Clown Crew Deck #762470 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3, Clown Crew Rehearsal x3. Created Oct 6, 2026 by YGO Mod.

Deck Clown Crew TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Clown Crew Extra Deck summons (Biancaviso, Diabolo, Meteor, Dristy) and Mitsurugi Ritual beatdown, both built on Clown Crew Rehearsal / Malabarisme / Soiree Operations chains; Mitsurugi Ritual Monsters (Ame no Murakumo, Futsu no Mitama) with Mitsurugi Mirror and Mitsurugi Ritual
  • Turn 1 (going first): Open on Clown Crew Rehearsal or Mulcharmy Fuwalos for a searcher/summon line into a Clown Crew Extra Deck monster; play through Solemn Judgment and Called by the Grave as interaction
  • Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom and Ghost Belle/Ghost Ogre to break the opponent's first line, then rebuild through Mulcharmy draws and Clown Crew recursion
  • Recovery: Recover from GY via Clown Crew Rehearsal banish effect, Mitsurugi Ritual recursion and Mulcharmy hand draws
  • After siding: Not evaluable: zero Side Deck cards

Why it scores here

The list runs a reasonably dense Clown Crew core (21 single-copy and multi-copy archetype cards, with an archetype-core proxy of about 0.90 to open at least one in a 5-card hand), so the engine should usually be reachable on turns 1 to 2 (Inferred). Its searchers and Mulcharmy draw effects give it some recovery, and nine hand traps plus five negation or removal spells give it real interaction density on the field. Conversion and median output are not measurable because the deck has no recorded boards, so those scores are text-only inference. The score is capped low because the deck exceeds the copy limits for Mitsurugi Prayers (3 vs 1) and Super Polymerization (3 vs 2), so it is evaluated as theoretical and structural only. Popularity of the Clown Crew archetype did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher or starter in 5 cards) about 0.87 for the searcher group and about 0.90 for the archetype-core proxy (Inferred)
D2 Opening-Hand Quality & Brick Management 55 21 single-copy cards and a proxy full-brick estimate near 0.10 suggest moderate brick risk from mixed archetypes (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling read from text of Extra Deck Clown Crew and Mitsurugi Ritual lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median is unknown and set from structure only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Nine hand traps and two Ghost monsters give multiple disruption answers, though lines rely on a few recursion pieces (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draws and Clown Crew recursion give some regrowth, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Solemn Judgment, Called by the Grave, Crossout Designator, Anti-Spell Fragrance and Grisaille Prison give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 55 Droll & Lock Bird, Ash Blossom and Ghost Belle/Ghost Ogre support going second; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Biancaviso (2500 ATK) and Starving Venom (2800 ATK) give closing bodies; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 59 Main cards with 36 distinct cards and only 24% exact-name Clown Crew purity; Mitsurugi (12) and Mulcharmy (5) splash spreads the engine (Observed from composition)
D11 Extra Deck Efficiency & Coverage 50 Fifteen Extra cards across Fusion, Synchro, XYZ and Link; the Clown Crew core is present but the mix is broad (Observed from composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan (Verified from composition)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta share not available (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple summon types, ritual requirements and recursion chains add decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure_illegal_copies (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + Modifiers(-12) = 36; Illegal deck, theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Clown Crew core with several searchers and draw effects
  • Nine hand traps plus layered negation and removal spells
  • Extra Deck covers Fusion, Synchro, XYZ and Link

Weaknesses

  • Illegal copy counts for Mitsurugi Prayers and Super Polymerization
  • Zero Side Deck, so no post-side plan
  • Low archetype purity (24%) with Mitsurugi and Mulcharmy spread
  • No recorded combos to confirm conversion

Critical choke points

  • Clown Crew Rehearsal and Mulcharmy Fuwalos as the main early engine starters
  • Mitsurugi Ritual chain depends on single-copy Ritual Monsters
Priority Remove Add Reason
1 1 copy of Mitsurugi Prayers and 1 copy of Super Polymerization none needed; the Main Deck stays at 56 which is legal Fixes both copy-limit violations so the deck becomes Legal and can be scored normally
2 none Side Deck of 5 to 10 cards (for example Mitsurugi interaction or extra hand traps) A Side Deck would give the deck a post-side plan, which is currently missing (D12)

Evidence & confidence

  • Verified: Mitsurugi Prayers over copy limit (3 vs 1); Super Polymerization over copy limit (3 vs 2); Main 59, Extra 15, Side 0 within size rules; Zero Side Deck cards
  • Observed: Archetype purity 24.3% with Mitsurugi (12) and Mulcharmy (5) spread
  • Inferred: P(at least one searcher in opening 5) about 0.87; Hand trap coverage and layered interaction read from card text; Structural scores from composition and probabilities
  • Provisional: Meta power and matchup fit (no dated metagame or tournament data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and pilot records absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More TCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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