Stardust Bystial Deck #762621 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Abyss Shark x3, Beautunaful Princess x3, Lifeless Leaffish x3. Created Oct 6, 2026 by YGO Mod.
Deck Stardust Bystial Master Duel
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (40)
- Abyss Shark x3
- Beautunaful Princess x3
- Dimension Shifter x2
- Lifeless Leaffish x3
- Maxx "C" x3
- Minairuka x1
- Silent Angler x1
- Snopios, Shade of the Ghoti x2
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Hop Ear Squadron x3
- Paces, Light of the Ghoti x1
- PSY-Framegear Gamma x2
- Shif, Fairy of the Ghoti x2
- Zep, Ruby of the Ghoti x1
- Called by the Grave x2
- Crossout Designator x1
- Piri Reis Map x3
- Evenly Matched x3
Extra Deck (15)
- Abyss Keeper x1
- Marincess Coral Anemone x1
- Accel Synchro Stardust Dragon x1
- Adamancipator Risen - Dragite x1
- Arionpos, Serpent of the Ghoti x2
- Askaan, the Bicorned Ghoti x2
- Baronne de Fleur x1
- Ghoti of the Deep Beyond x2
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- White Aura Whale x1
- Number 4: Stealth Kragen x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro pressure from Extra-Deck boss monsters (Askaan, Chengying, Adamancipator Risen - Dragite, Ghoti of the Deep Beyond) after the hand-trap and Ghoti-recursion turns; Recovering Synchro material from the GY via Ghoti banish-and-revive text (Shif, Paces, Zep) to keep the board going
- Turn 1 (going first): Open a Ghoti or Fish starter with Abyss Shark, Lifeless Leaffish or Snopios, then Synchro into Askaan or Arionpos while holding hand traps for the opponent's first interaction
- Turn 2 (going second): Use a hand trap (Ash Blossom, Maxx C, Evenly Matched, or PSY-Framegear Gamma) to slow the opponent's first board, then rebuild through Ghoti recursion and Synchro into a boss
- Recovery: Banish Fish monsters from the GY to revive Shif, Paces or Zep, then re-Synchro through Ghoti Tuners and Stardust Dragon's GY-revival text
- After siding: Not applicable: Master Duel has no Side Deck and the deck runs zero side cards, so there is no post-side plan
Why it scores here
The deck is a hand-trap-heavy Synchro toolbox built around a Ghoti/Fish engine, with 13 hand traps and roughly 92% odds of at least one hand trap in a going-second six-card hand (Inferred hypergeometric estimate). It reliably opens interaction, and the Ghoti Tuners (Shif, Paces, Zep) recur through banish-and-revive text, which supports continuation after disruption. Its starter access is only moderate: the 6-copy Ghoti core has roughly a 58% chance of at least one card in a 5-card opening hand (Inferred), and the archetype-core proxy shows no combo data to confirm conversion. The Extra Deck (12 Synchro, 2 Link, 1 Xyz) gives several boss options, but the list spans six sub-archetypes with 0% exact-archetype purity and no recorded boards, so conversion is theoretical. The score was not derived from popularity or averaged card scores; it reflects the system's consistency, interaction density and recovery. The list is Illegal under the Master Duel copy limits (Maxx C, PSY-Framegear Gamma, and the two Forbidden cards Called by the Grave and Dimension Shifter), so the score is capped and is theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 Ghoti core card in 5-card hand) about 0.58; 6-copy core with no combo sample (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Dense hand-trap and tech slots (13 hand traps, 16 tech) with about 42% proxy brick rate in the opening hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling inferred from text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown; capped low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ghoti Tuner banish-and-revive and multiple hand traps give some redundancy after a broken turn (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Banish-revive and GY-to-Synchro text give some recovery, but the deck spends many resources on hand traps (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 13 hand traps plus negate text (Ash Blossom, Maxx C, Evenly Matched, Minairuka, Crossout Designator) give high interaction density (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap odds are high, but Dimension Shifter and Called by the Grave are Forbidden and cannot be run (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Askaan 2700, Adamancipator Risen - Dragite 3000 and Chengying 3000 provide closing bodies; no measured pressure data (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Exactly the 40-card Main minimum, 55 off-archetype copies and 16 tech slots; compact but fragmented (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck full at 15 with 12 Synchro and 2 Link, but no measured Extra access (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 30 | No Side Deck at all; there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament data supplied; meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Synchro and revive lines plus many hand-trap timing decisions raise pilot load (Inferred) |
How the score was computed
Strategy profile: Toolbox 80 / Stun 20 (weights not applied for Stun; Toolbox table used alone). Structural ≈ 46, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); Engine conflicts (-2); Illegal list (theoretical only) (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); theoretical only because the list is Illegal: 0.80*46.15 + 0.20*40 = 44.9, then modifiers total -12 = 32.9, rounded to 33
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite gives high going-second interaction odds (about 92% for one hand trap in six cards)
- Ghoti Tuners recur through banish and revive text, adding continuation after disruption
- Extra Deck is full with several 2700 to 3000 ATK boss Synchros
Weaknesses
- Illegal copy-limit violations: Forbidden cards and three Limited overages
- No recorded boards or combo data, so conversion is unverified
- Six sub-archetypes with 0% exact-archetype purity create engine conflicts
- No Side Deck, so no post-side plan
Critical choke points
- Starter access depends on the 6-copy Ghoti core, roughly 58% in an opening hand (Inferred)
- The Ghoti Tuner recursion chain depends on a Fish monster in the GY
- Extra Deck bosses need Tuners that are often hand traps, so a hand-trap play can leave the board without a Synchro
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (2) and Dimension Shifter (2) | Legal Master Duel copies or Forbidden-free tech (each Forbidden card must go to 0) | Both are Forbidden, so the list cannot be played as built; removing them is required before any normal score applies |
| 2 | One copy each of Maxx C and PSY-Framegear Gamma (reduce each to 1) | Non-Limited hand traps or a Ghoti/Fish staple | Limited cards must be capped at 1 copy to make the list legal |
| 3 | Off-archetype tech slots (for example the Stardust-adjacent or Swordsoul sub-theme cards) | More Ghoti/Fish core copies | Consolidating on one engine family improves starter access and reduces engine conflicts |
Evidence & confidence
- Verified: Legality status Illegal with four copy-limit violations (Maxx C, Called by the Grave, PSY-Framegear Gamma, Dimension Shifter); Main 40, Extra 15, Side 0; Master Duel size rules satisfied; 13 hand traps and 16 tech cards by role-tag count; Archetype purity 0% exact name; 55 off-archetype copies
- Inferred: Opening-hand starter access about 58% and brick rate about 42% (hypergeometric proxy); Going-second hand-trap odds about 92%; Interaction density high from hand-trap and negation text; Combo ceiling and median are text-inferred only because no boards were recorded
- Provisional: Meta Power is null: no dated metagame sample supplied; Matchup fit and format fit cannot be checked: no tournament link
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot match record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is provisional without a dated metagame sample no side deck; post-side adaptability cannot be measured no guides attached for the archetype
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