Shining Sarcophagus Deck #762501 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Magicians' Souls x3. Created Oct 6, 2026 by YGO Mod.

Deck Shining Sarcophagus TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
25± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Dark Magician-family and Extra Deck boss monsters (Dark Magician the Dragon Knight, Timaeus, Super Starslayer TY-PHON, Underworld Goddess) attacking or sweeping the board after the field is stabilised by hand traps and negations.; Shining Sarcophagus and Gandora-G / Dark Magician the Magician of Black Magic special summon lines that add board presence and removal.
  • Turn 1 (going first): Open a Dark Magician or Shining Sarcophagus searcher turn 1, search the next starter, and hold Ash Blossom or Ghost Belle as protection while developing.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Nibiru, Droll) to disrupt the opponent's first board, then extend through Dark Magician Girl or Future Silence into Extra Deck bosses.
  • Recovery: Recover from hand traps and draw effects through Magician's Rod, Dark Magical Circle, Soul Servant, and Eternal Soul to rebuild a Dark Magician board.
  • After siding: No Side Deck is registered in this export, so no post-side plan can be assessed; any side-deck plan is unverified.

Why it scores here

This list is Illegal in TCG: it runs three copies of Ash Blossom (two legal), three Magicians' Souls, two Red-Eyes Dark Dragoon, a Forbidden Called by the Grave, a Forbidden Triple Tactics Talent, and two Droll (one legal), so it cannot receive a normal Final Contextual score and is capped low and labelled structural-only. The structural read is 49: the deck opens functionally through a searcher density of about 86% in a five-card hand (Inferred), and its 13 hand traps and 17 negation-text cards give it strong interaction and good going-second disruption. Its ceiling is limited by the two forbidden Dark Magician-named cards that are the core of the plan, by 27 level-0 spells and traps that dilute the engine, and by the absence of any recorded boards, so median output cannot be measured. Archetype popularity and usage stats were not counted as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher text in 18 cards gives P(≥1 searcher in a 5-card opener) ≈ 0.86; core Shining Sarcophagus only 5 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps, 17 tech cards and 27 level-0 spells risk dead or conflicting hands; no brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so the combo ceiling is text-only inference; Dark Magician Girl and Future Silence lines are the main conversion (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured and is provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Belle, Infinite Impermanence, Nibiru and Droll give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Magician's Rod, Soul Servant and Dark Magical Circle partly offsets spend; no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text and 13 hand-trap cards give dense interaction; two of the negations are over the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 65 P(≥1 hand trap in a 6-card opener) ≈ 0.81 going second, backed by Gandora-G and Dark Magician Girl board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses reach 2800–3000 ATK (Timaeus, Dragon Knight, Starslayer, Underworld Goddess); no closing data (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 57 main deck cards, 27 level-0 spell/trap cards and 17 tech slots lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots including 6 Fusion, 8 Link and 1 Xyz; only 4 of 25 core usage cards are present (Verified)
D12 Side Deck Adaptability 10 No Side Deck in the export, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across hand traps, Sarcophagus and Dark Magician lines; no error-tolerance data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-3). Final formula: Illegal list: theoretical 0.80*Structural + 0.20*TournamentReliability + modifiers = 47 - 11 = 36, capped to 25 for illegality (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter density (Dark Magician, Future Silence, Magician's Rod, Dark Magical Circle)
  • 13 hand traps and 17 negation-text cards give interaction on both turns
  • Multiple Extra Deck boss options with 2800–3000 ATK

Weaknesses

  • Illegal copy counts and Forbidden cards in the list
  • No Side Deck
  • Very low Shining Sarcophagus purity; many level-0 spells and tech cards dilute the engine
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Dark Magician-named cards (Magicians' Souls, Dark Magician Girl, Dark Magician, Dark Magician the Dragon Knight) carry the plan; losing any to a hand trap or board break leaves few independent lines
  • Shining Sarcophagus is only 5 copies, so the Sarcophagus engine is fragile
Priority Remove Add Reason
1 Magicians' Souls x3, Red-Eyes Dark Dragoon x2, Called by the Grave, Triple Tactics Talent Legal replacements that keep the same role (searcher, interaction, Extra Deck boss) Required to make the list legal before any power score can be trusted
2 One Ash Blossom & Joyous Spring and one Droll & Lock Bird Copies within the Semi-Limited and Limited caps Brings copy counts within legal limits
3 Low-impact level-0 spell or tech slots A Side Deck with interaction answers for the format's main threats Adds post-side adaptability and reduces dead cards

Evidence & confidence

  • Verified: Illegal status: 6 copy-limit violations and Forbidden cards present; Main 57, Extra 15, Side 0 against TCG size rules; Usage stats: 4 of 25 core cards present
  • Inferred: Searcher density gives about 0.86 chance of a searcher in a 5-card opener; Hand-trap density gives about 0.81 chance of a hand trap in a 6-card opener going second; Interaction density from negation and hand-trap text
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Median output: no recorded boards
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in export — post-side plan cannot be assessed

More TCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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