Centur-Ion Deck #762575 — Yu-Gi-Oh! TCG

53 Main, 17 Extra, incl. Centur-Ion Trudea x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 6, 2026 by YGO Mod.

Deck Centur-Ion TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 6/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 53 / Extra 17 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Centur-Ion and Bystial/Clear Wing boss monsters (Centur-Ion Auxila, Centur-Ion Legatia, Centur-Ion Primera Primus) to pressure through the board, supported by Emblema and Stand Up Centur-Ion! continuous-trap engine.; Bystial Magnamhut / Bystial Druiswurm recursion into Dragon Synchro boss monsters, with Fusion/Link side lines (Garura, Mudragon, S:P Little Knight) as extra pressure.
  • Turn 1 (going first): Open Centur-Ion Primera / Trudea / Emblema Oath to place Centur-Ion monsters as Continuous Traps, then Synchro into a Centur-Ion boss; use Stand Up Centur-Ion! and Ash Blossom to protect the line on the first turn.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler and Droll & Lock Bird as hand traps against the opponent's first summon, then rebuild the Centur-Ion engine from the GY or the Deck.
  • Recovery: Centur-Ion Phalanx and Centur-Ion Gargoyle II recursion from the GY, plus Terraforming and Centur-Ion searchers (Atrii, Primera, Gargoyle II) to restock the hand.
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust after a game loss.

Why it scores here

The deck's Centur-Ion core is well represented: the archetype-core group has an estimated 0.977 chance of at least one card in a 5-card opening hand, and the engine (Primera, Trudea, Emblema Oath, Stand Up Centur-Ion!) can convert into Synchro bosses such as Auxila and Legatia. Interaction is dense (16 hand traps plus 12 negation-text and 13 removal-text cards), which lifts the endboard and going-second scores. The score is held down by the legality failure: four Forbidden cards, three over-limit copies, and an Extra Deck of 17 cannot be played in the TCG format, so this is a theoretical, structural-only read. Combo evidence is absent, so floor, median, and ceiling are text-only inferences. The score comes from consistency, interaction, and structure on the system, not from averaging card scores or from the archetype's popularity; no win-rate or meta data supports any higher read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Centur-Ion core card in a 5-card hand) ≈ 0.977; engine starters at 3 copies each give P ≈ 0.26 per specific card in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 24 tech and 16 hand-trap cards plus 14 singletons raise brick and dead-card risk in an opening hand; no conflicting-summon analysis available (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling inferred from Synchro boss text (Auxila 3000 ATK, Legatia 3500 ATK) and Primera Primus recursion (Inferred)
D4 Combo Floor & Median Output 45 No recorded median output; floor assumed to depend on Centur-Ion starter access and 17-card Extra Deck clutter (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion via Phalanx and Gargoyle II plus 13 removal-text and 12 negation-text cards give alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on GY recursion and searchers (8 searcher-text cards); Forbidden Called by the Grave and Triple Tactics Talent are not legal resources (Inferred)
D7 End-Board & Interaction Quality 60 16 hand traps, 12 negation-text and 13 removal-text cards; Ash Blossom and Ghost Belle are multi-use interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap estimate P(at least one of 16 in 6 cards) ≈ 0.90; board breaking via Lightning Storm and Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board ATK relies on Synchro bosses at 3000–3500 ATK; Cosmic Blazar Dragon and Red Supernova Dragon are not in the list (Inferred)
D10 Main Deck Efficiency & Flexibility 55 53 main cards with 14 singletons, 9 doubles, 7 triples and 24 tech cards; compactness is moderate and the main-deck size is in range (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the TCG limit of 15 and include a Forbidden card, so Extra efficiency is penalised (Verified)
D12 Side Deck Adaptability 25 Side Deck count is 0; no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; only archetype-level context is available, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Continuous-Trap sequencing with many hand-trap timing decisions; complexity is above average (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No Side Deck (-4). Final formula: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30) — Illegal cap applied; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (16 hand traps, 12 negation-text cards) gives strong going-second interaction
  • Archetype-core presence is high (0.977 chance of at least one core card in a 5-card hand)
  • Synchro boss options (Auxila, Legatia, Primera Primus) provide high end-board ATK

Weaknesses

  • Illegal in TCG: four Forbidden cards, three over-limit copies, and 17 Extra Deck cards
  • No Side Deck, so no adaptability after a loss
  • Only 30% exact-name Centur-Ion purity; engine coherence depends on sub-archetype cards
  • No combo evidence, so output cannot be measured

Critical choke points

  • Stand Up Centur-Ion! and Primera as the single engine opener
  • Legal copy limits: removing Forbidden cards also removes key tech and Extra Deck options
Priority Remove Add Reason
1 Called by the Grave, Crossout Designator, Crystal Wing Synchro Dragon, Triple Tactics Talent Legal tech or Extra Deck alternatives within the Forbidden list Four Forbidden cards make the list illegal in TCG; the deck cannot be scored normally until they are removed
2 One copy each of Ash Blossom & Joyous Spring (3 to 2), The Bystial Lubellion (2 to 1), Droll & Lock Bird (2 to 1) Other hand traps or Main Deck playables Copy limits are exceeded for these Semi-Limited and Limited cards
3 Two Extra Deck cards to reach 15 None needed beyond the Extra limit The Extra Deck has 17 cards against a TCG maximum of 15
4 None A Side Deck of up to 15 cards Post-side adaptability is absent; the deck has no plan after game one

Evidence & confidence

  • Verified: Illegal in TCG: 4 Forbidden cards, 7 copy-limit violations listed, Extra Deck 17 > 15; Main Deck 53 is within 40–60; Side Deck is 0; Archetype-core group P(at least one in hand5) = 0.9771 from the hypergeometric table
  • Inferred: Engine accessibility and brick risk from hypergeometric estimates and card text; Interaction density from role hints and description text; Going-second hand-trap estimate 0.90
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format-fit scores (no tournament link)
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal; the score is a theoretical cap, not a playable-deck rating Deck title is null; deck name not available

More TCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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