Blue-Eyes Deck #762557 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Dark Magician, the Pharaoh's Servant x3, Deep-Eyes White Dragon, the Blue Abyss x3, Magician's Rod x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (60)
- Blue-Eyes Abyss Dragon x1
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Dark Magician, the Pharaoh's Servant x3
- Deep-Eyes White Dragon, the Blue Abyss x3
- Droll & Lock Bird x2
- Magician's Rod x3
- Magicians' Souls x2
- Blue-Eyes White Dragon x3
- Dark Magician x2
- Blue-Eyes Chaos MAX Dragon x1
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Kaibaman the Legend x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x2
- Called by the Grave x1
- Dark Magical Circle x2
- Dark Magical Curtain x3
- Mausoleum of White x1
- Roar of the Blue-Eyed Dragons x1
- Soul Servant x3
- The Gaze of Timaeus x2
- Ultimate Fusion x1
- Wishes for Eyes of Blue x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Ultimate Dragon x1
- Dark Magician of Destruction x1
- Dragon Master Magia x1
- Red-Eyes Dark Dragoon x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- Selene, Queen of the Master Magicians x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 56 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Ultimate Dragon, Blue-Eyes Chaos MAX Dragon and Dragon Master Magia from the Extra Deck, enabled by Ultimate Fusion and Ritual summons; Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Spirit Dragon as Synchro beaters that also negate
- Turn 1 (going first): Open on Sage with Eyes of Blue or Maiden of White for a Tuner, then search and link into a Blue-Eyes or Dark Magician line; the Forbidden cards would be removed before any real event
- Turn 2 (going second): Hold Ash Blossom, Droll and Effect Veiler to stop the opponent's starter, then rebuild through Blue-Eyes searchers and Extra Deck summons
- Recovery: Recycle Blue-Eyes White Dragon and Dark Magician from the GY through Kaibaman, Deep-Eyes and Spirit with Eyes of Blue
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
This list cannot be scored as a normal legal deck: it runs six cards above their current copy limits, including four Forbidden cards (Magicians' Souls, Called by the Grave, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon), so the result is theoretical and structural only. The structural read is that the deck reliably opens a Blue-Eyes searcher line (P(at least one searcher in a 5-card opening hand) about 0.93, Inferred) and has real interaction density, with about 14 negation-text cards and 11 hand traps. Its closing power comes from Extra Deck threats such as Blue-Eyes Ultimate Dragon, Chaos MAX and Dragon Master Magia. The main drags are the absence of recorded combo boards, no Side Deck, and a 60-card main with many low-impact support slots. No archetype popularity or meta share was credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in a 5-card opening hand) about 0.93 across 24 copies; the starter is Blue-Eyes White Dragon plus Sage/Maiden Tuners (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 hand traps and many Tuner and searcher cards; Level 0 and Level 1 spells and monsters add dead-hand risk, but there are no bricks in the Main Deck count (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Ceiling from Ultimate Fusion into Blue-Eyes Ultimate Dragon and Chaos MAX; no parseable combo boards to confirm it (Inferred from text) |
| D4 | Combo Floor & Median Output | 52 | No combo boards exist, so the median output is an estimate; forbidden-card removal would lower it (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Four distinct hand-trap and negation answers and GY recursion via Kaibaman and Deep-Eyes give some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers and Blue-Eyes recursion sustain resources; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 negation-text cards and Synchro/Link negation effects give layered interaction, though legal copy limits reduce it (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Phantom Beast and Majesty provide board breaking; hand traps are strong on the second turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Blue-Eyes Ultimate Dragon (4500 ATK), Chaos MAX (4000 ATK, untargetable) and Dragon Master Magia (5000 ATK) give high closing power (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 Main Deck cards, 29 distinct, with 10 single copies and many low-impact support slots (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is fully used (15 cards across Synchro, Link and Fusion) with mandatory and flex slots, one of them Forbidden (Verified) |
| D12 | Side Deck Adaptability | 5 | No Side Deck at all, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta sample; archetype fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Blue-Eyes and Fusion lines with many decision points and a heavy hand-trap interaction layer (Inferred) |
How the score was computed
Strategy profile: Combo profile; Toolbox used only as a secondary descriptor. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: 0.80*Structural(59) + 0.20*TournamentReliability(48) + Modifiers(-12) = 45, capped at 35 because the deck is Illegal (theoretical/structural only); Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and Blue-Eyes access
- Strong Extra Deck closers
- Layered negation and hand-trap interaction
Weaknesses
- Six cards illegal by copy limit or banlist
- No Side Deck
- Many low-impact support slots
Critical choke points
- Blue-Eyes White Dragon and Blue-Eyes Ultimate Dragon depend on Ultimate Fusion and a few Tuners
- Hand-trap answers are needed on the second turn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls x2, Called by the Grave x1, Charmer Quartet in Bloom x1, Red-Eyes Dark Dragoon x1 (all Forbidden) | Legal Main or Extra Deck replacements | Forbidden cards make the list unplayable in TCG |
| 2 | Ash Blossom & Joyous Spring x1, Droll & Lock Bird x1 | Legal copies only (2 Ash, 1 Droll) | Copy limits are exceeded |
| 3 | Low-impact support cards | A Side Deck of up to 15 cards | Post-side adaptability is currently zero |
Evidence & confidence
- Verified: Legality failure: six over-limit cards including four Forbidden cards; Main 60 and Extra 15 counts are within size rules; Card text and banlist status for all listed cards
- Inferred: Searcher access probability (about 0.93); Hand-trap interaction density and Extra Deck closing power from card text; Combo ceiling from card text only
- Provisional: Median output, matchup fit, and meta position, all without data
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot records are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and no Side Deck is present
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