Cyber Dragon Deck #762520 — Yu-Gi-Oh! TCG
53 Main, 19 Extra, incl. Cyber Dragon Core x3, Ash Blossom & Joyous Spring x3, Cyber Emergency x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (53)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x2
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Infinitrack Crab Crane x1
- Jizukiru, the Star Destroying Kaiju x1
- Mulcharmy Fuwalos x1
- Nibiru, the Primal Being x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Clockwork Night x2
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x2
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Forbidden Crown x2
- Future Fusion Nova x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Limiter Removal x1
- Outrigger Extension x1
- Polymerization x1
- Pot of Sloth x3
- Power Bond x1
- Triple Tactics Talent x1
- Cybernetic Overflow x1
- Infinite Impermanence x2
Extra Deck (19)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x2
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Infinitrack Goliath x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Chaos Angel x1
- Chronomaly Vimana x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack Mountain Smasher x1
- Infinitrack River Stormer x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: tcg
Legality
Main 53 / Extra 19 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Extra Deck Machine/Cyber boss monsters (Cyber Dragon Nova, Cyber Dragon Infinity, Cyber End Dragon, Chimeratech Rampage/Megafleet) built through Cyber Dragon Core, Cyber Dragon, and Cyber Dragon Herz searches and summons; Cyberdark Realm / Cyberdark engine and Chaos Angel synchro pressure as a secondary board
- Turn 1 (going first): Normal Summon Cyber Dragon Core for a Cyber search, then convert the hand into Cyber Dragon Herz or Nachster and a Nova or Fusion route; Ash Blossom and Infinite Impermanence are held up for the opponent's first activation
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird and Nibiru as hand traps against the opponent's first summon, then rebuild from Cyber Dragon Core or Cyber Emergency
- Recovery: Cyber Emergency and Cybernetic Overflow recover Cyber Dragon and Cyber searches from the GY; Infinitrack Goliath and Crab Crane offer a second route
- After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists
Why it scores here
The deck's engine opens reliably: the Cyber Dragon core group has about a 93% chance of at least one copy in a 5-card opening hand, and the searcher group about 92% (Inferred). Its ceiling comes from Cyber Dragon Nova, Infinity and the Chimeratech Fusions, and its interaction density is high because ten hand traps and several negation or removal spells are present. Going second, the hand-trap group reaches about 73% in a 6-card hand (Inferred). The score is held down by the legality failure: the deck is over the Extra Deck limit by 4, runs three Forbidden or over-limit cards, and has no Side Deck, so structural power is discounted and the final score is capped at 30. Archetype popularity did not earn points, and card scores were not averaged; the score reflects the deck as a system, and no combo or win-rate data was available to confirm the median.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Core group P(at least one in hand of 5) ~0.93 and searcher group ~0.92; but exact-name archetype purity is only 23.6% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Ten hand traps and fifteen tech cards compete for hand slots; 21 singleton cards and no side deck to fix bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Nova, Infinity and Chimeratech Fusions give a strong ceiling in text, but no recorded boards exist to verify it (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo boards supplied, so the median output cannot be measured and is set near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ten hand traps and multiple Cyber searchers provide independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Cyber Emergency and Cybernetic Overflow recur searchers from the GY; Machine-heavy Extra Deck costs are high (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Infinite Impermanence, Ash Blossom, Ghost Belle and Lightning Storm give layered interaction, though two of the negation cards are over the limit (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap group reaches ~73% in a 6-card hand going second; removal beyond Lightning Storm and Harpie's Feather Duster is thin (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Cyber Dragon Infinity, Nova (2100 ATK), Chaos Angel (3500 ATK) and Cyber End Dragon (4000 ATK) give closing power (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 53 main-deck cards are within the 40-60 range, but 21 singletons and a 23.6% archetype purity lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 19 Extra Deck cards exceed the TCG maximum of 15, so the Extra Deck is illegal as built; the coverage itself is broad (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data is linked; the archetype-level usage stats only confirm the deck is a real build (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many multi-step Fusion, Xyz and Link lines and hand-trap timing decisions make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); extra_deck_over_limit (-2). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(50) = 55.6, plus modifiers (-10) = 45.6; capped at 30 because the deck is Illegal (theoretical/structural-only score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong opening access to the Cyber Dragon core and searchers
- Dense layered interaction with ten hand traps and several negation or removal spells
- High closing power from Nova, Infinity, Chaos Angel and Cyber End Dragon
Weaknesses
- Illegal as built: Extra Deck over limit and three cards over copy limits
- Two Forbidden cards in the Main Deck
- No Side Deck, so no post-side plan
- Low archetype purity (23.6%) with many off-theme singletons
Critical choke points
- Legality must be fixed before any competitive reading applies
- Cyber Dragon Core and the Cyber searchers are the main engine starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crossout Designator and Triple Tactics Talent | Legal replacements from the archetype core (for example additional Cyber Dragon searchers) | Removes the Forbidden cards so the list is legal |
| 2 | Extra Deck cards above 15 (for example one Link or Xyz) | None | Brings the Extra Deck within the TCG maximum of 15 |
| 3 | One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird | Legal replacements | Brings the copy counts within their legal limits |
| 4 | None | A 15-card Side Deck | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Main Deck 53 cards, Extra Deck 19 cards (TCG limit 15); Forbidden: Crossout Designator, Triple Tactics Talent; Limited/Semi-Limited copy overages; Archetype core group 93% (hypergeometric, Main Deck)
- Observed: Usage statistics show Cyber Emergency and Cyber Dragon Core are archetype-standard core cards
- Inferred: Going-first and going-second hand estimates; Interaction and resilience quality read from card text; Engine conflicts from mixed sub-archetypes (Cyberdark, Infinitrack, Chimeratech)
- Provisional: Meta power and matchup fit (no dated metagame sample); Median combo output (no recorded boards)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or unknown Meta power is provisional without a dated metagame sample No Side Deck present
Couldn't load the combos





