Clown Crew Deck #762470 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3, Clown Crew Rehearsal x3. Created Oct 6, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/06/2026
Main Deck (59)
- Clown Crew Biancaviso x2
- Droll & Lock Bird x2
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Night Sword Serpent x1
- The Wicked Avatar x1
- The Winged Dragon of Ra - Sphere Mode x3
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Clown Crew Flair x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Called by the Grave x1
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Crossout Designator x1
- Dimensional Fissure x3
- Instant Fusion x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x3
- Mitsurugi Ritual x1
- Pre-Preparation of Rites x1
- Ragged Records of Rites x3
- Super Polymerization x3
- Anti-Spell Fragrance x1
- Clown Crew Soiree Operations x1
- Evenly Matched x3
- Grisaille Prison x2
- Mitsurugi Great Purification x1
- Solemn Judgment x1
Extra Deck (15)
- Clown Crew Diabolo x2
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Millennium-Eyes Restrict x1
- Starving Venom Fusion Dragon x1
- Clown Crew Dristy x1
- Cyberse Contract Witch x1
- Gorgon of Zilofthonia x1
- Haggard Lizardose x1
- Clown Crew Meteor x2
- Clown Crew Fiends x2
- Number 60: Dugares the Timeless x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Clown Crew Extra Deck summons (Biancaviso, Diabolo, Meteor, Dristy) and Mitsurugi Ritual beatdown, both built on Clown Crew Rehearsal / Malabarisme / Soiree Operations chains; Mitsurugi Ritual Monsters (Ame no Murakumo, Futsu no Mitama) with Mitsurugi Mirror and Mitsurugi Ritual
- Turn 1 (going first): Open on Clown Crew Rehearsal or Mulcharmy Fuwalos for a searcher/summon line into a Clown Crew Extra Deck monster; play through Solemn Judgment and Called by the Grave as interaction
- Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom and Ghost Belle/Ghost Ogre to break the opponent's first line, then rebuild through Mulcharmy draws and Clown Crew recursion
- Recovery: Recover from GY via Clown Crew Rehearsal banish effect, Mitsurugi Ritual recursion and Mulcharmy hand draws
- After siding: Not evaluable: zero Side Deck cards
Why it scores here
The list runs a reasonably dense Clown Crew core (21 single-copy and multi-copy archetype cards, with an archetype-core proxy of about 0.90 to open at least one in a 5-card hand), so the engine should usually be reachable on turns 1 to 2 (Inferred). Its searchers and Mulcharmy draw effects give it some recovery, and nine hand traps plus five negation or removal spells give it real interaction density on the field. Conversion and median output are not measurable because the deck has no recorded boards, so those scores are text-only inference. The score is capped low because the deck exceeds the copy limits for Mitsurugi Prayers (3 vs 1) and Super Polymerization (3 vs 2), so it is evaluated as theoretical and structural only. Popularity of the Clown Crew archetype did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher or starter in 5 cards) about 0.87 for the searcher group and about 0.90 for the archetype-core proxy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 21 single-copy cards and a proxy full-brick estimate near 0.10 suggest moderate brick risk from mixed archetypes (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; ceiling read from text of Extra Deck Clown Crew and Mitsurugi Ritual lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median is unknown and set from structure only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Nine hand traps and two Ghost monsters give multiple disruption answers, though lines rely on a few recursion pieces (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draws and Clown Crew recursion give some regrowth, but there is no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Solemn Judgment, Called by the Grave, Crossout Designator, Anti-Spell Fragrance and Grisaille Prison give layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Droll & Lock Bird, Ash Blossom and Ghost Belle/Ghost Ogre support going second; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Biancaviso (2500 ATK) and Starving Venom (2800 ATK) give closing bodies; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 59 Main cards with 36 distinct cards and only 24% exact-name Clown Crew purity; Mitsurugi (12) and Mulcharmy (5) splash spreads the engine (Observed from composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Fifteen Extra cards across Fusion, Synchro, XYZ and Link; the Clown Crew core is present but the mix is broad (Observed from composition) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards; no post-side plan (Verified from composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link; archetype meta share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple summon types, ritual requirements and recursion chains add decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure_illegal_copies (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + Modifiers(-12) = 36; Illegal deck, theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Clown Crew core with several searchers and draw effects
- Nine hand traps plus layered negation and removal spells
- Extra Deck covers Fusion, Synchro, XYZ and Link
Weaknesses
- Illegal copy counts for Mitsurugi Prayers and Super Polymerization
- Zero Side Deck, so no post-side plan
- Low archetype purity (24%) with Mitsurugi and Mulcharmy spread
- No recorded combos to confirm conversion
Critical choke points
- Clown Crew Rehearsal and Mulcharmy Fuwalos as the main early engine starters
- Mitsurugi Ritual chain depends on single-copy Ritual Monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Mitsurugi Prayers and 1 copy of Super Polymerization | none needed; the Main Deck stays at 56 which is legal | Fixes both copy-limit violations so the deck becomes Legal and can be scored normally |
| 2 | none | Side Deck of 5 to 10 cards (for example Mitsurugi interaction or extra hand traps) | A Side Deck would give the deck a post-side plan, which is currently missing (D12) |
Evidence & confidence
- Verified: Mitsurugi Prayers over copy limit (3 vs 1); Super Polymerization over copy limit (3 vs 2); Main 59, Extra 15, Side 0 within size rules; Zero Side Deck cards
- Observed: Archetype purity 24.3% with Mitsurugi (12) and Mulcharmy (5) spread
- Inferred: P(at least one searcher in opening 5) about 0.87; Hand trap coverage and layered interaction read from card text; Structural scores from composition and probabilities
- Provisional: Meta power and matchup fit (no dated metagame or tournament data)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and pilot records absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
Couldn't load the combos





