Bystial/Byssted Deck #762446 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 6, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 10/06/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Stun
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link-summon into a board-control and recursion engine, then close with Link boss monsters such as Maliss Red Ransom, Allied Code Talker @Ignister or Worldsea Dragon Zealantis (structural read, Inferred); Bystial 2500-ATK beaters (Druiswurm, Magnamhut, Saronir, Baldrake) recycled from the GY through banish-from-GY summon effects (Inferred)
  • Turn 1 (going first): Open on Maliss or @Ignister searchers and Mulcharmy draw engines, then go to the Extra Deck for a Link board while holding Ash Blossom and Infinite Impermanence up (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) and Dominus Impulse to stop the opponent's summon, then rebuild through Maliss and Bystial banish effects (Inferred)
  • Recovery: Banish Maliss and Bystial monsters from the GY to re-summon Bystial beaters and Link monsters; Mulcharmy draw effects refill the hand when the board is empty (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so no post-side plan exists

Why it scores here

This list is illegal in TCG: the Extra Deck has 16 cards against a limit of 15, and Ash Blossom & Joyous Spring, Dominus Impulse and Allure of Darkness exceed their copy limits. Under the rubric it is therefore capped and labelled theoretical or structural only. The structural read comes from the system: the Maliss, Mulcharmy, @Ignister and Bystial pieces together give about 11 hand-trap and negation effects and 29 removal-text cards, and P(at least one Ash in a 5-card opening hand) is about 0.25 (Inferred). The deck has no recorded boards, so its combo ceiling and median are text-only estimates and are scored low. It runs 72 off-archetype copies across four or five sub-archetypes, so the score reflects engine coherence on the system and is not an average of card scores. Archetype popularity (83% core presence) confirms the list is real, but it does not add power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Maliss/@Ignister starter in 5 cards) is moderate and the archetype core is 18 copies, P(core present in hand) about 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Four or five sub-archetypes and several conditional Mulcharmy/Maliss engines mean hands often hold conflicting or dead cards; full-brick rate is unmeasured (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards, so the combo ceiling is a text-only read of Link-into-banish lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is not measurable; the floor is a guess from the cross-archetype mix (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines (Maliss, @Ignister, Bystial GY banish) and recursion give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 40 Bystial banish-from-GY recursion and Mulcharmy draws help regrowth, but the Maliss banish costs compete with each other (Inferred)
D7 End-Board & Interaction Quality 65 11 hand traps, 11 negation-text cards and 29 removal-text cards give broad, layered interaction (Verified flags plus Inferred semantics)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps and Dominus Impulse can challenge a board, but board-breaking depends on the Bystial beaters' summon conditions (Inferred)
D9 Offensive Pressure & Closing Power 45 Bystial 2500-ATK beaters and Link bosses give closing power, but the end-board is not measured (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards are within the 40-60 size rule, but 31 distinct cards across several archetypes lower coherence and adjustability (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 16 Link monsters are one over the Extra limit; several are flex options and the set is wide (Verified count)
D12 Side Deck Adaptability 30 There is no Side Deck (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Several Maliss and Mulcharmy conditional effects, plus Link-material and banish sequencing, make play demanding (Inferred)

How the score was computed

Strategy profile: Balanced used for the Structural formula (Toolbox/Control blend not applied, as the Toolbox profile sums to 100 and is used for the Structural score of 48). Structural ≈ 48, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: none. Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*48 + 0.20*40 = 46.4, then capped to 30 because the list is Illegal (extra 16 > 15; copy-limit violations). Final score is theoretical/structural only.


More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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