Stardust Bystial Deck #762621 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Abyss Shark x3, Beautunaful Princess x3, Lifeless Leaffish x3. Created Oct 6, 2026 by YGO Mod.

Deck Stardust Bystial Master Duel

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
33± 10/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from Extra-Deck boss monsters (Askaan, Chengying, Adamancipator Risen - Dragite, Ghoti of the Deep Beyond) after the hand-trap and Ghoti-recursion turns; Recovering Synchro material from the GY via Ghoti banish-and-revive text (Shif, Paces, Zep) to keep the board going
  • Turn 1 (going first): Open a Ghoti or Fish starter with Abyss Shark, Lifeless Leaffish or Snopios, then Synchro into Askaan or Arionpos while holding hand traps for the opponent's first interaction
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Maxx C, Evenly Matched, or PSY-Framegear Gamma) to slow the opponent's first board, then rebuild through Ghoti recursion and Synchro into a boss
  • Recovery: Banish Fish monsters from the GY to revive Shif, Paces or Zep, then re-Synchro through Ghoti Tuners and Stardust Dragon's GY-revival text
  • After siding: Not applicable: Master Duel has no Side Deck and the deck runs zero side cards, so there is no post-side plan

Why it scores here

The deck is a hand-trap-heavy Synchro toolbox built around a Ghoti/Fish engine, with 13 hand traps and roughly 92% odds of at least one hand trap in a going-second six-card hand (Inferred hypergeometric estimate). It reliably opens interaction, and the Ghoti Tuners (Shif, Paces, Zep) recur through banish-and-revive text, which supports continuation after disruption. Its starter access is only moderate: the 6-copy Ghoti core has roughly a 58% chance of at least one card in a 5-card opening hand (Inferred), and the archetype-core proxy shows no combo data to confirm conversion. The Extra Deck (12 Synchro, 2 Link, 1 Xyz) gives several boss options, but the list spans six sub-archetypes with 0% exact-archetype purity and no recorded boards, so conversion is theoretical. The score was not derived from popularity or averaged card scores; it reflects the system's consistency, interaction density and recovery. The list is Illegal under the Master Duel copy limits (Maxx C, PSY-Framegear Gamma, and the two Forbidden cards Called by the Grave and Dimension Shifter), so the score is capped and is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Ghoti core card in 5-card hand) about 0.58; 6-copy core with no combo sample (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Dense hand-trap and tech slots (13 hand traps, 16 tech) with about 42% proxy brick rate in the opening hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling inferred from text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown; capped low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ghoti Tuner banish-and-revive and multiple hand traps give some redundancy after a broken turn (Inferred)
D6 Resource Economy, Recovery & Grind 45 Banish-revive and GY-to-Synchro text give some recovery, but the deck spends many resources on hand traps (Inferred)
D7 End-Board & Interaction Quality 60 13 hand traps plus negate text (Ash Blossom, Maxx C, Evenly Matched, Minairuka, Crossout Designator) give high interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap odds are high, but Dimension Shifter and Called by the Grave are Forbidden and cannot be run (Inferred)
D9 Offensive Pressure & Closing Power 55 Askaan 2700, Adamancipator Risen - Dragite 3000 and Chengying 3000 provide closing bodies; no measured pressure data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 Exactly the 40-card Main minimum, 55 off-archetype copies and 16 tech slots; compact but fragmented (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck full at 15 with 12 Synchro and 2 Link, but no measured Extra access (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 30 No Side Deck at all; there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament data supplied; meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro and revive lines plus many hand-trap timing decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox 80 / Stun 20 (weights not applied for Stun; Toolbox table used alone). Structural ≈ 46, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); Engine conflicts (-2); Illegal list (theoretical only) (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); theoretical only because the list is Illegal: 0.80*46.15 + 0.20*40 = 44.9, then modifiers total -12 = 32.9, rounded to 33

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite gives high going-second interaction odds (about 92% for one hand trap in six cards)
  • Ghoti Tuners recur through banish and revive text, adding continuation after disruption
  • Extra Deck is full with several 2700 to 3000 ATK boss Synchros

Weaknesses

  • Illegal copy-limit violations: Forbidden cards and three Limited overages
  • No recorded boards or combo data, so conversion is unverified
  • Six sub-archetypes with 0% exact-archetype purity create engine conflicts
  • No Side Deck, so no post-side plan

Critical choke points

  • Starter access depends on the 6-copy Ghoti core, roughly 58% in an opening hand (Inferred)
  • The Ghoti Tuner recursion chain depends on a Fish monster in the GY
  • Extra Deck bosses need Tuners that are often hand traps, so a hand-trap play can leave the board without a Synchro
Priority Remove Add Reason
1 Called by the Grave (2) and Dimension Shifter (2) Legal Master Duel copies or Forbidden-free tech (each Forbidden card must go to 0) Both are Forbidden, so the list cannot be played as built; removing them is required before any normal score applies
2 One copy each of Maxx C and PSY-Framegear Gamma (reduce each to 1) Non-Limited hand traps or a Ghoti/Fish staple Limited cards must be capped at 1 copy to make the list legal
3 Off-archetype tech slots (for example the Stardust-adjacent or Swordsoul sub-theme cards) More Ghoti/Fish core copies Consolidating on one engine family improves starter access and reduces engine conflicts

Evidence & confidence

  • Verified: Legality status Illegal with four copy-limit violations (Maxx C, Called by the Grave, PSY-Framegear Gamma, Dimension Shifter); Main 40, Extra 15, Side 0; Master Duel size rules satisfied; 13 hand traps and 16 tech cards by role-tag count; Archetype purity 0% exact name; 55 off-archetype copies
  • Inferred: Opening-hand starter access about 58% and brick rate about 42% (hypergeometric proxy); Going-second hand-trap odds about 92%; Interaction density high from hand-trap and negation text; Combo ceiling and median are text-inferred only because no boards were recorded
  • Provisional: Meta Power is null: no dated metagame sample supplied; Matchup fit and format fit cannot be checked: no tournament link
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot match record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is provisional without a dated metagame sample no side deck; post-side adaptability cannot be measured no guides attached for the archetype

More Master Duel Info

Stardust Bystial

Stardust Bystial Breakdown

 
 

 

 

 

 

 

 
 

 

 
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