetype in the usage stats confirms the core is real but does not add power points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one core card in opening 5) about 0.93 for the 20-copy Labrynth/Plunder core, but split across two sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Proxy brick rate about 0.07 with no core card, but many Normal Trap and hand-trap cards are dead without a Labrynth or Fiend board (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is text-only inference from Extra Deck engines and Labrynth Normal Trap loops (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unmeasured; starter diversity is moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion from Chandraglier, Torbie and Blackeyes gives some redundancy, but the single Extra Deck-dependent lines are fragile to hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Labrynth Normal Trap recursion and Plunder Patroll GY recursion are present but cost cards from hand (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | 13 hand traps and 10 negation-text cards give dense interaction; Infinite Impermanence and Ash Blossom are strong on defense (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap probability about 0.85 for at least one, but no going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing power relies on Extra Deck attackers of 2000-3000 ATK; one Chaos Angel and no measured end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only 27.7% exact-name Labrynth purity and 16 tech cards in 50 main slots reduce coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck uses 15 slots across 4 link, 3 Xyz, 5 synchro, 2 fusion and 2 Plunder Patroll monsters with multiple access routes (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered, so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; Labrynth usage stats only confirm the archetype is real (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Normal Trap and Normal Summon sequencing decisions across two sub-archetypes raise the skill ceiling (Inferred) |
How the score was computed
Strategy profile: Balanced (default, strategy unclear). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); Illegal cap (0). Final formula: Illegal cap applied: unconstrained 0.80*Structural(47) + 0.20*TournamentReliability(40) = 46, modifiers -12 gives 34, then capped at 20 for an Illegal list (theoretical/structural-only); Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (13 hand traps, 10 negation-text cards)
- Core Labrynth/Plunder cards are accessible in the opening hand (about 0.93)
- Extra Deck covers link, synchro, xyz and fusion access routes
Weaknesses
- Illegal in master-duel: Forbidden Called by the Grave x2 and Limited Maxx C x3 over the copy limit
- Engine split across Labrynth and Plunder Patroll (27.7% exact purity)
- No side deck; no post-side adaptation
- No recorded boards, so output and ceiling are unmeasured
Critical choke points
- Forbidden and Limited banlist cards must be removed before the deck is playable
- A single Plunder Patroll or Labrynth starter in hand is the T1 gate
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (x2) | A legal Labrynth or Plunder Patroll tech card | Forbidden in master-duel; the deck cannot be legally submitted as built |
| 2 | Maxx C (1 of 3) | A legal Labrynth or Plunder Patroll starter | Limited to 1 copy in master-duel; reduces the copy-limit violation and raises exact-archetype purity |
| 3 | One off-archetype tech card | A side deck of 6 to 15 cards | No side deck exists, so best-of-3 adaptation and post-side plans are absent |
Evidence & confidence
- Verified: Deck is Illegal in master-duel: Called by the Grave (Forbidden, 2 copies) and Maxx C (Limited, 3 copies vs 1 legal); Main 50 / Extra 15 / Side 0 are within the master-duel size rules; Exact Labrynth name purity 27.7% (18 of 65 archetype-related copies); No side deck and no tournament link are present in the export
- Observed: Labrynth archetype core usage stats are present (about 85% inclusion for the core Labrynth cards)
- Inferred: Opening access to the core is about 0.93 from the hypergeometric proxy; Going-second hand-trap coverage is about 0.85 for at least one hit; Recursion and Normal Trap loop lines derived from card text; Interaction density rated high from role tags and negation text
- Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) is provisional: no tournament or matchup data
- Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered; post-side dimensions are unscored from data deck title is null
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