Prophecy Deck #762500 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Magicians' Souls x3. Created Oct 6, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
38± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 55
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Dark Magician-family boss monsters (Dark Magician the Dragon Knight, Timaeus, Red-Eyes Dark Dragoon) on board, supported by Dark Magical Circle / Dark Magical Curtain recursion and Gandora-G / Shining Sarcophagus; Link and Fusion extenders (Underworld Goddess, Selene, Dark Magician of Destruction) when the Extra Deck lines up
  • Turn 1 (going first): Open with Dark Magical Curtain or Dark Magical Circle to search Dark Magician or Shining Sarcophagus, then build a Dark Magician / Timaeus board while holding Ash Blossom and Infinite Impermanence for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll & Lock Bird and Infinite Impermanence to blank the opponent's first board, then rebuild through Magicians' Souls and Soul Servant recursion
  • Recovery: Use Magicians' Souls and Soul Servant to recycle Dark Magicians from the GY, and Forbidden Droplet / Forbidden Crown to reset an opposing board
  • After siding: Not evaluable: the list runs no Side Deck (0 of up to 15 cards), so no post-side plan exists as built

Why it scores here

The deck reliably opens into its Dark Magician core: the archetype core group gives about 98% odds of at least one core card in a 5-card opening hand, and about 86% for at least one searcher-text card (Inferred from hypergeometric estimates). Its strongest trait is interaction density: 13 hand traps and 17 negation-text cards let it blank most first-turn plans, which is why the going-second profile scores higher than the going-first one. Conversion and median output could not be measured because no recorded boards exist, so those scores rest on card text alone and are held near the middle. The deck is an Illegal list: Ash Blossom & Joyous Spring is run three times against a limit of two, so the score is capped low and labeled structural-only. Popularity and archetype share were not counted, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card hand) ≈ 0.98; P(at least one searcher-text card) ≈ 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 13 hand traps and 17 tech cards compete for hand slots, with several conflicting dead-in-hand cards; no hand data (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling is inferred from Dark Magician boss and recursion text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is held near the middle (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Recursion through Magicians' Souls, Soul Servant and Dark Magical Circle, plus two Extra Deck engines, gives some independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion and draw text from Magicians' Souls, Soul Servant and Dark Magician Girl sustain resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 78 13 hand traps and 17 negation-text cards, including Ash Blossom, Ghost Belle and Infinite Impermanence (Verified text, Inferred strength)
D8 Going-Second & Board-Breaking Power 70 Droll & Lock Bird, Forbidden Droplet and Forbidden Crown challenge a board on the opponent's turn; going-second split unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 66 Dark Magician the Dragon Knight, Timaeus and Red-Eyes Dark Dragoon provide 2800–3000 ATK bosses; no end-board observations (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 57 Main cards with 28 distinct names; exact-name archetype purity is only 5.6%, with 68 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots filled with 13 distinct cards: 6 Fusion, 8 Link, 1 Xyz, with a mix of archetype and generic Extra options (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of up to 15 cards); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data for this deck; Provisional
D14 Pilotability & Error Tolerance 50 Several multi-step lines (Link chains, Fusion with Dark Magician, recursion) and frequent hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, not weighted separately. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist/copy-limit exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 57.8 before modifiers; modifiers applied (-12, clamped); Illegal-list cap then sets final to 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (13 hand traps, 17 negation-text cards) that blanks many opening plans
  • High archetype-core density gives reliable access to Dark Magician starters
  • Recursion (Magicians' Souls, Soul Servant, Dark Magical Circle) supports multi-turn resource recovery
  • Strong boss options at 2800–3000 ATK across Fusion and Link Extra Deck slots

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • No Side Deck, so no post-side adaptability
  • Low archetype purity (5.6% exact-name) suggests a loose, generic-heavy build that may brick
  • Heavy reliance on text-level reads with no recorded boards to confirm the combo ceiling

Critical choke points

  • Dark Magician / Dark Magical Circle access as the main engine starter
  • Ash Blossom (illegal third copy) as a core interaction piece
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal replacement (any non-Ash Blossom card) Restores legality: the list must run at most 2 copies of this Semi-Limited card before the deck can receive a normal score
2 A low-impact tech or hand-trap slot 1 to 3 Side Deck cards A 0-card Side Deck gives no post-side plan, which caps the Side Deck and Matchup dimensions

Evidence & confidence

  • Verified: Deck composition: 57 Main, 15 Extra, 0 Side; Ash Blossom & Joyous Spring: 3 copies, Semi-Limited limit 2 (Illegal); Card text and banlist status for every listed card
  • Inferred: Core access probabilities (≈0.98 core, ≈0.86 searcher, ≈0.81 hand-trap going second); Interaction density strength from hand-trap and negation text counts; Brick and conflict estimates from composition
  • Provisional: Meta and matchup fit (no tournament or meta sample); Median output and tournament reliability
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups, brick rate, or starter rate Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied

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