Blue-Eyes Deck #762557 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Deep-Eyes White Dragon, the Blue Abyss x3, Magician's Rod x3. Created Oct 6, 2026 by YGO Mod.

Deck Blue-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 48
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Dragon, Blue-Eyes Chaos MAX Dragon and Dragon Master Magia from the Extra Deck, enabled by Ultimate Fusion and Ritual summons; Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Spirit Dragon as Synchro beaters that also negate
  • Turn 1 (going first): Open on Sage with Eyes of Blue or Maiden of White for a Tuner, then search and link into a Blue-Eyes or Dark Magician line; the Forbidden cards would be removed before any real event
  • Turn 2 (going second): Hold Ash Blossom, Droll and Effect Veiler to stop the opponent's starter, then rebuild through Blue-Eyes searchers and Extra Deck summons
  • Recovery: Recycle Blue-Eyes White Dragon and Dark Magician from the GY through Kaibaman, Deep-Eyes and Spirit with Eyes of Blue
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

This list cannot be scored as a normal legal deck: it runs six cards above their current copy limits, including four Forbidden cards (Magicians' Souls, Called by the Grave, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon), so the result is theoretical and structural only. The structural read is that the deck reliably opens a Blue-Eyes searcher line (P(at least one searcher in a 5-card opening hand) about 0.93, Inferred) and has real interaction density, with about 14 negation-text cards and 11 hand traps. Its closing power comes from Extra Deck threats such as Blue-Eyes Ultimate Dragon, Chaos MAX and Dragon Master Magia. The main drags are the absence of recorded combo boards, no Side Deck, and a 60-card main with many low-impact support slots. No archetype popularity or meta share was credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in a 5-card opening hand) about 0.93 across 24 copies; the starter is Blue-Eyes White Dragon plus Sage/Maiden Tuners (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 hand traps and many Tuner and searcher cards; Level 0 and Level 1 spells and monsters add dead-hand risk, but there are no bricks in the Main Deck count (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling from Ultimate Fusion into Blue-Eyes Ultimate Dragon and Chaos MAX; no parseable combo boards to confirm it (Inferred from text)
D4 Combo Floor & Median Output 52 No combo boards exist, so the median output is an estimate; forbidden-card removal would lower it (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Four distinct hand-trap and negation answers and GY recursion via Kaibaman and Deep-Eyes give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and Blue-Eyes recursion sustain resources; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 14 negation-text cards and Synchro/Link negation effects give layered interaction, though legal copy limits reduce it (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Phantom Beast and Majesty provide board breaking; hand traps are strong on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 72 Blue-Eyes Ultimate Dragon (4500 ATK), Chaos MAX (4000 ATK, untargetable) and Dragon Master Magia (5000 ATK) give high closing power (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 60 Main Deck cards, 29 distinct, with 10 single copies and many low-impact support slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is fully used (15 cards across Synchro, Link and Fusion) with mandatory and flex slots, one of them Forbidden (Verified)
D12 Side Deck Adaptability 5 No Side Deck at all, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta sample; archetype fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Blue-Eyes and Fusion lines with many decision points and a heavy hand-trap interaction layer (Inferred)

How the score was computed

Strategy profile: Combo profile; Toolbox used only as a secondary descriptor. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: 0.80*Structural(59) + 0.20*TournamentReliability(48) + Modifiers(-12) = 45, capped at 35 because the deck is Illegal (theoretical/structural only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Blue-Eyes access
  • Strong Extra Deck closers
  • Layered negation and hand-trap interaction

Weaknesses

  • Six cards illegal by copy limit or banlist
  • No Side Deck
  • Many low-impact support slots

Critical choke points

  • Blue-Eyes White Dragon and Blue-Eyes Ultimate Dragon depend on Ultimate Fusion and a few Tuners
  • Hand-trap answers are needed on the second turn
Priority Remove Add Reason
1 Magicians' Souls x2, Called by the Grave x1, Charmer Quartet in Bloom x1, Red-Eyes Dark Dragoon x1 (all Forbidden) Legal Main or Extra Deck replacements Forbidden cards make the list unplayable in TCG
2 Ash Blossom & Joyous Spring x1, Droll & Lock Bird x1 Legal copies only (2 Ash, 1 Droll) Copy limits are exceeded
3 Low-impact support cards A Side Deck of up to 15 cards Post-side adaptability is currently zero

Evidence & confidence

  • Verified: Legality failure: six over-limit cards including four Forbidden cards; Main 60 and Extra 15 counts are within size rules; Card text and banlist status for all listed cards
  • Inferred: Searcher access probability (about 0.93); Hand-trap interaction density and Extra Deck closing power from card text; Combo ceiling from card text only
  • Provisional: Median output, matchup fit, and meta position, all without data
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot records are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and no Side Deck is present

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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