Power Patron Deck #762467 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 23, 2026
20± 5/ 100
Power Score
Structural 48
Reliability 40
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards from Elfnote and Power Patron engines, closed by Vidolium (5000 ATK pendulum) and Synchro beaters (Theorealize-related Extra Deck access is text-only).; Recurring Elfnote and Mulcharmy card advantage through Extra Deck summons and hand-trap-driven tempo.
  • Turn 1 (going first): Open Elfnote Power Patron or Mulcharmy draw engines, search an Elfnote, and Special Summon Regina or Lucina into a Synchro. Protect with Ash Blossom and Ghost Ogre.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll) to answer the opponent's first summon, then convert with Mulcharmy draws and Synchro Summons.
  • Recovery: Recover through Elfnote and Power Patron searchers, Medius recursion from the GY, and Mulcharmy hand-advantage effects.
  • After siding: No side deck is registered, so there is no post-side plan. The deck is not legal as built.

Why it scores here

The deck's engine is Elfnote and Power Patron, with Mulcharmy draw effects and Synchro/Link access from the Extra Deck. The probability tables show a high chance of an archetype core card in the opening hand (about 0.97 proxy), so the deck usually opens a live starter. Interaction is dense: 13 hand traps and 23 removal-text cards give the deck good end-board control, which earns the D7 and D11 scores. The deck is heavily over the copy limit and runs five Forbidden cards, so it is rated as a theoretical/structural read only, with the final score capped at 20. No combo boards are recorded, so the floor and ceiling scores are text-only inferences. No side deck is registered and there is no tournament or meta data, so D12 and D13 are low or provisional. Popularity and archetype usage were not counted as power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in hand5) about 0.97; starter copies are 3-of Power Patron, Regina and Fuwalos (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and searchers (13 and 17 cards) reduce bricks, but the high copy count and mixed sub-archetypes add conflicts (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards, so ceiling is a text-only read of Synchro and Link lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded median output, so floor is text-only and low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines via Elfnote, Mulcharmy and Medius recursion, but single-choke searchers (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draws and Elfnote recursion give some grind, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 60 13 hand traps and 23 removal-text cards give layered interaction, with Ash Blossom and Ghost Ogre the most reliable (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second value comes from hand traps and Mulcharmy draws, with no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium and Synchro beaters close the game, but the Extra Deck includes Forbidden cards that cannot be run (Verified legality, Inferred power)
D10 Main Deck Efficiency & Flexibility 45 Exact archetype purity is 8.6% across many sub-archetypes; compactness is moderate at 55 main (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Synchro and 1 Link in the Extra Deck with broad summon access, but two Extra cards are Forbidden (Verified)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability is near zero (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype share is unavailable and no dated meta sample exists, so the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines and many hand-trap decisions raise the pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal cap (-14). Final formula: Theoretical read: 0.80*Structural(48) + 0.20*TournamentReliability(40) + banlist modifier(-12) = 34, capped to 20 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps and 23 removal-text cards
  • Strong searcher density (17 cards) for consistent starts
  • Broad Extra Deck coverage (14 Synchro, 1 Link)

Weaknesses

  • Illegal in TCG: five Forbidden cards and three Limited cards over copy limit
  • Very low archetype purity (8.6%) across many sub-archetypes
  • No side deck and no recorded combo boards

Critical choke points

  • Elfnote Power Patron and Regina as the main starters
  • Forbidden Secret Village and Called by the Grave as unplayable techs
Priority Remove Add Reason
1 Secret Village of the Spellcasters (3), Called by the Grave (1), Crystal Wing Synchro Dragon (1), Elfnote Tinia (1), F.A. Dawn Dragster (1) Legal replacements from the same engines (Elfnote or Power Patron non-Forbidden cards) These five cards are Forbidden in TCG, so the deck cannot be legal as built
2 Two of the three Elfnote Lucina copies, one Droll & Lock Bird, one Ash Blossom & Joyous Spring Legal-limit copies of Limited and Semi-Limited cards, or other hand traps These copies exceed the Limited and Semi-Limited copy limits

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within TCG size rules; Forbidden cards: Secret Village x3, Called by the Grave, Crystal Wing, Elfnote Tinia, F.A. Dawn Dragster; Limited/Semi-Limited copy overages: Elfnote Lucina 3/1, Droll 2/1, Ash Blossom 3/2; Archetype core usage: Mulcharmy Fuwalos, Ash Blossom, Ghost Ogre present
  • Inferred: D1 consistency from hypergeometric starter estimates; Interaction density from card text and role tags; Going-first and going-second estimates from hand-trap and draw text
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match data are absent No win-rate telemetry exists in YGOVN No side deck registered, so post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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