Centur-Ion Deck #762575 — Yu-Gi-Oh! TCG
53 Main, 17 Extra, incl. Centur-Ion Trudea x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (53)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- The Bystial Lubellion x2
- Ash Blossom & Joyous Spring x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Branded Regained x1
- Called by the Grave x1
- Crossout Designator x1
- Emblema Oath x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mistaken Arrest x2
- Stand Up Centur-Ion! x3
- Super Polymerization x2
- Terraforming x1
- Triple Tactics Talent x1
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x1
- Infinite Impermanence x3
Extra Deck (17)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- S:P Little Knight x1
- Bystial Dis Pater x1
- Centur-Ion Auxila x2
- Centur-Ion Legatia x1
- Chaos Angel x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Crystal Clear Wing Over Synchro Dragon x1
- Crystal Clear Wing Synchro Dragon x1
- Crystal Wing Synchro Dragon x1
- Enigmaster Packbit x1
- Red Supernova Dragon x1
- Centur-Ion Primera Primus x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 53 / Extra 17 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Synchro Summon Centur-Ion and Bystial/Clear Wing boss monsters (Centur-Ion Auxila, Centur-Ion Legatia, Centur-Ion Primera Primus) to pressure through the board, supported by Emblema and Stand Up Centur-Ion! continuous-trap engine.; Bystial Magnamhut / Bystial Druiswurm recursion into Dragon Synchro boss monsters, with Fusion/Link side lines (Garura, Mudragon, S:P Little Knight) as extra pressure.
- Turn 1 (going first): Open Centur-Ion Primera / Trudea / Emblema Oath to place Centur-Ion monsters as Continuous Traps, then Synchro into a Centur-Ion boss; use Stand Up Centur-Ion! and Ash Blossom to protect the line on the first turn.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler and Droll & Lock Bird as hand traps against the opponent's first summon, then rebuild the Centur-Ion engine from the GY or the Deck.
- Recovery: Centur-Ion Phalanx and Centur-Ion Gargoyle II recursion from the GY, plus Terraforming and Centur-Ion searchers (Atrii, Primera, Gargoyle II) to restock the hand.
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust after a game loss.
Why it scores here
The deck's Centur-Ion core is well represented: the archetype-core group has an estimated 0.977 chance of at least one card in a 5-card opening hand, and the engine (Primera, Trudea, Emblema Oath, Stand Up Centur-Ion!) can convert into Synchro bosses such as Auxila and Legatia. Interaction is dense (16 hand traps plus 12 negation-text and 13 removal-text cards), which lifts the endboard and going-second scores. The score is held down by the legality failure: four Forbidden cards, three over-limit copies, and an Extra Deck of 17 cannot be played in the TCG format, so this is a theoretical, structural-only read. Combo evidence is absent, so floor, median, and ceiling are text-only inferences. The score comes from consistency, interaction, and structure on the system, not from averaging card scores or from the archetype's popularity; no win-rate or meta data supports any higher read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Centur-Ion core card in a 5-card hand) ≈ 0.977; engine starters at 3 copies each give P ≈ 0.26 per specific card in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 24 tech and 16 hand-trap cards plus 14 singletons raise brick and dead-card risk in an opening hand; no conflicting-summon analysis available (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards; ceiling inferred from Synchro boss text (Auxila 3000 ATK, Legatia 3500 ATK) and Primera Primus recursion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median output; floor assumed to depend on Centur-Ion starter access and 17-card Extra Deck clutter (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Recursion via Phalanx and Gargoyle II plus 13 removal-text and 12 negation-text cards give alternate lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery depends on GY recursion and searchers (8 searcher-text cards); Forbidden Called by the Grave and Triple Tactics Talent are not legal resources (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 16 hand traps, 12 negation-text and 13 removal-text cards; Ash Blossom and Ghost Belle are multi-use interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap estimate P(at least one of 16 in 6 cards) ≈ 0.90; board breaking via Lightning Storm and Harpie's Feather Duster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board ATK relies on Synchro bosses at 3000–3500 ATK; Cosmic Blazar Dragon and Red Supernova Dragon are not in the list (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 53 main cards with 14 singletons, 9 doubles, 7 triples and 24 tech cards; compactness is moderate and the main-deck size is in range (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 17 Extra Deck cards exceed the TCG limit of 15 and include a Forbidden card, so Extra efficiency is penalised (Verified) |
| D12 | Side Deck Adaptability | 25 | Side Deck count is 0; no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; only archetype-level context is available, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro and Continuous-Trap sequencing with many hand-trap timing decisions; complexity is above average (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No Side Deck (-4). Final formula: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 30) — Illegal cap applied; Meta Power provisional (null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (16 hand traps, 12 negation-text cards) gives strong going-second interaction
- Archetype-core presence is high (0.977 chance of at least one core card in a 5-card hand)
- Synchro boss options (Auxila, Legatia, Primera Primus) provide high end-board ATK
Weaknesses
- Illegal in TCG: four Forbidden cards, three over-limit copies, and 17 Extra Deck cards
- No Side Deck, so no adaptability after a loss
- Only 30% exact-name Centur-Ion purity; engine coherence depends on sub-archetype cards
- No combo evidence, so output cannot be measured
Critical choke points
- Stand Up Centur-Ion! and Primera as the single engine opener
- Legal copy limits: removing Forbidden cards also removes key tech and Extra Deck options
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Crossout Designator, Crystal Wing Synchro Dragon, Triple Tactics Talent | Legal tech or Extra Deck alternatives within the Forbidden list | Four Forbidden cards make the list illegal in TCG; the deck cannot be scored normally until they are removed |
| 2 | One copy each of Ash Blossom & Joyous Spring (3 to 2), The Bystial Lubellion (2 to 1), Droll & Lock Bird (2 to 1) | Other hand traps or Main Deck playables | Copy limits are exceeded for these Semi-Limited and Limited cards |
| 3 | Two Extra Deck cards to reach 15 | None needed beyond the Extra limit | The Extra Deck has 17 cards against a TCG maximum of 15 |
| 4 | None | A Side Deck of up to 15 cards | Post-side adaptability is absent; the deck has no plan after game one |
Evidence & confidence
- Verified: Illegal in TCG: 4 Forbidden cards, 7 copy-limit violations listed, Extra Deck 17 > 15; Main Deck 53 is within 40–60; Side Deck is 0; Archetype-core group P(at least one in hand5) = 0.9771 from the hypergeometric table
- Inferred: Engine accessibility and brick risk from hypergeometric estimates and card text; Interaction density from role hints and description text; Going-second hand-trap estimate 0.90
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format-fit scores (no tournament link)
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN — going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal; the score is a theoretical cap, not a playable-deck rating Deck title is null; deck name not available
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